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Scenario Design
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Topic Subject: Shop triggers - 1 set of triggers per item, works for ALL players!
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posted 26 April 2007 05:39 PM EDT (US)   
Yes, I have developed a set of shop triggers where you only need 1 trigger for it to work for every player!

you only need 1 timer condition.

For the effects, only 3 effect triggers need to be inserted. 2 makes shop work which has message and taking off your resource included.

The third trigger is the shop item itself.


I don't know if this should go for download on age of mythology heaven so I have uploaded it to a temporary location instead. I need to know if it is any good you see.

Download awaiting apporval of mods.

HOW TO USE - an example:

Load a blank map and place 2 anubites (one player 1 and one player 2) and a tower. Also, give yourself 100 wood.

Now, insert the following:

  • Trigger: Loop, active, high priority
  • Conditions: Timer
    time - 3 seconds
  • Effects: shop for all players
    centre - the tower
    radius - 5
    unit type - -1
    lowest player - 1
    highest player - 2
    resource - wood
    amount needed - 10
    shop grant god power
    power - bronze
    count - 1
    shop for all players end
    purchase message - bronze bought
    resource being spent - wood
    amount - 10

    THATS IT!

    It will work for player 1 and 2 and if you raised the unit cap even higher it would work for player 3, etc.

    If you want it so it only works for a certain unit type going near the shop then put the unit type ID. If this goes to age of mythology heaven downloads then I will include an "in editor" unit type ID list which tells you what number for what unit you need to type into the unit type ID box.

    Feedback will be accepted gratefuly.

    TO INSTALL, EXTRACT FILE OUT ZIP FOLDER TO:

    Local drive (C for me)>Program files>Microsoft Games>Age of Mythology>Trigger2

    NOT the trigger 2 folder in the age of mythology section located in "My Games" which is located in your documents


    The boy with the mad imagination
    Prepare for the ultimate duel!
    Learn to use all my triggers and what you can do with them. Visit here.
    Find out and download the transform trigger here.
    Play some minigames I have created outside AOM including some 3D games here.

    [This message has been edited by nottud (edited 05-06-2007 @ 07:30 PM).]

  • Replies:
    posted 08 May 2007 03:15 AM EDT (US)     26 / 45  
    posted 08 May 2007 12:07 PM EDT (US)     27 / 45  
    Yay! Thankyou. It looks alot better now BBcode and HTML are allowed.

    The boy with the mad imagination
    Prepare for the ultimate duel!
    Learn to use all my triggers and what you can do with them. Visit here.
    Find out and download the transform trigger here.
    Play some minigames I have created outside AOM including some 3D games here.
    posted 08 May 2007 11:44 PM EDT (US)     28 / 45  
    Blargh... already posted answer to your knowledge of Simstools in your download area. Sorry about that =P. Still like most of your work though, especially the transform trigger effect.

    Nottud still pwns all (in scenario design)!!

    [This message has been edited by SonofNuyo (edited 05-09-2007 @ 07:40 PM).]

    posted 09 May 2007 11:30 AM EDT (US)     29 / 45  
    I know that already - I find them confusing to use and I made my own. Since my version was easy to use I decided to release them.

    The boy with the mad imagination
    Prepare for the ultimate duel!
    Learn to use all my triggers and what you can do with them. Visit here.
    Find out and download the transform trigger here.
    Play some minigames I have created outside AOM including some 3D games here.
    posted 15 June 2007 09:58 AM EDT (US)     30 / 45  
    Nottud, I would like you to make a trigger for me (I tryed posting in your supermod pack thingy but it is archived).

    If this trigger has already been made can you please direct me in the right path? thanx.
    NOTE: I have checked out pftq's adv. trigger set and the change names there - but they change everything in the radius to that name; where as I only want one thing (that you build anywhere on the map).

    If it is possible I would love to see;

    "Change Name" effect that is much like the "change units in area"

    - Change name in area (center unit) by type.

    I am looking for a change name that includes
  • The buttons "Center unit" & "Show"
  • Radius
  • Type (drop down box, preferred)
  • Change name to box

    an example would look like this

    Please make this I am in dire need of this trigger for my upcomming RPG. Any help appricated ~ Khan

    <||=================================||>
    Proud Member of Forgotten Empires
    96Reviews KaS Dota2 Halo 5 Reach
    { "Work until your idols become your rivals" }
    ༼ つ ◕_◕ ༽つ trGetUnitScenarioName(); ༼ つ ◕_◕ ༽つ

    [This message has been edited by Khan And Steak (edited 06-15-2007 @ 10:02 AM).]

  • posted 15 June 2007 10:40 AM EDT (US)     31 / 45  
    That would be a pritty cool trigger!

    MEPH
    [Insert amazingly witty signature here.]

