The Exile of Wesmark
It often surprises me that I have yet to release a single scenario or campaign to the Blacksmith. I'm now happy to announce that I will soon finally have my own Blacksmith entry that I hope will be immensely enjoyable to everyone. I hope to release the first scenario by July or August.
This campaign will be a character-focused 4-part campaign that takes place between the mythical kingdoms of Langdoria and Berendia. My goal is to create a campaign where each of the characters feel real, motivating you to tell their story and live out their adventures. In addition, this campaign features unique gameplay facilitated by a fully-realized modpack conversion. Gameplay will be mixed but will have a high emphasis on B&D that will take advantage of the new gameplay as well as an effective use of intelligent AI gameplay enabled by the new Userpatch features.
The modpack takes inspiration from the 9th-11th centuries with some liberties taken for the purposes of gameplay (or because I felt like it
1. Soldiers have much higher hit points (about 4X HP) and cost more (about 2X cost). Attack and armor values are also more varied. For cavalry, these effects are even more extreme. This creates warfare with smaller army sizes, longer battles, and allows for greater military strategy during battle, even making retreats viable. This is done in part because I'm nostalgic of the time when 10 men-at-arms felt like a strong army, but I think it'll actually add to the gameplay because each soldier will feel like it's carrying its own weight.
2. Peasant Bowmen and Javelineers (precursors to archers and skirmishers) are available in the first age.
3. Outposts now upgrade to Fortified Outposts, which act like weaker and cheaper watch towers. Fortified Outposts are even available in the first age if you feel like researching both Town Watch and the Fortified Outpost upgrade. In addition, sentries (infantry with a very high LOS) can be trained from outposts.
4. Most buildings are now garrisonable and heal garrisoned units at a faster rate.
5. Walls are stronger vs. non-siege units but cost about twice as much and are built slower. In addition, infantry are much more effective against buildings and fortifications than cavalry. Encouraging their use in sieges. Stone Walls and Fortified Walls are each available one age later than in the original game. Palisade Gates and the Fortified Palisade upgrade are both available in the second age.
6. Greater variety of siege weapons, but no civilization has each type of siege weapon available. Weak but relatively fast Portable Rams are available in the second age.
7. Revamped naval warfare inspired by a combination of Age of Chivalry and Age of Mythology naval setups. There exists a triangle between galleys, boarding galleys, and war cogs. Only two types of ships have a range larger than 3: river rafts and siege ships. River rafts are the first ship available and are cheap and effective at raiding coastlines. They however easily die to proper warships. Siege ships function like cannon galleons.
8. Monks are replaced by physicians. Physicians cannot convert, but are relatively cheaper than monks and heal at a much faster rate.
9. Ranged units have a higher range but are relatively weaker. Most infantry are now faster than most foot archers, and the fact that soldiers have higher HP means that ranged units struggle to kill melee units before the melee units reach them. In addition, javelineers and skirmishers have no minimum range, which is compensated by having lower HP than all other soldiers.
10. The Sappers technology now enables the construction of Sapper Tunnels, which take a long time to construct. Sapper Tunnels have the highest range of any unit or building but can only attack once. However, their attack will destroy all walls in one hit and cause considerable damage to other buildings. Plus they're really fun to watch in action.
If there's enough interest, I can post the full list of units, buildings, techs, new civs, and civ bonuses for the full picture, but that would be a
Graphics:
Most of my modding work has gone into the data side of things. I stitched together a first age Archery Range and created some new icons, but otherwise the rest of the graphics are graciously borrowed from the following creators:
- Jorgito
- Kor
- Forgotten Empires Team
- yakko
- Agamemnon
- Carcoma
- iron gc
- Dynasty_IV
- Mahazona
In addition, the campaign will contain an immersive soundtrack, including music from composers such as Howard Shore, Thomas Newman, Ralph Vaughan-Williams, Hans Zimmer, Frank Ticheli, Percy Grainger, Nikolai Rimsky-Korsakov and others.
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