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Topic Subject: Armies and YOU!
posted 08 November 2002 07:06 PM EDT (US)   
Armies are a very powerful addition to the AoM editor. Once you get the hang of them they allow you to do some REALLY cool stuff.

There are two types of Armies: Regular Armies (RA) and Ghost Armies (GA)

One way to make a Regular Army:

1. Open the Army Editor (under the Triggers pulldown).

2. Select the objects you want to be in the army. Make sure they all belong to the same player. Try to keep the object types the same - units with units and buildings with buildings. You CAN make an army of Spearmen and a Barracks, but when you send that army across the map to attack an enemy fortress... well, Barracks don't march so good.

3. Type a Name in the Name field. Descriptive is good, keep it short though, because you can only see about 20 characters.

4. Hit Create Army. Voila!

Now the cool part - you can refer to the name you just gave that Army in any trigger that uses Armies without having to select them ever again!

Another way to make Regular Army:

1. Make a trigger with a Condition or Effect that uses Armies (they'll have Army in the name - like the Army Move effect or the Army Dead condition).

2. Select the units you want in an Army.

3. Click the "Make" button next to the Army pulldown. It will assign a name like Plyr1Army13 to the new Army and populate the trigger (and the Army list in the Army Editor) with this new Army.

This way you can make Armies without futzing with the Army Editor. I use armies a lot and naming them helps me keep them straight, so I almost always use the Army Editor.


Now. Ghost Armies. Perhaps one of the coolest new features to our Editor. Besides the camera editor. And the terrain tools. And Undo/Redo. Ahem.

Creating a Ghost Army is VERY simple:

1. Open the Army Editor.

2. Select the correct player from the Player pulldown (this pulldown doesn't matter for RAs).

3. Type a name in the Name field. Or don't, a name will be assigned to the Army if you don't want to name it.

4. Hit the Ghost Army button. Voila!

You can spawn this army with the Army Deploy trigger effect. In Army Deploy you can set the type, location, number and heading of the units spawned. These units do not exist in your scenario until they are deployed. This keeps them from getting into trouble before they are needed. I'm sure any of you who have had scenarios break because a unit got killed (no matter how well hidden) will appreciate this.


Armies at their heart are a simple way of referring to groups of units. Ghost Armies are a simple way of referring to groups of units that will exist some time after a scenario begins.


Imagine a scenario where your Army stumbles into a quiet glade in the woods. A pack of wolves runs in from the Fog and turns into ulfsarks. The ulfsarks build a tower and when they're done transform into trees.

And that's just the beginning.


Happy Editing!

-Scout

Replies:
posted 08 November 2002 07:20 PM EDT (US)     1 / 24  
and thanks for that beginning

Can you do the Double Yoda?
A sexual move, where you do a double backflip, insert your penis into the orifice of choice, and scream, "Afraid are you?"
posted 08 November 2002 07:21 PM EDT (US)     2 / 24  
Yeah, the Army concept is just awesome. Armies allow you to do much more than just spawning units(like in that Arkantos campaign scenario with Kamos on back of a leviathan). Kudos to whoever thought of it.
posted 08 November 2002 07:50 PM EDT (US)     3 / 24  

Quote:

Kudos to whoever thought of it.

EE *cough* You know what else would be nice, a delay option like in EE. Thanks for the tip Scout. I was confused on how to make ghost armies.


Byz
Tsunami Studios
"People are born to succeed, not fail." - Henry David Thoreau
posted 08 November 2002 08:41 PM EDT (US)     4 / 24  
There wasn't Army thing in EE. You had Objects, but objects were limited to what was on screen as far as I remember. Armies are much much more powerful than EE's Objects.

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posted 08 November 2002 09:22 PM EDT (US)     5 / 24  
Thank you for the tips . I have a question: did you do the cinematography for the Norselands scenarios?

Please stop by again if you have time, and give us some pointers on the [i]scenario[i]tography .

-Alex

posted 08 November 2002 10:53 PM EDT (US)     6 / 24  
Seeing how both AoM and EE have been in production for years, I don't find it too obvious that ES ripped that feature off from the EE design team.
posted 08 November 2002 10:58 PM EDT (US)     7 / 24  
1. Objects were the exact as armies.

2. Sorry, I don't wanna take this off topic.

3. Eagle's right.

So, let's just skip on back to topic.


Byz
Tsunami Studios
"People are born to succeed, not fail." - Henry David Thoreau

[This message has been edited by Byzantine_Warrior (edited 11-08-2002 @ 10:59 PM).]

posted 09 November 2002 06:43 AM EDT (US)     8 / 24  
EE hasn't been in production for years! It's only been 1 year or so, and it's community is already failing.
posted 09 November 2002 08:23 AM EDT (US)     9 / 24  
Thank you for your post Scout . One question (maybe a bit off topic), how do you make the camera pitch up and down for cinematics?