    Me and Yeebaagooon's scenarios | Download The Corruptor
    posted 15 June 2007 11:33 AM EDT (US)     32 / 45  
    I just tried making it then, but having now previous history of even trying to meddle with triggers, I failed hopelessly (I got everything I need to come up, it just dosn't work and makes no other triggers work). Anyway, yes I really do need this trigger ASAP. Thanks ~ Khan

    <||=================================||>
    Proud Member of Forgotten Empires
    96Reviews KaS Dota2 Halo 5 Reach
    { "Work until your idols become your rivals" }
    ༼ つ ◕_◕ ༽つ trGetUnitScenarioName(); ༼ つ ◕_◕ ༽つ
    posted 15 June 2007 11:48 AM EDT (US)     33 / 45  
    I have made it - the code is below:

    <Effect name="Change name in area">
    <Param name="Object" dispName="Center Unit" varType="unit">default</Param>
    <Param name="Dst" dispName="Radius" varType="string">10.0</Param>
    <Param name="UnitId" dispName="Unit Type ID (Optional)" varType="string">-1</Param>
    <Param name="FromPlayer" dispName="From Player or 99 for ALL" varType="string">99</Param>
    <Param name="name" dispName="Name" VarType="string"></Param>
    <Param name="Booler" dispName="Include Center Unit" varType="bool">false</Param>
    <Command>trQuestVarSet("convarea", 0);</Command>
    <Command>trQuestVarSet("ffweho",0);</Command>
    <Command>if(%FromPlayer%!=99) trQuestVarSet("vroom", %FromPlayer%);</Command>
    <Command>trQuestVarSet("warthog", 0);</Command>
    <Command>trQuestVarSet("zeep", 0);</Command>
    <Command>if(%UnitId%>=0) {</Command>
    <Command>trQuestVarSet("zeep", %UnitId%);</Command>
    <Command>}</Command>
    <Command>if(0>%UnitId%) {</Command>
    <Command>while(kbGetUnitTypeName(trQuestVarGet("zeep"))!="All") {</Command>
    <Command>trQuestVarSet("zeep", trQuestVarGet("zeep")+1);</Command>
    <Command>}}</Command>
    <Command>trQuestVarSet("lastpl", xsGetContextPlayer());</Command>
    <Command>xsSetContextPlayer(0);</Command>
    <Command>kbLookAtAllUnitsOnMap();</Command>
    <Command>if(%FromPlayer%!=99) trQuestVarSet("blarg",%FromPlayer%);</Command>
    <Command>if(%FromPlayer%==99) {</Command>
    <Command>trQuestVarSet("blarg",0);</Command>
    <Command>trQuestVarSet("vroom",12);</Command>
    <Command>}</Command>
    <Command>trQuestVarSet("i",trQuestVarGet("blarg"));</Command>
    <Command>while(trQuestVarGet("vroom")>=trQuestVarGet("i")) {</Command>
    <Command>trQuestVarSet("convarea", kbUnitQueryCreate("convarea"));</Command>
    <Command>kbUnitQuerySetPlayerID(trQuestVarGet("convarea"), trQuestVarGet("i"));</Command>
    <Command>kbUnitQuerySetUnitType(trQuestVarGet("convarea"), trQuestVarGet("zeep"));</Command>
    <Command>kbUnitQuerySetPosition(trQuestVarGet("convarea"), kbGetBlockPosition(""+1*%Object%));</Command>
    <Command>kbUnitQuerySetMaximumDistance(trQuestVarGet("convarea"), %Dst%);</Command>
    <Command>kbUnitQuerySetAscendingSort(trQuestVarGet("convarea"), true);</Command>
    <Command>kbUnitQueryResetResults(trQuestVarGet("convarea"));</Command>
    <Command>trQuestVarSet("warthog", kbUnitQueryExecute(trQuestVarGet("convarea")));</Command>
    <Command>while(trQuestVarGet("warthog")>0) {</Command>
    <Command>trQuestVarSet("warthog", trQuestVarGet("warthog")-1);</Command>
    <Command>trQuestVarSet("ffweho", kbUnitQueryGetResult(trQuestVarGet("convarea"), trQuestVarGet("warthog")));</Command>
    <Command>trQuestVarSet("ffweho2", trQuestVarGet("ffweho"));</Command>
    <Command>if(%Booler%==true) {</Command>
    <Command>if(trQuestVarGet("ffweho2")==kbGetBlockID(""+1*%Object%)) {trQuestVarSet("ffweho2", trQuestVarGet("ffweho")+1);}}</Command>
    <Command>if(trQuestVarGet("ffweho2")!=kbGetBlockID(""+1*%Object%)) {</Command>
    <Command>trUnitSelectClear();</Command>
    <Command>trUnitSelectByID(1*trQuestVarGet("ffweho"));</Command>
    <Command>trUnitChangeName("%name%");</Command>
    <Command>}}</Command>
    <Command>trQuestVarSet("i", trQuestVarGet("i")+1);}</Command>
    <Command>xsSetContextPlayer(trQuestVarGet("lastpl"));</Command>
    </Effect>


