I decided to give the stats and any further notes now, so any questions or corrections can be made if required.
(Goblins are considered Small for Damage purposes, and the Gnoll is considered Medium.)
First Combat Simulation:Gnoll lead Goblin band VS Beren, Luthien, Bearclaw, Lighthawk and Fenris.
(HP's were rolled by HD, and not as given)
Fenris' Opponent/s:Goblin 1:
HP's - 9
Iniative - +1
Speed - NA
Armor Class - 15 (+1 size, +1 Dex, +2 Leather Armor, +1 Light Shield)
Touch AC = 12 Flat Footed = NA
Base Attack/Grapple - +1/-3
Attack - Morningstar +2 (1 D6)
Saves - Fort +3, Ref +1, Will -1
Abilities - Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6
Skills - NA for this Simulation
Feats - Alertness (NA)
Goblin 2:
HP's - 4
Iniative - +1
Speed - NA
Armor Class - 15 (+1 size, +1 Dex, +2 Leather Armor, +1 Light Shield)
Touch AC = 12 Flat Footed = NA
Base Attack/Grapple - +1/-3
Attack - Short Sword +1 (1 D4)
Saves - Fort +3, Ref +1, Will -1
Abilities - Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6
Skills - NA for this Simulation
Feats - Alertness (NA)
Lighthawk's Opponent/s:Goblin 3:
HP's - 8
Iniative - +1
Speed - NA
Armor Class - 15 (+1 size, +1 Dex, +2 Leather Armor, +1 Light Shield)
Touch AC = 12 Flat Footed = NA
Base Attack/Grapple - +1/-3
Attack - Short Sword +1 (1 D4)
Saves - Fort +3, Ref +1, Will -1
Abilities - Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6
Skills - NA for this Simulation
Feats - Alertness (NA)
Gnoll Commander
HP's - 11
Iniative - +0
Speed - NA
Armor Class - 15 (+1 natural, +2 Leather Armor, +2 Heavy Steel Shield)
Touch AC = 1o Flat Footed = NA
Base Attack/Grapple - +1/+3
Attack - Battleaxe +3 (1 d8+2)
Saves - Fort +4, Ref 0, Will 0
Abilities - Str 15, Dex 10, Con 13, Int 8, Wis 11, Cha 8
Skills - NA for this Simulation
Feats - Power Attack (Will only use in this scenario, once death is imminent.)
Bearclaw's Opponent/s:Goblin 4:
HP's - 6
Iniative - +1
Speed - NA
Armor Class - 15 (+1 size, +1 Dex, +2 Leather Armor, +1 Light Shield)
Touch AC = 12 Flat Footed = NA
Base Attack/Grapple - +1/-3
Attack - Morningstar +2 (1 D6)
Saves - Fort +3, Ref +1, Will -1
Abilities - Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6
Skills - NA for this Simulation
Feats - Alertness (NA)
Goblin 5:
HP's - 9
Iniative - +1
Speed - NA
Armor Class - 15 (+1 size, +1 Dex, +2 Leather Armor, +1 Light Shield)
Touch AC = 12 Flat Footed = NA
Base Attack/Grapple - +1/-3
Attack - Short Sword +1 (1 D4)
Saves - Fort +3, Ref +1, Will -1
Abilities - Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6
Skills - NA for this Simulation
Feats - Alertness (NA)
Goblin 6:
HP's - 4
Iniative - +1
Speed - NA
Armor Class - 15 (+1 size, +1 Dex, +2 Leather Armor, +1 Light Shield)
Touch AC = 12 Flat Footed = NA
Base Attack/Grapple - +1/-3
Attack - Short Sword +1 (1 D4)
Saves - Fort +3, Ref +1, Will -1
Abilities - Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6
Skills - NA for this Simulation
Feats - Alertness (NA)
Beren's Opponent/s:Goblin 7:
HP's - 7
Iniative - +1
Speed - NA
Armor Class - 15 (+1 size, +1 Dex, +2 Leather Armor, +1 Light Shield)
Touch AC = 12 Flat Footed = NA
Base Attack/Grapple - +1/-3
Attack - Morningstar +2 (1 D6)
Saves - Fort +3, Ref +1, Will -1
Abilities - Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6
Skills - NA for this Simulation
Feats - Alertness (NA)
Goblin 8:
HP's - 5
Iniative - +1
Speed - NA
Armor Class - 15 (+1 size, +1 Dex, +2 Leather Armor, +1 Light Shield)
Touch AC = 12 Flat Footed = NA
Base Attack/Grapple - +1/-3
Attack - Short Sword +1 (1 D4)
Saves - Fort +3, Ref +1, Will -1
Abilities - Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6
Skills - NA for this Simulation
Feats - Alertness (NA)
Luthien's Opponent/s:Goblin 9:
HP's - 4
Iniative - +1
Speed - NA
