0. Food Storage
- Wood Storage
- Stone Storage
- Gold Storage
- Population Headroom
- Current Age
- Captured Relics
- Goods (Used by Trade Workshops and Docks)
- Population (Both Current Population and Population Headroom)
- Corpse Decay Time
- Ruin (Unused)
- WHAL1, WHAL2 storage = WHALE?
- Military Room (Used for counting Losses)
- Kill
- Researched Technologies
- Technology ID 1? (Default Value: 102)
- Technology ID 2? (Default Value: 103)
- Technology ID 3? (Default Value: 101)
- Atonement (Boolean)
- Redemption (Boolean)
- (Default Value: 500)
- Bonus Population
- Faith Recharging Rate (Default Value: 1.6)
- Farm Food Amount (Default Value: 175)
- Civilian Population
- Technology ID 4? (Default Value: 178)
- Military Population
- Conversion Made
- Razing
- Kill Ratio
- (Boolean)
- Tribute Fee (Default Value: 0.3)
- Gold Mining Productivity (Default Value: 1)
- Reveal Ally (Boolean)
- POREX, OREMN storage = ORE?
- Technology ID 5? (Default Value: 104)
- (Boolean, Default Value: 1)
- (Boolean)
- (Default Value: 20)
- (Default Value: 32000)
- (Default Value: 5)
- Dark Age? (Boolean)
- Conversion (Boolean)
- Conversion Resistance 1
- Trade Fee (Default Value: 0.3)
- Stone Mining Productivity (Default Value: 1)
- (Default Value: 2)
- Starting Villager (Default Value: 3)
- Technology Research Cost
- Boarding (Boolean)
- Fish Trap Food Amount (Default Value: 700)
- Bonus Healing Rate
- Healing Range
- Bonus Starting Food
- Bonus Starting Wood
- Bonus Starting Stone
- Bonus Starting Gold
- (Default Value: 3)
- Berserker Self-Healing Second(s)
- Sheep/Turkey Dominant LOS (Boolean)
- (Default Value: 505)
- Stone Storage