    Take note that instead of selecting a protounit, you have to select a protounit ID. A unit ID list I made is below:

    Academy 486
    Acid Pool 317
    Agamemnon 595
    Ajax 429
    Ajax Older 773
    Amanra 436
    Amanra Older 774
    Animal Attractor 575
    Anubite 385
    Ape of Set 672
    Archer Atlantean 712
    Archer Atlantean Hero 713
    Archery Range 445
    Argus 757
    Arkantos 430
    Arkantos God 777
    Arkantos God Out 345
    Arkantos Boost SFX 289
    Arkantosman 636
    Armor Glow Small 132
    Armory 365
    Arrow 3
    Arrow Flaming 63
    Arrow Signal 210
    Arrow Splash SFX 195
    Athena 590
    Atlantis Gate 600
    Atlantis Tile 642
    Atlantis Tile Dead 643
    Atlantis Wall Connector 598
    Atlantis Wall Long 599
    Attack Revealer 15
    Audrey 718
    Audrey Base 301
    Audrey Water 719
    Audrey Water Base 302
    Aurochs 460
    Automaton 729
    Automaton SPC 788
    Avalanche 208
    Avenger 473
    Axe 4
    Axeman 356
    Baboon 413
    Ball of Fire 343
    Ball of fire impact 379
    Ball of Fire invisible 47
    Ball of Fire Prometheus 138
    Ballista 141
    Ballista Shot 256
    Bandit Migdol 654
    Barracks 361
    Barracks Atlantean 711
    Barrel 174
    Battle Boar 400
    Bear 386
    Behemoth 722
    Bella 800
    Berry Bush 526
    Bireme 696
    Blood 5
    Blood Cinematic 242
    Blood Flow 255
    Blood Gore 72
    Blowing Leaves 253
    Boar 389
    Bolder Rolling 797
    Bolder Rolling 2 561
    Bolder Rolling Dead 638
    Bolder Rolling Small 637
    Bolder Wall 527
    Bolt Scorch 159
    Bolt Strike 155
    Bridge 403
    Broken Siege Weapons 176
    Brokk 619
    Bush 2
    Camelry 359
    Camera 25
    Camera Motion Arrow 26
    Camera Start 27
    Campfire 111
    Caravan Atlantean 705
    Caravan Egyptian 558
    Caravan Greek 557
    Caravan Norse 393
    Carcinos 626
    Caribou 605
    Cataphract 516
    Catapult 392
    Catapult Shot 43
    Centaur 414
    Chaos effect 296
    Chariot Archer 513
    Charon Ferry 660
    Chicken 421
    Chicken Blood 287
    Chicken Exploding 685
    Chieroballista 703
    Chimera 417
    Chiron 435
    Cinematic Block 352
    Cinematic Dead Bodies 52
    Cinematic Dead Bodies Xpack 126
    Cinematic rocks 124
    Cinematic Scorch 128
    Cinematic Trees 125
    Cinematic Wake 277
    Circe 564
    Citadel Center 579
    Citadel SFX 160
    Clone SFX 117
    Cloud 12
    Colossus 423
    Columns 112
    Columns Broken 114
    Columns Fallen 113
    Construction Extra Large 19
    Construction Large 18
    Construction Medium 17
    Construction Small 16
    Conversion SFX 220
    Coral Reef 50
    Counter Building 702
    Cow 404
    Crab Blood 288
    Crate 40
    Crate Small 276
    Crocodile 381
    Crocodile of Set 675
    Crossbowman 658
    Crowned Crane 459
    Curse SFX 157
    Cyclops 373
    Deconstruct Building 295
    Deconstruct Unit 294
    Deer 479
    Destroyed Buildings Large 205
    Destroyed Buildings Med 204
    Destroyed Buildings Small 127
    Destruction 1x1 235
    Destruction 2x2 234
    Destruction 3x3 223
    Destruction 4x4 224
    Destruction 5x5 225
    Destruction 8x8 226
    Destruction Citadel 263
    Destruction Settlement 233
    Dig Pile 633
    Dock 362
    Dove 142
    Dryad 746
    Dust Devil 108
    Dust Large 62
    Dust Medium 61
    Dust Small 60
    Dwarf 360
    Dwarf Foundry 621
    Dwarven Forge 523
    Earth 778
    Earthquake 173
    Earthquake CrackA 187
    Earthquake CrackB 188
    Earthquake CrackC 189
    Earthquake CrackD 190
    Egyptian Vulture 442
    Einheriar 396
    Einheriar Boost SFX 209
    Eitri 620
    Elephant 467
    Elk 606
    Erebus Tree 687
    Evil Cloud SFX 274
    Excavation 475
    Farm 363
    Female 663
    Fence Iron 659
    Fence Stone 482
    Fence Wood 483
    Fenris Wolf 589
    Fern 180
    Fertile Plants SFX 123
    Fimbulwinter SFX 163
    Fimbulwinter Wolf 585
    Fire Ship Atlantean 698
    Fire Siphon 704
    Fire Siphon Fire 332
    Fireball Launch Damage Effect 307
    Fire Giant 387
    Fire Hades 222
    Fire Object 76
    Fire Object Big 215
    Fire Pit 29
    Fire Wood 110
    Fishing Ship Atlantean 695
    Fishing Ship Egyptian 544
    Fishing Ship Greek 402
    Fishing Ship Norse 543
    Fish - Mahi 461
    Fish - Perch 448
    Fish - Salmon 462
    Flag 384
    Flag Numbered 181