Armor Class - 15 (+1 size, +1 Dex, +2 Leather Armor, +1 Light Shield)
Touch AC = 12 Flat Footed = NA
Base Attack/Grapple - +1/-3
Attack - Short Sword +1 (1 D4)
Saves - Fort +3, Ref +1, Will -1
Abilities - Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6
Skills - NA for this Simulation
Feats - Alertness (NA)
Goblin 10:
HP's - 8
Iniative - +1
Speed - NA
Armor Class - 15 (+1 size, +1 Dex, +2 Leather Armor, +1 Light Shield)
Touch AC = 12 Flat Footed = NA
Base Attack/Grapple - +1/-3
Attack - Morningstar +2 (1 D6)
Saves - Fort +3, Ref +1, Will -1
Abilities - Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6
Skills - NA for this Simulation
Feats - Alertness (NA)
Iniative Rolls: The first turn of combat is considered the Monsters Iniative. (if this proves troublesome, we will evaluate the battle afterwards anyway)
After the first round, Iniative is to be rolled seperately for each group; ie: Lighthawk's Goblin + Gnoll roll seperate to Beren's Goblins. Only the one Iniative roll is required per group of Monsters, with the higher Iniative bonus being used. (Only applicable to Lighthawk, in which case the Gnoll will receive the +1 Iniative bonus granted by the Goblin, since it is a group Iniative.)
The Goblins will fight to the death, aslong as the Gnoll commander lives. If the Gnoll falls in battle, every turn thereafter, each Goblin upon their turn, must make a Will Saving Throw with DC set to 15. If passed successfully, they will continue that turn as normal. If failed they will attempt to flee, granting the character currently engaging them an Attack of Opportunity.
If a Character finds themselves without an opponent (having slain theirs) they can opt to assist another character in their battle.
To begin with it will be 2 Combat rounds for the player to dual out, and report results. At which time, any further adjustments/notes will be made.(I will await until all 3 Players have finished the combat rounds for all 5 Characters)
Feel free to incorporate a descriptive text with your results, to aid in the story based encounter. (And please, not just 'I hit the Goblin, dealing small damage, and was struck back'. Be as creative as you can be, and keep in mind the rolls made, and how close you/they were to hitting or scoring a critical hit/miss.
In this instance, if a Goblin or the Gnoll should ever roll a 1, scoring a critical miss, as an ataack roll, consult the following:
Roll 1 x D4
[1]The Attacker has swung wildly, and in the attempt to strike, has let their grasp of the weapon slip, and it is considered dropped. To pick it up (which a Monster in this battle will attempt on a 1-3 on a D6) will grant an Attack of Opportunity (free shot).
[2-3]The attacker strikes their opponent, but seeing the blow seemingly cause no damage, they are considered dumbfounded, and will miss their next round.
[4]The attacker physically trips over their own feet, inflicting 1 x D2 damage to themselves, and offering their opponent an Attack of Opportunity.
Attacks of Opportunity may only be taken if the Character is not currently fighting three or more opponents. If the Character is only facing the one opponent who presented the Attack of Opportunity, then the Character may have two such attacks.
Keep in mind this is trial and error, and do not worry too much if your character should 'die'. I am getting a feel for things with such mecahincs in this format, as would everyone else i would think. Be honest with your Die Rolls, and be true to the concept of the battle. I will give any special behaviours/moral checks etc as needed, so be creative, keep it real, and we may be able to get this system to work in time.
=LASFS Operative #2=
-/X\(++)/X\-L.E.D. War Leader-/X\(++)/X\-
[This message has been edited by ShadowKin (edited 01-05-2005 @ 11:39 AM).]