Character creation rules:
All characters should be posted in the character thread (which will be up shortly). Each player may create up to two characters, one of whom will be their primary character, and the other of whom will be a secondary/additional/accessory character who will accompany the quest part of the way. Characters require the following ingredients:
Name
Race
Sex
Physical appearance
Clothing
Biography
Mechanics
NPCs
Please see the Planning thread for further changes/rules adjustments.
[This message has been edited by that one Elf (edited 04-05-2008 @ 09:25 AM).]
Name: Ammeen-Addab Sandrunner
Race: Half-Giant
Sex: Male
Class: (Ranger/2)--(Fighter/5)
Deity: ?
Languages:Common, Elven, Orc,
Alignment: Neutral
Ammeen-Addab is 7ft tall,Blue eyes,dark blonde hair, that is thick and pulled back into a pony tail(tied with a thin leather strip placed at the middle of the back of his neck) that hangs down to the middle of his back,his skin is bronze in color tanned from the sun,Ammeen is average looking,He normally has a set and determind look about him,he is calm and walks with a gracefull step for a person of his size,his face is clean of hair all except Ammeen sports a 3 point goatee.Ammeen usually has a thin cinnamon stick(about the size of a tooth pick)in his mouth as he enjoys the taste Ammeen's cloak is light brown in color that he normally keeps over his shoulders(instead of pushed back as in battle) so it hangs around to his front so as to cover his (Mithral)armor and to conceal his large great sword as much as possable which hangs comfortably(because of his size) at his right hip.His bow is slung across his back and over the cloak.Ammeen's vestment,leggings,and leather boots match the color of his cloak,his cloak also covers his belt which holds his potions and wand,and his dagger is hidden somewhere in his clothing that is easily produced if needed Ranger bonus: Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him. A half-giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category. Climb: Sandrunner was not content to stay in the desert and tired of the same routine day after day,he wanted to know about the world he lived in.So against the wishes of his kin,he left the dunes behind and ventured to the edges of the sea of the sand.In his adventures he met up with an Elf,Corim was his name,who, he met years ago while Corim was on some "business",which is all Corim would reveal to Ammeen at the time.they traveled together for a short time and then they parted and went their seperate ways.Years went by, when one day Corim showed up and asked Ammeen to go to Elendell knowing that Ammeen would make a powerfull warrior in Corims ranks, which Ammeen agreed to go.Corim has introduced Ammeen to Aimienna. Ammeen did not tell Corim of his time he had spent with a group of bandits,who were strong enough to try to rob a powerfull mage in a nearby city.But the Bandits had ventured into a city that had a thieves guild already in place who are working for the 'Zhentarim' who did not like the fact that "others" had entered their "turf".They got wind of the job the bandits were attempting and allerted the mage who returned to his castle while they were still "releaving" the mage of his things.The mage killed many of the bandits but Ammeen managed to escape with the magic items he has to this day. The mage has tracked Ammeen and sent assassins after him to kill Ammeen and return his belongings.Ammeen knows this to be fact as Corim and Ammeen have already defeated some assassins that had found him.Ammeen knows his chances of surviving are great with Corim as a friend for Ammeen has seen Corims commanding presance and great skill in battle. Ammeen truely does not like the fact that he has not told Corim,for Corim has become a trusted friend to Ammeen.And now that Corim has asked him to come to Elendell and join Corims military,Ammeen is convinced he will rid himself of the mages revenge,but knows (and wants) to tell Corim of the mage and the assassins but is afraid Corim will push him away and be friends with him no more forcing Ammeen to leave [This message has been edited by Accusync72 (edited 02-24-2007 @ 10:11 AM).]
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--
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Core=14
Extended=58
Vitality=62
Fortitude:
Reflex:
Will:
1)Iron will
2)improved bucker defence
3)weapons focus--greatsword
4)weapons focus--mighty longbow
5)weapons specialization--mightylongbow
6)power attack
--Rapid shot
--track
--wild empathy
+1 Large great sword (2400gp)
+2 Large Flail (?gp)
+2 Large Mighty Composite Longbow(+6 strength bonus)(?gp)
+3 Lightsilver (Mithral) Breastplate(13,350)
+2 Buckler(4165)
+2 Belt of Ogre Power(4000)
+2 Gloves of dex.(4000)
+2 Amulet of health(4000)
+1 Cloak of Resistance(1000)
Quiver of 20 arrows(1gp)
dagger(2gp)
Potion of Barkskin x5 (1500)
Potion of Protection from evil x4(200)
Potion of shield of faith x4 (200)
potion of long strider x4 (200)
2 displacement potions
3 heroism potions
2 vials of keen edge
Wand of cure light wounds (750)
---------------total:35,843---------------
coins worth 157gp.+225gp=382gp
+1 Large Greatsword:
+2 Large Heavy Flail:
Dagger:
+2 Large mighty Longbow:
+1 Large Greatsword:
+2 Large Flail:
+2 Large Mighty Longbow:
Dagger:
+1 Large Greatsword:
+2 Large Heavy Flail:
Dagger:
+2 Large mighty Longbow:
* +2 Strength, +2 Constitution, -2 Dexterity: Half-giants are tough and strong, but not too nimble.
