Hades85
Squire
posted 05-07-13 06:22 AM
CT (US)
3 / 485
Thats my problem, my texture arent very good and looks not like age2.
So i want to try my best at 3ds max with rendering!
Tzontlimixtli
Squire
posted 05-07-13 04:34 PM
CT (US)
7 / 485
I feared as much, but at least that way I have a little more freedom to do it in a way that's logical to me. I've been using the large squares on the grid as equal to one in game, and then scaling the model up to render, since the preset file seems to be zoomed out quite far. I think I just need to figure out how much to scale them and it should work fine.
Thanks for the tips.
todler
Squire
posted 05-08-13 04:24 AM
CT (US)
10 / 485
Actually i haven't used the tile grid for the buildings, i don't know how to enable it and i might be mistaken. Tetsuo should know, coz i've seen one of his screenshots with that grid, but it might be only for the terrains.
I see. You have good ideas for the architecture!
Hades85
Squire
posted 05-08-13 04:25 AM
CT (US)
11 / 485
@Tatsou
thx for your advise.
I work even three weeks with sketchup, so i need to improve my skills.
I know that my Building dont match up with aok. As you said, its to big and to less detail at all.
Im just fitting out, what is possible to do to get the look like aok.
DJeronimo
Banned
posted 05-08-13 06:49 PM
CT (US)
13 / 485
wow i like the buildings...great job!! make some more for the ancient civilisations especially...
todler
Squire
posted 05-08-13 06:55 PM
CT (US)
14 / 485
Wow that's great work! I like the babylonian wall also! Just the doors are a bit too high, they should be 2/3 of that size and the white color on the walls is too pale in game, you can change it to the red from the tc. Also could you add some curves and more shapes to the buildings(especially houses)? Because they are with too straight angles now and like squares.
Tzontlimixtli
Squire
posted 05-09-13 05:43 AM
CT (US)
22 / 485
Well, I deleted the smaller squares, since they just got in the way, and I made the bottom one big enough to fill the screen and changed its colour to magenta (255, 0, 255).
Then I imported my model to that file and rotated/scaled it as appropriately as possible and clicked render.
Hades85
Squire
posted 05-09-13 06:09 AM
CT (US)
23 / 485
which render preset du u use? And what kind of texture? Did you create the texture with 3ds?
todler
Squire
posted 05-10-13 09:50 PM
CT (US)
25 / 485
The wood on the greek buildings should be lighter and like it's just cut down, not grey or brown either. I like the egyption tc and the stone age house!
Did you came up with the desings yourself? Coz they are very good/unique/fitting with the game.
todler
Squire
posted 05-11-13 06:27 AM
CT (US)
27 / 485
Your graphics are outstanding! I like the egyptian houses, the granaries and the greek gates.
todler
Squire
posted 05-11-13 11:05 PM
CT (US)
29 / 485
I check your albums everyday :P. Nice new archeries and stone age house! could you make the greek one a bit slim at the main building and place round tower, like the granary on top? Also you can make the wood on the greek buildings in player color.
monsterslayer
Squire
posted 05-12-13 03:45 AM
CT (US)
30 / 485
Those are really great buildings tzontli I specially like the egiptian ones will you share them with the guys of the aoe1 in aok mod?, by the way do you acept requests? :P
Tzontlimixtli
Squire
posted 05-12-13 06:19 AM
CT (US)
31 / 485
Thanks again for the feedback guys! I agree about the "fat" archery range, I'll look into that. But I'm not sure the houses would benefit from adding player colour to the beams.
At the moment I'm not taking requests, since I have quite a lot on my plate besides this, I'm afraid. The AoE1 mod uses the original AoE1 building scale and they've come quite far already, so they've said they won't be changing that.
todler
Squire
posted 05-13-13 07:14 AM
CT (US)
33 / 485
The greek iron age roofing is great! Could you put the stone wall texture from the tc to the houses too? I very much like the clay chimneys.
Jan dc
Squire
(id: Den cekke)
posted 05-13-13 07:40 AM
CT (US)
34 / 485
Yeah for the aoeI conversion mod we won't be adding new buildings but I'm sure your buildings could find some use. Either for the aoe userpatch or any pre-medieval aok mod.
You're also always welcome to help us at the aoe forum with those new aoe buildings if you're willing to render your graphics to aoeI format and size.