    Flaming Footprint 54
    Flowers 178
    Flying Medic 723
    Flying Purple Hippo 556
    Folstag Flag 669
    Folstag Flag Bearer 524
    Footprint Prometheanbig 350
    Footprint Prometheansmall 351
    Footprint Animal Large 271
    Footprint Animal Small 272
    Footprint Cavalry 270
    Footprint Elephant 280
    Footprint Giant 279
    Footprint Hydra 282
    Footprint Military 75
    Footprint Portable Ram 283
    Footprint Scarab 285
    Footprint Scorpion 284
    Footprint Siege 273
    Footprint Villager 53
    Footprint Wheel 281
    Forest Fire Attack 264
    Forest Fire SFX 191
    Forkboy 683
    Fortress 369
    Fountain 109
    Frost Drift 107
    Frost Giant 390
    Gaia Forest effect 319
    Gaia Forest tree 733
    Gaia Forest tree burning 768
    Gaia Pool 758
    GaiaCreepFlowers 293
    Gargarensis 431
    Garrison Flag 330
    Garrison Flag Sky Passage 39
    Gate 366
    Gate Ram 530
    Gate Ram 2 640
    Gate Ram Destroyed 202
    Gazelle 412
    Gazelle of Set 673
    General Melagius 752
    Generic Corpse 183
    Ghost Ship 652
    Giant Duck-billed Platypus 463
    Giant Footprint 79
    Giraffe 405
    Giraffe of Set 678
    Goat 374
    Golden Fleece 634
    Golden Lion 650
    Gold Mine 451
    Gold Mine Dwarven 588
    Gold Mine Small 562
    Gold Mine Tiny 655
    Granary 364
    Grass 84
    Grass Tall 249
    Great Box 449
    Great Box Cart 450
    Great Box Cart 2 612
    Guardian 476
    Guardian Sleeping 754
    Guardian Sleeping XP 787
    Guardian XP 477
    Guild 720
    Hades Door 794
    Hades Door Small 428
    Hades Fire 152
    Harpy 252
    Hawk 0
    Hawksbill 254
    Healing Area SFX 106
    Healing SFX 105
    Healing Spring Object 576
    Heavenlight 96
    Heka Gigantes 734
    Heka Shockwave SFX 328
    Helepolis 510
    Hero Birth 51
    Hero Boar 540
    Hero Boar 2 661
    Hero Death 185
    Hero Death Revealer 200
    Hero Greek Achilles 496
    Hero Greek Ajax 553
    Hero Greek Argo 569
    Hero Greek Atalanta 554
    Hero Greek Bellerophon 552
    Hero Greek Chiron 501
    Hero Greek Heracles 541
    Hero Greek Hippolyta 550
    Hero Greek Jason 542
    Hero Greek Odysseus 500
    Hero Greek Perseus 555
    Hero Greek Polyphemus 502
    Hero Greek Theseus 551
    Hero Norse 495
    Hero Ragnorok 583
    Hesperides Tree 745
    Hetairoi 515
    Hill Fort 489
    Hippikon 505
    Hippo 382
    Hippo of Set 622
    Hippocampus 676
    Hoofprint 74
    Hoplite 503
    House 465
    Huskarl 493
    Hydra 420
    Hyena 458
    Hyena of Set 674
    Hypaspist 504
    Ice Block 292
    Ice Sheet 20
    Iceberg 24
    Icy Footprint 55
    Implode Debris 323
    Implode Lightning Effect 311
    Implode Pull Effect 312
    Implode Shockwave 314
    Implode Sphere 309
    Implode Sphere Effect 310
    Increase Prosperity Large 139
    Increase Prosperity Small 140
    Inferno Fire Ground 45
    Inferno Unit Flame 99
    Invisible Target 782
    Invisible Wall 781
    Invisible Gate 267
    Invisible Ram 118
    Jail Wall 632
    Jarl 531
    Javelin Cavalry 716
    Javelin Cavalry Hero 717
    Javelin Flaming 313
    Jormund Elver 627
    Kamos 452
    Kastor 629
    Kastor Adult 741
    Kastor Staff 793
    Kebenit 537
    King Folstag 760
    Kraken 397
    Kraken Bits 177
    Kraken SPC 679
    Krios 771
    Kronny 772
    Kronny Birth 338
    Kronny Birth SFX 347
    Kronny Flying 779
    Lampades 740
    Lampades Blood 316
    Lampades Bolt 331
    Lancer 700
    Lancer Hero 701
    Lava Sheet 348
    Lava Bubbling 258
    Lazer Bear 409
    Leviathan 439
    Lighthouse 539
    Lightning Cloud 64
    Lightning Rain 65
    Lightning Scorch 59
    Lightning sparks 58
    Lightning Sparks Ground 73
    Lightning Strike 46
    Lion 456
    Locust Swarm 388
    Longboat 538
    Longhouse 485
    Lumber Camp 498
    Maceman 714
    Maceman Hero 715
    Man O War 730
    Manor 689
    Manticore 416
    Manticore Barb 194
    Market 367
    Market Stall 42
    Marsh Brush 299
    Marsh stump 305
    Marsh Tree 736
    Marsh Tree Burning 742
    Medusa 426
    Mercenary 517
    Mercenary Cavalry 528
    Meteor 57
    Meteor Impact Ground 136
    Meteor Impact Water 135
    Meteorite 291
    Meteorite death 298
    Migdol Stronghold 512
    Milestone 115
    Militia 628
    MIne Pieces 238
    Mini Atlantis 641
    Mining Camp 499