* Giant: Half-giants are not subject to spells or effects that affect humanoids only, such as charm person or dominate person.
* Medium: As Medium creatures, half-giants have no special bonuses or penalties due to their size.
* Half-giant base land speed is 30 feet.
* Low-Light Vision: A half-giant can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
* Fire Acclimated: Half-giants have a +2 racial bonus on saving throws against all fire spells and effects. Half-giants are accustomed to enduring high temperatures.
* Powerful Build: The physical stature of half-giants lets them function in many ways as if they were one size category larger.
* Naturally Psionic: Half-giants gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
* Psi-Like Ability: 1/day—stomp. Manifester level is equal to ½ Hit Dice (minimum 1st). The save DC is Charisma-based.
* Automatic Language: Common. Bonus Languages: Draconic, Giant, Gnoll, Ignan.
* Favored Class: Psychic warrior.
* Level Adjustment: +1.
jump:
Swim:
Ride:
Survival:
Spot:
Listen:
Hide:
Move silently:
Knowledge(geography): -1
Use rope:
Tumble:
Language:
for good, if not killing Ammeen outright for bringing Corim such trouble.But so far things have not materialized concerning the mage or the Zhentarim
People follow the light, blinded by just cause, but what has the light brought them? It has only caused me pain, while the darkness embraced me and kept me deep within its shadows away from my pursuers and made them suffer for their crimes against me
Into darkness, into night, amongst the shadows we shall fight!
-/X\( ++ ) /X\-L.E.D.- Hand of Malice-/X\( ++ ) /X\-
[This message has been edited by Kris Lighthawk (edited 06-26-2009 @ 09:36 PM).]
Name: Race: Sex: Physical appearance: Clothing:.... Oh, wait. I think i'm doing something wrong. Why is nobody else posting his/her appereance?
'A new sun is rising.'
'Why?'
'Because the Moon is gone now.'
Fortitude save: 7 = 3 Attack (melee): 5 = 4 Magic Related Items: Weapons: Scrolls: 4 Invisibility Oriendel: A thug type Muldro captured (with the help of a web spell) while trying to rob a local shop. He vowed when he escaped he would kill Muldro, but that was 2 years or more ago. He was put in the prison and has never been seen in public since. Core wounds: 8 [This message has been edited by Trogg (edited 03-21-2007 @ 03:18 PM).]
STR = 10
muscle: 8 -1
fittness: 10 0
agility: 18 +4
coordination: 12 +1
Ruggedness: 18 +4
health: 16 +3
insight: 10 0
memory: 14 +2
perception: 12 +1
devotion: 12 +1
magnatism: 18 +4
potential: 20 +5
Core Wounds: 5
Extended Wounds: 59
Vitality: 41
Initiative modifier: 4 = +4
Reflex save: 7 = 3
Will save: 7 = 6
Attack (ranged): 6 = 4
Grapple check: -1 = 4
Light load: 20 lb. or less
Medium load: 20-40 lb.
Heavy load: 41-60 lb.
Lift over head: 60 lb.
Lift off ground: 120 lb.
Push or drag: 300 lb.
Spell Focus: (Evocation)
Draconic Heritage:
Gold dragon, Fire type, Heal (becomes in-class)
You receive a +1 bonus per Draconic feat on save vs. Sleep, Paralysis, & spells of the Fire type
Draconic Skin:
Your Natural Armor bonus to AC increases by +1.
Improved Natural Armor:
Your Natural Armor bonus to AC increases by +1.
