Hmm. So using XS string manipulation, I could temporarily store data in the player's name or some global variable like that, and then I could use substring and toNumber functions to convert it back to numbers, I see that.
My question is, how do you put the data into the player's name? I was aware of the {PlayerName(1)} function to get their name, but not of any way to set it. And this change carries over between scenarios?
How many characters can the player's name hold? How exactly would I get the numbers into it? Once I extracted the float from the player's name, is this some way to convert it back to a quest var? I'm still not sure how this would look in triggers.
Thor Odinson
AoM Scenario and RMS Designer
"The individual has always had to struggle to keep from being overwhelmed by the tribe. If you try it, you will be lonely often, and sometimes frightened. But no price is too high to pay for the privilege of owning yourself."
-Friedrich Nietzsche[This message has been edited by Thor Odinson (edited 05-04-2008 @ 08:50 AM).]