    Minion 447
    Minotaur 419
    Misc Objects 44
    Misc Stairs 49
    Mist 37
    Mist Olympus 339
    Monkey 422
    Monkey Raft 682
    Monkey Relic 651
    Monument 370
    Monument 2 518
    Monument 3 519
    Monument 4 520
    Monument 5 521
    Mountain Giant 395
    Moveto 8
    Mummy 424
    Mummy Flies 218
    Myrmidon 514
    Naval Shipyard 566
    Nemean Lion 594
    Nereid 747
    Nidhogg 584
    Oak Autumn 618
    Oak Autumn Burning 623
    Oak stump 172
    Oak stump burnt 214
    Oak Tree 453
    Oak Tree Burning 610
    Oar Footprint 56
    Obelisk 427
    Odins Tower 761
    Odysseus 434
    Old Man 631
    Olympus Temple SFX 346
    Oracle Hero 732
    Oracle Scout 738
    Orca 81
    Ornlu 665
    Osiris 206
    Osiris Pyramid Dead 334
    Osiris Birth 211
    Osiris Box Glow 212
    Osiris Lightning 165
    Osiris SFX 166
    Outpost 535
    Ox Cart 481
    Palace 706
    Palm 383
    Palm Burning 609
    Palm Stump 1
    Papyrus 21
    Pegasus 471
    Peltast 507
    Pestilence SFX1 198
    Pestilence SFX2 199
    Petosuchus Beam 186
    Petosuchus projectile 192
    Petrobolos 509
    Petrobolos Shot 196
    Petsuchos 593
    Pharaoh 497
    Pharaoh of Osiris XP 753
    Pharaoh of Osiris 587
    Pharaoh Secondary 648
    Phoenix 415
    Phoenix Egg 744
    Phoenix From Egg 602
    Pig 408
    Pig Special 607
    Pine 376
    Pine Burning 611
    Pine Dead 639
    Pine Dead Burning 671
    Pine Snow 563
    Pine Snow Burning 616
    Pine Stump 171
    Pirate Ship 529
    Plenty Flare 164
    Plenty Vault 586
    Plenty Vault KOTH 646
    Poison SFX 229
    Polar Bear 603
    Polaris 666
    Portable Ram 488
    Poseidon Statue 647
    Pots 175
    Priest 511
    Priest Projectile 167
    Prisoner 668
    Prodromos 506
    Promethean 725
    Promethean Small 731
    Pyramid Osiris Xpack 783
    Pyramid Large 454
    Pyramid Small 455
    Raft 134
    Ragnorok SFX 162
    Raiding Cavalry 358
    Rain 121
    Rain Small 23
    Rainfall 137
    Ramming Ship Egyptian 571
    Ramming Ship Greek 567
    Ramming Ship Norse 570
    Raven 474
    Recognizer 193
    Regeneration SFX 228
    Reginleif 443
    Relic 559
    Repeat Flag 342
    Revealer 14
    Revealer to Player 100
    Rhinoceros of Set 677
    Rhinocerous 457
    Roc 425
    Roc Tent 786
    Rock Cliff 250
    Rocket 335
    Rock Granite Big 86
    Rock Granite Small 82
    Rock Granite Sprite 153
    Rock Limestone Big 87
    Rock Limestone Small 83
    Rock Limestone Sprite 169
    Rock River Grassy 91
    Rock River Icy 92
    Rock River Sandy 90
    Rock Sandstone Big 88
    Rock Sandstone Small 89
    Rock Sandstone Sprite 170
    Rock Snow 33
    Rock Symbols 30
    Rotting Log 247
    Royal Guard 707
    Royal Guard Hero 708
    Rugs 41
    Ruins 246
    Runestone 32
    Sand Drift Dune 102
    Sand Drift Patch 104
    Sand Drift Plain 103
    Satyr 727
    Savannah stump 286
    Savannah Tree 649
    Savannah Tree Burning 680
    Scarab 378
    Scarab Blood 6
    Scorpion Man 446
    Scorpion Tail 182
    Scout 444
    Scylla 472
    Seagull 85
    Seagull High 340
    Seagull Low 341
    Sea Snake 630
    Sea Turtle 398
    Seaweed 179
    Sentinel Base 158
    Sentinel Main 578
    Serpent 577
    Servant 726
    Setna 432
    Settlement 470
    Settlement Level 1 480
    Shaba Ka 433
    Shade 574
    Shade XP 798
    Shade of Erebus 653
    Shade of Hades 597
    Shadow 232
    Shark 80
    Shifting Sands In 93
    Shifting Sands Out 97
    Shifting Sands Out Effect 98
    Shipwreck 245
    Shockwave stun effect 344
    Shrine 494
    Siege Ship Atlantean 699
    Siege Camp 371
    Siege Ship Egyptian 573
    Siege Ship Greek 568
    Siege Ship Norse 572
    Siege Tower 380
    Sign 116
    Skeleton 101
    Skeleton Animal 244
    Skeleton Giant 243
    Skraeling 624
    Skult 560
    Sky Passage 709
    Sling Stone 357
    Slinger 120
    Smoke 11
    Smoke Big 216
    Smoke Giant 275
    Snow Drift Archery 143
    Snow Drift Barracks 144
    Snow Drift Major Temple 149
    Snow Drift Settlements 146
    Snow Drift Siege 148
    Snow Drift Stable 145
    Snow Drift Tower 147
    Snow Storm 36
    Snowfall 122
    Sound Gaia SFX 349
    SPCMeteor 207
    Spear 119
    Spear Flaming 203
    Spearman 355
    Sphinx 418
    Spider 308
    Spider Door 315
    Spider Egg 759
    Spider Warn 318