Programmer on 0 A.D., author of Norse Wars, co-author of Fort Wars.
posted 09 November 2002 08:44 AM EDT (US)     10 / 24  
Is there any way to stop player units from fighting each other in the editor. In AOK you could place enemy units next to each other and they would't fight until you ran the level but AOM they fight in the editor. Can this be turned off?

Head of Arcane Studios
Project Leader Of The Middle Earth Mod
(Legends Of Middle Earth)
posted 09 November 2002 02:10 PM EDT (US)     11 / 24  

My suggestion, would be to make them allies in the editor, and when u turn on the scnerioa, use the diplocamcy change effect to turn them to enemy.

Remember, to turn allies and enemy both ways.

Also, neutral may stop them from fighting


Can you do the Double Yoda?
A sexual move, where you do a double backflip, insert your penis into the orifice of choice, and scream, "Afraid are you?"
posted 09 November 2002 03:33 PM EDT (US)     12 / 24  
I don't have AoM yet, but maybe you could place them, ally them, and make a trigger with a timer (00:01 or something like that), that changes the diplomacy of the armies.

Toet
posted 09 November 2002 04:26 PM EDT (US)     13 / 24  
Thats kinda what Kumar Shah said but anyway thanks, I wish there was a way to turn it off in the editor.

Head of Arcane Studios
Project Leader Of The Middle Earth Mod
(Legends Of Middle Earth)
posted 15 November 2002 12:24 PM EDT (US)     14 / 24  

Quote:

2. Select the objects you want to be in the army. Make sure they all belong to the same player. Try to keep the object types the same - units with units and buildings with buildings. You CAN make an army of Spearmen and a Barracks, but when you send that army across the map to attack an enemy fortress... well, Barracks don't march so good.

I have a problem with that. When creating an army, I can only select ONE unit... And I want to select more than one... How to do this ?

posted 15 November 2002 06:41 PM EDT (US)     15 / 24  
That is simple.
How do you select individual units in the game?
SHIFT + Click
have a nice day
posted 26 November 2002 10:32 AM EDT (US)     16 / 24  
ED: nm i found it lol, but still what do armies let you do?

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Owner of 3D Studio Max
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U.S.A., AOM, ES, HG RULE!!!!

[This message has been edited by Zakthegreat (edited 11-26-2002 @ 10:34 AM).]

posted 04 January 2003 01:04 AM EDT (US)     17 / 24  
Almost identical concept in the Editor of Celtic Kings by Haemimont.

Mixing it with a timer can make the Player get a move on or face a greater or increasing threat.

We are a greedy bunch and love all these refinements.


posted 07 January 2003 07:12 PM EDT (US)     18 / 24  
Hey do any of you know how to change units attack in map editor? If I knew then I can finally finish my map so please help.

Oh yeah can I change units hp too!

[This message has been edited by Lord_of_cheese (edited 01-07-2003 @ 07:19 PM).]

posted 07 January 2003 10:14 PM EDT (US)     19 / 24  
Lord_of_Cheese, we are gonna have to duke it out lol

The way you do it by is researching a tech over and over. For example, for Attack you would use the Set Tech Status trigger to set the tech Bronze Weapons to active. Then you could make multiple trigger or have it loop with some kind of condition you can deactivate after a few seconds.

posted 09 January 2003 06:56 PM EDT (US)     20 / 24  

Quote:

I have a problem with that. When creating an army, I can only select ONE unit... And I want to select more than one... How to do this ?

When selecting the units you want in your army, select one at a time but keep your finger on the enter key. Select all units while doing this. Once all the units you wish to have in the army are highlighted, Set you units.


Take the Challenge http://www.i-challengeu.com Don't be shy.
posted 10 January 2003 09:39 PM EDT (US)     21 / 24  
What I mean is so I could do one hit kill attacks for both teams me and the computer. Can you? I hope you do because I looked every were in the triggers. Could you give me some advice on were to look like in what letter.
posted 03 March 2003 08:42 AM EDT (US)     22 / 24  
I have a question.

If you move a Regular Army and then change ownership to an ally of a few units will the army still march? all of the army or only the units of that civilisation not changed?

Cheers,

Bill.

posted 25 March 2003 11:12 PM EDT (US)     23 / 24  
I think they would still continue to march, as they should continue to carry out the last command sent to this unit.
posted 24 April 2003 11:38 PM EDT (US)     24 / 24  
Ok ES_Scout is a god, I just thought of I new MAJOR god for the X-pac his name is ES_Scout lol, anyways thanks man
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