Silent Spell: (Great Magic Item)
Appraise: 0 = +0
Balance: 4 = +4
Bluff: 4 = +4
Climb: 0 = +0
Concentration: 1 = +1 (modified by Wis)
Diplomacy: 4 = +4
Disguise: 4 = +4
Escape Artist: 2 = +2
Forgery: 0 = +0
Gather Information: 4 = +4
Heal: 5 = +1 +4
Hide: 8 = +4 +4
Intimidate: 4 = +4
Jump: 2 = +0 +2
Knowledge (arcana): 12 = +0 +12
Listen: 5 = +1 +2 +2
Language: 1 = +1
Move Silently: 7 = +4 +3
Perform: Orator: 8 = +4 +4
Ride: 1 = +1
Search: 0 = +0
Sense Motive: 1 = +1
Spellcraft: 6 = +0 +4 +2
Spot: 3 = +1 +2
Survival: 1 = +1
Swim: 0 = +0
Use Rope: 1 = +1
Resistance: Subject gains +1 on saving throws.
Detect Magic: Detects spells and magic items within 60 ft.
Read Magic: Read scrolls and spellbooks.
Light: Object shines like a torch.
Mage Hand: 5-pound telekinesis.
Disrupt Undead: Deals 1d6 damage to one undead.
Touch of Fatigue: Touch attack fatigues target.
Message: Whispered conversation at distance.
Mage Armor: Gives subject +4 armor bonus.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Shield: Invisible disc gives +4 to AC, blocks magic missiles.
Orb of Acid Lesser: 1d8/level acid damage (max 5d8).
Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Glitterdust: Blinds creatures, outlines invisible creatures.
Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
Web: Fills 20-ft.-radius spread with sticky spiderwebs.
See Invisibility: Reveals invisible creatures or objects.
Fireball: 1d6 damage per level, 20-ft. radius.
Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Dispel Magic: Cancels magical spells and effects.
Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
Summon Monster IV: Calls extraplanar creature to fight for you.
Level 0: 6
Level 1: 8
Level 2: 7
Level 3: 7
Level 4: 5
Level 5: 1
Bedroll: 1 sp, 1 lb
Flint and steel: 1 gp
Lantern (bullseye): 12 gp, 3 lb
2 Oil flask: 2 sp, 2 lb
Rations (3 days): 1gp and 5 sp, 1 lb
2 Waterskins: 1 gp, 2 lb
Riding Dog: 150 gp (+equip 110 gp)
Spell component pouch: 5 gp 2 lb
Ring of Health +2: 6,000 gp
Gloves of Dexterity +2: 4,000 gp
Cloak of Charsima +2: 4,000 gp 1 lb
Heward's Handy Haversack: 2,000 gp 5 lb
Amulet of Natural Armor +2: 8,000 gp
Ring of Silent Spell (Great Magic Item)
Light Crossbow: 35 gp, 2 lb
20 Bolts: 2 gp, .5 lb
Dagger: 2 gp, .5 lb
Enlarge Person: 25 gp X 2 = 50 gp
Reduce Person: 25 gp X 2 = 50 gp
Grease: 25 gp X 2 = 50 gp
expeditious retreat: 25 gp X 2 = 50 gp
Identify: 125 gp X 6 = 750 gp
Bulls Strength: 150 gp X 2 = 300 gp
Cat's Grace: 150 gp X 1 = 150 gp
Eagle's Splendor: 150 gp X 2 = 300 gp
Glitterdust: 150 gp X 2 = 300 gp
Knock: 150 gp X 2 = 300 gp
Web: 150 gp X 3 = 450 gp
Acid Arrow: 150 gp X 2 = 300 gp
Stinking Cloud: 375 gp X 2 = 750 gp
Tongues: 375 gp X 2 = 750 gp
Phantasmal Killer: 700 gp X 4 = 2800 gp
Fly: 375 gp X 4 = 1500 gp
2 Levitate
1 Hold Person
4 Heroism
4 Haste
6 Stoneskin
Wand of Acid Arrow 50 charges
Small (combat bonuses, +4 to hide already included)
Low-light vision
+2 racial bonus on saves vs. illusions
+1 on DC of opponent's save vs. gnomish illusions
+1 racial bonus to hit kobolds and goblinoids
+4 dodge bonus on AC against giants
+2 bonus on listen checks (already included)
Speak with burrowing animals once per day
1/day dancing lights, ghost sound, prestidigitation
Hylaeus: A Centaur who is a clsoe personal friend. They became friends while Muldro was on an expidetion for the guild. (see bio)
NOTE: While incarserated he was strengthening his body so he would never be caught is something like web again. He would have superb strength and a high constitution which makes his dexterity suffer slightly. Though ultimately very low intelligence and charisma. While his charisma is rather low he had signigicant contacts in the information business and has a rather high gather information skill.