    Splash 48
    Splash Footprint 257
    Spy Eye 156
    Stable 368
    Stalagmite 31
    Statue Chimera 767
    Statue Cyclops 763
    Statue Hydra 766
    Statue Manticore 762
    Statue Nemean Lion 764
    Statue of Automaton 755
    Statue of Automaton Base 756
    Statue of Melagius 784
    Statue Valkyrie 765
    Statue Lion Left 441
    Statue Lion Right 440
    Statue of Lightning 657
    Statue of Major God 522
    Statue Pharaoh 406
    Stop Combat 565
    Storehouse 377
    Stymph Bird Feather 333
    Stymphalian Bird 728
    Summoning Tree 789
    Summoning Tree 2 790
    Sword Bearers 478
    Swordsman 691
    Swordsman Hero 694
    Tamarisk Tree 601
    Tamarisk Tree Dead 667
    Taproot 662
    Taproot large 230
    Taproot Small 231
    Tartarian Gate 737
    Tartarian Gate birth 770
    Tartarian Gate creature effect 329
    Tartarian Gate flame 327
    Tartarian Gate placement 769
    Tartarian Gate spawn 739
    Tartarian Rubble 353
    Temple 464
    Temple Kronos 776
    Temple Overgrown 785
    Temple Underworld 635
    Tent 466
    Test Object 9
    Testomatic 201
    Theocrat 596
    Theris 664
    Thor hammer 227
    Thor Hammer Haft 614
    Thor Hammer Head 615
    Throwing Axeman 491
    Timeshift in 326
    Timeshift out 325
    Titan Atlantean 710
    Titan Atlantean Footprint 324
    Titan Bad 354
    Titan Death 796
    Titan Gaia 748
    Titan Gate 775
    Titan Gate Dead 795
    Titan Kronos 751
    Titan Prometheus 608
    Torch 407
    Tornado 13
    Tornado Debris 133
    Tower 469
    Tower Mirror 724
    Tower Mirror Focuser 337
    Toxotes 508
    Traitors effect 297
    Transport Ship Atlantean 697
    Transport Ship Egyptian 545
    Transport Ship Greek 536
    Transport Ship Norse 613
    Tree Finale 792
    Tremor 290
    Trident 262
    Trident Soldier 692
    Trident Soldier Hero 693
    Trireme 401
    Trojan Horse 525
    Troll 394
    Troy Gate 546
    Troy Gate Dead 645
    Troy Wall Connector 547
    Troy Wall Long 548
    Troy Wall Short 549
    Tundra Brush 300
    Tundra stump 306
    Tundra Tree 735
    Tundra Tree Burning 743
    Tunnel 468
    Tunnel Opening 150
    UI Range Indicator Atlantean SFX 336
    UI Army Banner Archer 70
    UI Army Banner Building 268
    UI Army Banner Caravan 236
    UI Army Banner Cavalry 69
    UI Army Banner Furled 66
    UI Army Banner Hero 217
    UI Army Banner Infantry 68
    UI Army Banner Myth 94
    UI Army Banner Naval 221
    UI Army Banner Oxcart 237
    UI Army Banner Plain 67
    UI Army Banner Siege 168
    UI Army Banner Villager 71
    UI Banner Objective 213
    UI Cloud Boarder 241
    UI Hero Banner 77
    UI Idle Military Banner 95
    UI Idle Villager Banner 78
    UI Range Indicator Egypt SFX 251
    UI Range Indicator Greek SFX 265
    UI Range Indicator Norse SFX 266
    UI Town Bell Banner 197
    Ulfsark 492
    Underbrush 248
    Undermine Building Destruction SFX 670
    undermine ground decal corner 131
    undermine ground decal long 129
    undermine ground decal short 130
    Underworld Explosion 240
    Underworld Passage SPC 625
    Underworld Smoke 239
    Valkyrie 399
    Victory Marker 780
    Villager Atlantean 688
    Villager Atlantean Hero 690
    Villager Egyptian 490
    Villager Greek 487
    Villager Norse 484
    Vision Revealer 154
    Vision SFX 161
    Volcano 721
    Volley 151
    Vortex finish 304
    Vortex finish linked 321
    Vortex landing 322
    Vortex start 303
    Vortex start linked 320
    Vulture 219
    Wadjet 592
    Wadjet Spit 184
    Whale 28
    Walking Woods Marsh 749
    Walking Woods Tundra 750
    Walking Berry Bush 684
    Walking Woods Oak 581
    Walking Woods Palm 582
    Walking Woods Pine 580
    Walking Woods Pine Snow 604
    Walking Woods Savannah 686
    Wall Connector 437
    Wall Connector Destruction SFX 534
    Wall Long 391
    Wall Long Destruction SFX 532
    Wall Medium 656
    Wall Short 438
    Wall Short Destruction SFX 533
    Walrus 591
    War Elephant 617
    Water Buffalo 411
    Water decoration 269
    Waterfall 38
    Water Lilly 34
    Water Reeds 35
    Wave 22
    Waypoint Flag 7
    Weapons 278
    Well of Urd 644
    Wolf 375
    Wolf Arctic 797
    Wolf Arctic 2 799
    Wonder 372
    Wonder SPC 681
    Wood Pile 1 259
    Wood Pile 2 260
    Wood Pile 3 261
    Yardstick 10
    Zebra 410

