TriRem
Huskarl
posted 11-23-14 05:24 PM
CT (US)
324 / 390
@Mahazona :
If I remember well there is actually a janissary graphic set in the AOK alpha version you should take a look
chiruscan
Squire
posted 11-24-14 01:51 AM
CT (US)
326 / 390
Those beta units are better than most of the final ones.
Anyone know how to get ahold of those beta units?
Mahazona
Squire
posted 11-24-14 09:35 AM
CT (US)
329 / 390
That is a pretty cool idea you posted.can we give 2 walking animations to a unit?
Furik91
Squire
posted 11-24-14 09:39 AM
CT (US)
330 / 390
Yes, I made a unit with two animations, one running and other walking.
And I assigned the running anim to the "attack ability" (just like the Wolf has, or like the villagers when they are going to collect a resource)... so the unit always march with the walking graphic, but when you order to attack it runs. Like if it is charging at the enemy.
Must try this... It's a nice idea too.
DJeronimo
Banned
posted 11-24-14 09:43 AM
CT (US)
331 / 390
i need the beta trebuchet, can someone help?
DJeronimo
Banned
posted 11-27-14 01:36 PM
CT (US)
337 / 390
does someone have the beta deer stag shown in the previes above?
Mahazona
Squire
posted 11-30-14 09:17 AM
CT (US)
338 / 390
What beta deer?I cant see any deer...
Anyone have a full set of actions for that female villager in Furiks post?
DerWerwolf
Squire
posted 11-30-14 12:00 PM
CT (US)
339 / 390
In the graphics of AOK there are included two animations of the beta deer, but as far as I know, it's just the gazelle from AOE1.
About the beta female villager, I have just an animation, the mining one. It's 75 frames but the problem is it's in Alpha pallete, so you have to convert the slp to AOK.
Also I have a complete slp set of a dressed male villager, but only for the build/repair action. In alpha pal, as well.
Vardamir
Huskarl
posted 11-30-14 12:47 PM
CT (US)
341 / 390
Palette conversions aren't too bad with turtle pack. Just use the merger and shear tool to extract the slp to one bitmap, then use slp editor's bitmap conversion tool on said bitmap.
The biggest problem I've had while doing this with AoE I graphics is with player colors not mapping to a player color in the new palette. For the record, orange works very well in AoE-AoK conversions, though it does result in multicolored blood in decay frames.
chiruscan
Squire
posted 11-30-14 01:14 PM
CT (US)
342 / 390
Nice armor progression Jorgito
Kallehagen
Squire
posted 12-01-14 08:32 AM
CT (US)
347 / 390
Its in the Blacksmith in one of his pack included.
Mahazona
Squire
posted 12-01-14 09:14 AM
CT (US)
348 / 390
It didn't have all the frames if i remember correctly.
Seonid
Squire
posted 12-01-14 12:03 PM
CT (US)
349 / 390
Amazing as always, jorgito. I appreciate the historical development of your models.
Every time you release a new set of pictures, I get excited about the new possibilities. And then you release a new, revised set and I get excited again.
I think I'm learning to just sit back and wait until you finish. I'm sure that it will be excellent, no matter what you do.
Kallehagen
Squire
posted 12-01-14 04:05 PM
CT (US)
350 / 390
Mahazona
you correct, the SN frames are still the original Woad Raider