If anyone has any questions regarding anything, Out Of Character, concerning the 'campaign', please put them here, and they can be discussed.
Examples:
What spells can be cast (generally) by who.
What abilities may be available to each class.
Discussions on possible inclusions/exclusions of Racial Feats/abilities.
Keep in mind, at the moment, the 'Prelude' is not heavily D&D rules orientated. It is for everyone to get the feel of each others characters, and to see how interaction occurs.
For those who have a fair understanding of D&D should have no troubles knowing character limitations. For those of you who don't anything you have questions about, can ask here.
(Generally at this point, any mages can only cast low level spells such as Magic Missile, Identify, Chromatic Orb etc. Clerics can cast Healing(light), Aid, Sanctuary etc.) Keep in mind that Mages can only use Daggers/Wands/Staffs/Slings as melee weapons, and Clerics can use any Simple weapon (Mace/Warhammer/Flail etc) Mages may wear magical robes, no actual 'armour', and Clerics are unrestricted.
I will post some basic info here, or email anything to those requesting it, concerning basic limitations.
I can be contacted at - drow_warmage@yahoo.com.au
++Remember++ This is supposed to be FUN, and not too heavily restrictive. Don't buckle someone if they misplay their character. Just urge them in a more realistic direction. As the/a GM of the 'Prelude', if any misdirections are detected, I will help the player bring their character into a more realistic light.
Base Weapon Damage|Dmg (S)| |Dmg (M)| |Critical|
Simple Weapons
Unarmed Strikes
Gauntlet - 1d21d3x2Light Melee Weapons
Dagger - 1d31d4x2(19-20) Dagger, punching - 1d31d4x3 Gauntlet, spiked - 1d31d4x2 Mace, light - 1d41d6x2 Sickle - 1d41d6x2 One Handed Melee Weapons
Club - 1d41d6x2 Mace, heavy - 1d61d8x2 Morningstar - 1d61d8x2 Shortspear - 1d41d6x2 Two handed melee Weapons
Longspear - 1d61d8x3 Quarterstaff - 1d4/1d41d6/1d6x2 Spear - 1d61d8x3Ranged Weapons
Crossbow, heavy - 1d81d10x2(19-20)(120ft) Crossbow, light - 1d61d8x2(19-20)(80ft) Dart - 1d31d4x2(20ft) Javelin - 1d41d6x2(30ft) Sling - 1d31d4x2(50ft) Martial Weapons
Light Melee Weapons
Axe, throwing - 1d41d6x2 Hammer, light - 1d31d4x2 Handaxe - 1d41d6x3 Kukri - 1d31d4x2(18-20) Pick, light - 1d31d4x4 Sword, short - 1d41d6x2(19-20) One Handed Melee Weapons
Battleaxe - 1d61d8x3 Flail - 1d61d8x2 Longsword - 1d61d8x2(19-20) Pick, heavy - 1d41d6x4 Rapier - 1d41d6x2(18-20) Scimitar - 1d41d6x2(18-20) Trident - 1d61d8x2 Warhammer - 1d61d8x3Two handed melee Weapons
Falchion - 1d62d4x2(18-20) Glaive - 1d81d10x3 Greataxe - 1d101d12x3 Greatclub - 1d81d10x2 Guisarme - 1d62d4x3 Halberd - 1d81d10x3 Lance - 1d61d8x3 Ranseur - 1d62d4x3 Scythe - 1d62d4x4 Two-Handed Sword - 1d122d8x2(19-20) Ranged Weapons
Longbow - 1d61d8x3(100ft) Longbow, composite - 1d61d8x3(110ft) Shortbow - 1d41d6x3(60ft) Shortbow, composite -1d41d6x3(70ft) Exotic Weapons
Light Melee Weapons
Kama - 1d41d6x2 Nunchaku - 1d41d6x2 Sai - 1d31d4x2 Siangham - 1d41d6x2 One Handed Melee Weapons
Sword, bastard - 1d81d10x2(19-20) Waraxe, dwarven - 1d81d10x3 Whip - 1d21d3x2 Two handed melee Weapons
Axe, orc double - 1d6/1d61d8/1d8x3 Chain, spiked - 1d62d4x2 Flail, dire - 1d6/1d61d8/1d8x2 Hammer, gnome hooked -1d6/1d41d8/1d6x3/x4 Sword, two-bladed - 1d6/1d61d8/1d8x2(19-20) Urgrosh, dwarven - 1d6/1d41d8/1d6x3 Ranged Weapons
Crossbow, hand - 1d31d4x2(19-20)(30ft) Crossbow, repeating heavy - 1d81d10x2(19-20)(120ft) Crossbow, repeating light - 1d61d8x2(19-20)(80ft) Shuriken - 11d2x2(10ft) Range Given in brackets, -example: (100ft)- is that of non-penalized attacks. Thrown weapons may reach up to 5 times the given increment, and Ranged up to 10 times. However, each full range increment imposes a cumulative -2 penalty on the attack roll
=LASFS Operative #2=
-/X\(++)/X\-L.E.D. War Leader-/X\(++)/X\-
[This message has been edited by ShadowKin (edited 01-05-2005 @ 10:20 AM).]