    You may actually already have this protounit list in your unit portraits section in one of my downloads but if you havn't find the unit you want to change the name of in the area and put the ID that is listed next to it on this list.

    The boy with the mad imagination
    Prepare for the ultimate duel!
    Learn to use all my triggers and what you can do with them. Visit here.
    Find out and download the transform trigger here.
    Play some minigames I have created outside AOM including some 3D games here.

    [This message has been edited by nottud (edited 06-15-2007 @ 11:50 AM).]

    posted 15 June 2007 04:10 PM EDT (US)     34 / 45  
    @_@

    Wow nottud. your a magician

    Reinfire
    --Retired Scenario Designer--
    Everybody needs to beleive in something. I beleive I will have another beer
    posted 15 June 2007 04:29 PM EDT (US)     35 / 45  
    Thats a lot of coding for one effect.

    MEPH
    [Insert amazingly witty signature here.]

    Me and Yeebaagooon's scenarios | Download The Corruptor
    posted 15 June 2007 07:31 PM EDT (US)     36 / 45  
    OH! Thank you SO much nottud, you have no idea how much this means to me. I would pay you if I had any money ~ Khan

    <||=================================||>
    Proud Member of Forgotten Empires
    96Reviews KaS Dota2 Halo 5 Reach
    { "Work until your idols become your rivals" }
    ༼ つ ◕_◕ ༽つ trGetUnitScenarioName(); ༼ つ ◕_◕ ༽つ
    posted 16 June 2007 08:28 PM EDT (US)     37 / 45  
    Erm.. Nottud - believe that was my effect? :P

    Change Name in Area for Advanced Triggers Set


    Also would be nice if you stopped copy-pasting my code at some point... change the variables to humor me at least. :P All you did really was change 2-3 lines around from my exisitng effects. <_< (your copy-pasting resulted in an effect almost exactly as the one in my pack Compare)


    What nottud fails to explain is the fact that you can also use group names such as AbstractInfantry, AbstractMyth in the effects. I'll let nottud find the IDs... (not that they aren't already listed)

    [This message has been edited by pftq (edited 06-16-2007 @ 11:36 PM).]

    posted 17 June 2007 03:45 AM EDT (US)     38 / 45  
    I was going to put yours but then I remembered that I still have all the corrucpted versions of yours and I didn't know how to uncorrupt it so I had to "remake" it from assign area command which I made from one of your triggers. I am very poor at kb commands and I barely have an idea how to use them.

