Story-
Part one is the story of 18 year old Nathaniel Alistair, an unnaturally gifted soldier who leaves home to enlist in the County's elite militia, The Southern Guard. Sent on orders from the Guard Commander, Sir Henry, Alistair must travel throughout his beloved County alongside Knight Sir Oswald and a small band of Guardsmen to chase down an elusive bandit gang, learn dark rumors of the times to come, and discover the dark secret behind Nathaniel's superb skills and tactics.
Characters*-
1. Nathaniel Alistair: the protagonist, skilled at just about everything but is horrible in social situations, who values his Country above all else.
2. Sir Oswald: Nathaniel's lazy and fairly sarcastic new friend who is actually a promising young Knight.
3. Allayna: a bright young female who happily joins the group, she doesn't have a family and not much is known about her.
4. Jackson Alistair: Nathaniel's kind-hearted oldest brother, he recently lost his family to the sickness. As a result, he gladly jumps on the chance to spend time with his brother.
5. Abbot Gregory: the mean-spirited and pragmatic leader of Innishire's celebrated Monastery.
6. Sir Henry: the middle-aged knight who through hard work and loyal service now commands the Guard, he is often at odds with Sir Oswald, who is almost his complete opposite.
7. Count Thomas: the dark and reclusive Lord of Innishire, he resides in his Castle located at Innishire's center.
8. Sir William: a stubborn and intelligent officer who leads the far southern army outpost on the coast.
9. Sir Robert: a bland and quiet officer who leads the army's central outpost.
10. Rolaf Eriksson: the cruel and cunning Nord who leads the bandit army notorious for terrorizing countrysides all over Britain.
11. General Bertrand: the silent and talented general who commands the French army, he quite literally only talks in one-word sentences.
*This is not all of them, just some of the more important ones.
Progress-
Triggers- 2% (I'm still doing the opening cutscene)
Map Design- 70-80% (Just need to add some units, eye candy, quest locations, a small village, and another bandit camp)
Mods- N/A (Regular Scenario Editor)
Script- 100%
Total- 5-10% (Doing the triggers will take a LOT of time)
[This message has been edited by TeutonicLongbow (edited 06-17-2014 @ 11:00 AM).]