Roadamer
Alignment:Chaotic Neutral
Race: Drow (+1 level adjustment)
Class: level 3 Rouge
Characters languages: Common, Under Common, Elven, Abyssal, Draconic, Gnome, Goblin, Kuo-toan, Aquan, Giant, Drow Sign Language.
Abilities:
Strength: 14 (+2)
Dexterity: 20 (+5)(Darkelf Trait adds +2 to base)
Wisdom: 12 (+1)
Intelligence: 14 (+2)(Darkelf Trait adds +2 to base)
Constitution: 12 (+1)(Darkelf Trait adds -2 to base)
Charisma: 10 (+0) (Darkelf Trait adds +2 to base)
HP: 21 (3x6 + 3x1 constitution modifier)
AC: 19 (10 + 3 armor + 5 dexterity +1 Ring of Protection)
Saves:
Reflex: +8 (3 class + 5 dexterity)
Fortitude: +2 (1 class +1 Constitution)
Will: +2 (1 class + 1 Wisdom) (+4 agianst spells and spell-like abilities)
Feats:
Two weapon Fighting Feat
Weapon Finesse(Use Dex. modifier instead of Str. modifier on attack rolls with light melee weapons)
Skill points: (8+int.modifier=+2=10X4=40+10per each level=60skill points Total.+10 for each level hereafter.
Skills:
Move Silently:Rank +6(+5 dex, +5 armor of silent moves )=+16
Hide:Rank +6(+5 dex)=+11
Spot:Rank +6(+1 wisodom,+2Darkelf trait)=+9
Listen:Rank +6(+1 wisdom,+2Darkelf trait)=+9
Search:Rank +6(+2 intelligence,+2 Darkelf trait)=+10
Open Lock:Rank +1(+5 dex)=+6
Climb:Rank +6(+5 dex)=+11
Use Magic Device:Rank +4
Disable Device:Rank +1(+2 intelligence)=+3
Tumble:Rank +6(+5 dex)=+11
Escape Artist:Rank +6 (+5 dex)=+11
Indimidate:Rank +6
Equipment:
+2 magical scimitar, +1 magic dagger (with unknown proportions), +1masterwork studded Leather of silent moves, small Drow crossbow, 40 Poisonous darts (1D4 poison damage, next 4 round opponent must make a fortitude save (DC 18) or take another 1D4 poison damage), 20 throwing daggers,
2 healing potions=D12 of healing each
A platinum ring inscribed with small runes. You know it will magically deflect some blows in combat and make your wounds heal much faster than normal. (Ring of fast healing and protection +1: +1 deflection bonus to AC, make you heal 1 hp every 10 minutes)
Range Penalties:
DROW CROSSBOW:0-29 feet: no penalty, 30-59 feet: -2, 60-89 feet: -4, 90-119 feet: -6, 120-149 feet: -8, 150-179 feet: -10, 180-209 feet: -12, 210-239 feet: -14, 240-269 feet: -16, 270-299 feet: -18, 300 feet -20. You can never shoot longer than 300 feet
THROWING DAGGERS:0-9 feet: no penalty, 10-19 feet: -2, 20-29 feet: -4, 30-39 feet: -6, 40-49 feet: -8, 50 feet: -10. You can never throw longer than 50 feet
Speed:
Base speed (move action) 30 feet
Double move (full round action) 60 feet
Charge (full round action, ends with an attack, move in straight line only,+2 attack -2 AC) 60 feet
Run (move action, move in straight line only, no dex bonus to AC) 60 feet
Run (full round action, move in straight line only, no dex bonus to AC) 120 feet
Attack bonus:
+2 magic scimitar: +7 (3 base + 2 Strength bonus + 2 magic)
+1 magic dagger of Lightning: +9 (3 base + 5 Weapon Finesse(feat) + 1 magic)
Attacking with both weapons in one round (scimitar in main hand)(dagger in offhand): main hand +5, off hand +7
Drow Crossbow: +8 (3 base + 5 dexterity)
Throwing daggers: +8 (3 base + 5 dexterity)
Damage:
+2 magic scimitar: 1D6+4 (2 magic + 2 strength) Critical: 18-20/x2
+1 magic dagger: 1D4+3(+1D4lightningdamage) (1 magic + 2 strength) Critical: 19-20/x2
+1 magic dagger used in off hand: 1D4+2(+1D4lightningdamage) (1 magic + 1 strength) Critical: 19-20/x2
Drow Crossbow: 1D4+1D4Poisondamage, Critical: 19-20/x2
Throwing daggers: 1D4+2 (2 Strength) Critical: 20/x3
Special Abilities:
Race:
Spell resistance 14 (11+3class level)
Darkvision=120Ft.
