Bearclaw:You might be right Beren, i understood that the goblins were watching from the edge of the forest, then retreated a little back to their barricades they had. i could have been mistaken, sorry about that.
i think you both(Beren and Lighthawk) have good points, but what you guys are discussing is part of the "Creative writing" part....here's why.(you 2 might have been discussing this in the other thread, and i appolagise)
my ranger lets say has 48hps. he is hit 2 times by the goblins, one time for 2hps another for 3hps but its a critical hit, and if i understand the way you are saying critical hits go; it's x2...so a total of 8hps.....my ranger is in NO danger,and scores 2 hits in return, now comes the creative writing , if you want to say you feal more tired or however you would write it, go for it. i would say
*the ranger,after brushing off the weak attack slices the goblin in half and continues his swing around to meet his assailent to his left knowing the little beast would try to stay clear of the huge blade, BUT the goblin seeing the ranger swing first, away from it, was guicker with its attack than the ranger anticipated. its weapon hitting the ranger in the side but glancing off his armor only making a small cut.*if a giant, it would do a LOT more damage and the creative writing would indicate it much like when Ayuth wrote about it when he went down fighting the harpies.
I look at hit points as "skill and experiance gained" to avoid damage. if my ranger was first level with only lets say 10hps,he is in deep trouble with only 2hps left.I still say it would be ok to say that everyones first hit is successful.only rolling to see if its a critical or not.
if the DM says there are 3 attackers you have to deal with, who knows how many someone else has. you need to roll 3 times to see how many time you hit and miss. and 3 times for the attackers to see how many times they hit or miss.adjusted by the number of attacks any given attacker may have or you for that matter. obviously first figuring out what it takes for you and the attacker to hit and then finding the damage done and all the other things involved.
this seems to me anyway a way to keep everyone playing with the rules(if they are honest about being hit or not)and leaves huge room for creative writing.for the ones who are having fun with that.
maybe i'm way out in left field about the whole thing,but this may help in keeping the story moving. and if you keep getting hit and are taken down to 1 or 0 hps or whatever number is agreed upon where you have to fall down you better hope a compadray is around to help
i think if you try to bring in the things you 2 where talking about(these things ARE happening every time you battle,of that there is no question)it might be too encumbering for the forum.but this is all still new to me so please forgive me if i'm not quit understanding it all.
[This message has been edited by Accusync72 (edited 12-18-2004 @ 08:07 AM).]