    The boy with the mad imagination
    Prepare for the ultimate duel!
    Learn to use all my triggers and what you can do with them. Visit here.
    Find out and download the transform trigger here.
    Play some minigames I have created outside AOM including some 3D games here.
    posted 17 June 2007 05:28 AM EDT (US)     39 / 45  
    You could have just downloaded them... I'm sure that would "uncorrupt" them

    [This message has been edited by pftq (edited 06-17-2007 @ 05:31 AM).]

    posted 17 June 2007 05:47 AM EDT (US)     40 / 45  
    Well - it might not overwrite the others properly - anyway I have made my own uncorrupted version where you have to type in the object id rather than using the unit select button whichy is fine for me but noty for everyone else. Anyway, it is made now.

    The boy with the mad imagination
    Prepare for the ultimate duel!
    Learn to use all my triggers and what you can do with them. Visit here.
    Find out and download the transform trigger here.
    Play some minigames I have created outside AOM including some 3D games here.
    posted 18 June 2007 00:24 AM EDT (US)     41 / 45  
    pftq I must have to re-download your triggers - Because your change name trigger in area was good but it changed the name of every unit in the radius. Even if I put in the unique unit id code (the one that nottud provided me with - that I already had ).

    Any who... I used both anyway. Maybe you guys could help me with another trigger I need made (maybe you can't- but it is unlikely that you can't). I need a trigger "Set Player name". like the "Set Civilization name" except for the player name. I have looked everywhere for this trigger because I thought for sure that someone would have made this; so if I have overlooked this one could you please tell me the where the trigger is located. Any help appreciated.

    I tryed makign it myself but again having no past experience I failed misrably the closest I got was this;

    *Effect name="Set Player Name">
    *Param name="PlayerID" dispName="$$22301$$Player" VarType="player">1*/Param>
    *Param name="PlayerName" dispName="$$22365$$Name" VarType="stringid">Name*/Param>
    *Command>trSetPlayerNameOverride(%PlayerID%, "%PlayerName%");*/Command>
    */Effect>

    * = <

    I was happy with what I produces until I relized the "trSetPlayerNameOverride" isn't actually a command that exists. And I don't know what else you would call it ~ Khan

    <||=================================||>
    Proud Member of Forgotten Empires
    96Reviews KaS Dota2 Halo 5 Reach
    { "Work until your idols become your rivals" }
    ༼ つ ◕_◕ ༽つ trGetUnitScenarioName(); ༼ つ ◕_◕ ༽つ

    [This message has been edited by Khan And Steak (edited 06-18-2007 @ 07:52 AM).]

    posted 18 June 2007 09:18 AM EDT (US)     42 / 45  
    I have tried this and its very helpful, but i was wondering if i could make units deploy at different areas for different players, i tried putting multiple army deploy's in different areas but that didnt work.
    posted 18 June 2007 12:31 PM EDT (US)     43 / 45  
    Set player name command doesn't exist from what I know - sorry.

    The boy with the mad imagination
    Prepare for the ultimate duel!
    Learn to use all my triggers and what you can do with them. Visit here.
    Find out and download the transform trigger here.
    Play some minigames I have created outside AOM including some 3D games here.
    posted 18 June 2007 02:59 PM EDT (US)     44 / 45  
    pftq I must have to re-download your triggers - Because your change name trigger in area was good but it changed the name of every unit in the radius. Even if I put in the unique unit id code (the one that nottud provided me with - that I already had ).
    Don't quite get what you mean... do you want it to only change the name of one unit in the radius? Or one unit type?

    The trigger nottud gave you is exactly the same as the one in the Adv. Triggers Set, line for line (even copied from parts of other effects except the existing Change Name in Area itself). Only thing even close to a difference is that he used "name" instead of "namer" for variable name. (which has nothing to do w/ the workings of the trigger; like having two scenarios w/ different file names)

    [This message has been edited by pftq (edited 06-18-2007 @ 03:31 PM).]

    posted 18 June 2007 05:30 PM EDT (US)     45 / 45  
    Don't quite get what you mean... do you want it to only change the name of one unit in the radius? Or one unit type?
    no - only one unit type. Maybe my computer is just spaz.
    =nottud]Set player name command doesn't exist from what I know - sorry.
    Darn! ~ Khan

    <||=================================||>
    Proud Member of Forgotten Empires
    96Reviews KaS Dota2 Halo 5 Reach
    { "Work until your idols become your rivals" }
    ༼ つ ◕_◕ ༽つ trGetUnitScenarioName(); ༼ つ ◕_◕ ༽つ
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