The general rules of counter cycle of human unit is: 1) infantry vs cavalry 2) infantry vs archer 3) archer vs cavalry Actually, we can use the speed of cavalry vs tower as well. Micro one RC to run around tower without stop, the tower will continue to try to fire that RC but it never hit. Rite, you can disable that tower with one RC! Hope above information you find useful! [This message has been edited by a192 (edited 10-28-2004 @ 02:04 AM).]
infantry>
Let's make spear vs RC as an example..
Spear vs RC in one vs one battle, RC can beat spear always by higher hp and higher attack. It looks RC is more pop wise than spear, rite?
Let's make 5 spears vs 5 RCs and see what happen...they are more equal this time.
How about 10 vs 10? wow...spears can beat RC this time!
The same situation applies to ulfsark vs war elephant. War elephant is known as one of the best pop unit in the game that even beat all its counter.
Sure it is if 2 we vs 5 ulfsark. but how about 20 We vs 50 ulf? You will be surprised with the result!
Clearly, infantry beat cavalry not only by higher hack armor but also another major factor - size. The smaller size units have better pathing and easier to micro to attack same target.
Another bonus is infantry trends to attack cavalry first automatically, it saves your time from micro.
most people knew that one already.
Focus fire - if you pack all your archers in box formation and know how to use shift key to focus fire, your archers beat infantry effectively! Another thing need to remember is that archers need to mass in order to beat infantry pop and cost wise. Don't expcet 3 archers can beat 3 infantry!
(Of course meatshield is added even better)
That one is tricky! Tower and archer's fire can't hit a moving unit with 5.0 speed or above. If a group of RC vs a group of archers, you can try to micro 2-3 RC ahead and run around between archers but remember 2 things:
1) those 2-3 RC never stop or attack any archers. you know once they stop, they will be killed by archers. The attribute of archers is to hit the first unit moves closest to their range until that unit dies or they are hitten by another unit. That's funny
2) For other RCs, dun target all to hit one archers..try to micro 3 RC to hit different archer.