Spell-Like Abilities: once per day: dancing lights, darkness, faerie fire. Caster level equals the drow’s class levels.
+2 racial bonus on Will saves against spells and spell-like abilities.
Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects.
(Not reflected in the saving throw modifiers given here.)
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Class:
Sneak attack +2d6
Evasion
Trapfinding
Trap sense +1
Uncanny Dodge
Other:
Familiar:Yathsil (Imp)
H.P.=14
AC=20
Abilities:
Str.=10
Dex=17 (+3)
Con=10
Int=10
Wis=12 (+1)
Cha=14 (+2)
Base Attack:Grapple:+3
Attack: Sting +8 (1d4 + poison damage)
Saves:
Fortitude +3
Reflex +6
Will +4
Feats:
Doge
Weapon Finesse
Skills:
Diplomacy +8, Hide +7 (+17 using invisibility), Knowledge (any one) +6, Listen +7, Move Silently +9, Search +6, Spellcraft +6, Spot +7, Survival +1 (+3 following tracks)
Special Qualities=Alternate Form, Damage reduction 5/good or silver (only takes full damage from good or silver weapons, Darkvision=60ft, fast healing 2 (heals 2 hp per combat round), immunity to poison, resistance to fire 5 (Takes -5 damage from fire attacks).
Poison (Ex): Injury, Fortitude DC 13, initial damage 1d4 Dex, secondary damage 2d4 Dex. The save DC is Constitution-based and includes a +2 racial bonus
Spell-Like Abilities: At will—detect good, detect magic, invisibility (self only); 1/day—suggestion (DC 15). Caster level 6th.
Once per week an imp can use commune to ask six questions. The ability otherwise works as the spell (caster level 12th).
Alternate Form (Su): An imp can assume other forms at will as a standard action. This ability functions as a polymorph spell cast on itself (caster level 12th), except that an imp does not regain hit points for changing form, and an individual imp can assume only one or two forms no larger than Medium. Common forms include monstrous spider, raven, rat, and boar. (you need to chose what form(s) your Imp can chose)
Info:Roadamer:Just as a side note,my friend who gave me the gift of the lighting dagger before we parted ways is a Yuan-ti Halfblood.He Lived in a warm climate forest a ways from here,The Giants of these lands hired Slavers to go and bring back slaves to do there bidding as they pleased,My Yuan-ti friend was hired on to be a Slave master and to scout areas ahead where good setlements may be.(he also was a scout that found Bearclaws villiage and his amazon sister when she was captured)I at the time in the Underdark was trainning readily and was a high member in my house sent topside from the command of my highly estemed Sister which is the weaponmaster of our house wich is also the 7th order of 47.With a good number of my darkelf companions to go along with, we set out to investigate these rumors of a Rising army of Giants and Slavetraders and a rumored necromancer who was also among the league who was quite powerful.Most of my companions and I split up and we scouted maney miles apart the great lands.I have not heard from them since.I happend accross my Yuan-ti friend one day,locked blades with him,Neither of us could prevail.We highly respected one another from that day on and our friendship grew.He Toled me his story and how he was a slave trader for giants.Before we parted ways he bestowed upon me a gift of a Lightning dagger with magical properties,its full potenial is still unknown he toled me it had great magic about it if only i could figure out how to unlock it.Right after we separated going our seperet ways many months latter i met a human by the name of Zandallair spoke of Slavetraders in the lands who captured his amazon Sister and how Giants attacked his town and mostely destroyed it.I was unsettled by this fact.I became friends with him seeing how far he would go to plot his revenge.Wondering if my Yuan-ti friend was part of the slaving party.Fearing he was i kept a close watch at this human.Hearing the destruction the slavetraders caused I vowed to have a talk with my old friend "Askator"My Yuan-ti Half Blood friend.This was not his style.He was only a scout.He did not like to hunt or hurt the slaves he only scouted the area,it paid him much gold.He was highly estemeed and a much sot after scout.He does not take well to his slavetradeing friends.
[This message has been edited by Accusync72 (edited 05-31-2005 @ 09:15 PM).]