Riding dog (2 HD animal) (150 gp)
Strength: 15 (+2)
Dexterity: 15 (+2)
Constitution 15 (+2)
Intelligence 4 (-4)
Wisdom: 12 (+1)
Charisma: 6 (-3)
Fortitude: +5
Reflex: +5
Will: +1
Touch: 12
Flatfoot: 17
Extended wounds: 19
Vitality: 9
Studded leather barding (50gp, 20 lb)
Exotic military saddle (60 gp, 10 lb)
Alertness
Track (bonus)
Bite: +3 (1d6+3)
Jump +8
Listen +5
Spot +5
Swim +3
Survival +1 (+4 when tracking by sent)
Trip
Low-light vision, scent
[This message has been edited by Black Hound (edited 08-05-2007 @ 11:55 PM).]
But when she was only one and twenty years of age, Elsiniel vanished while giving aid to a Dwarven Kingdom to the east, and has not been seen to this day. None know of her whereabouts, but there is little doubt among the Hylar that she lives no more, and will not return for the summons of Namó lie upon her. The young Aimienna came to live with the pain of losing her mother, as her father did, and the sad realization that the young princess would be the As she matured, Aimienna displayed many of the talents that had made her family the leaders of her prosperous tribe: intelligent, artistic, beautiful, and able in the traditional martial pursuits, she identified as the best likely heir to the powers that make the Hylar the successful people that they are. She came to study under the Archmage Iúnar Increasingly, Arkini has began giving Aimienna more and more direction in her leadership of the Hylar, and already, at 124 years of age, she is quite adept at politics and warfare as well as magic and religion. Over this time, she went on a number of adventures both with an army and without in the aim of maintaining the prosperity of her tribe. In these adventures, particularly those she went on by herself with a few friends, she met, fell in love with, and, last year, quietly married an elven hero named Garin who had helped her in these adventures and has apparently saved the Empire from disaster at least once. As is customary for Elven marraiges, their marraige was done quietly between the couple, and only announced later, which led to a flurry of light-hearted gossip about how long they had already been married when it was actually announced. Nonetheless, Garin is Prince because of it. Princess Aimienna has a well-deserved reputation as an approachable, kind, person, also prone to brilliant insights into complex situations. She also seems to do and be skilled in so many things that it is difficult to see how she has time for them. There also are rumors of multiple assassination attempts on her that have been foiled in the strangest ways; some are even rumored to have succeeded, but that she was revived somehow. How all of this works is a moderately well-guarded state secret, but it is clear that she has help from Iunar and his other students and colleagues in working the Great Magic that, from behind the scenes, makes the Hylar the numerous and successful people that they are. The following you can more-or-less know: Ability scores: very high dexterity (both forms), insight, perception; high (possibly very high) magnetism; high fitness, health, memory, devotion; probably average to sub-average muscle and ruggedness; unknown (but obviously good) potential. Classes: difficult to tell in conjunction with her abilities and probable abundant magical augmentation, but fairly strong divine spellcaster (probably cleric, possibly druid), weak but passable arcane spellcaster (unknown class), at least some combatant (probably fighter or ranger). She has some stealth skill, so if her arcane spellcaster is not bard, and her warior is not ranger, she likely has also a level of rogue. You can't really know what her total level is, but it's not too far above the PCs, and likely is even below some of them. Corim knows: she caries a rapier and a composite longbow and has a very precise fighting style, making up in accuracy and vital striking for what she probably lacks in brute strength. Aimienna apparently wears no armor, although she is obviously protected by more than Iona knows: Aimienna's rapier is a Telpenar knows: she is a priestess of Varda (among other things), but has ties with several of the Valar, including Irmo. The following information is available to characters with appropriate experience or Knowledge skills: Aimienna is everything the songs make her out to be: an exquisitely beautiful female elf possessing brilliant wits and perfect physical grace. She’s very spirited, active, adventurous, artistically talented, physically very athletic, and generally speaking a superb example of her species in almost every way. Aimienna is very informal, obviously considers herself to be not The Princess’ skills are varied. Obviously, she has not-insignficant skill in both archery and swordswomanship, as well as at magic, for which she has clearly studied both traditionally arcane and traditionally divine fields. For those who have fought along side her, she generally dislikes armor in favor of mobility and stealth, of which she is also reasonably able. She is herself not particularly more skilled than you are, so far as you can tell, except perhaps in Great Magic, at which she is adept, although surely the colleges of scholars and mages that work for her and the archmage Iunar who teaches her, as well as simply the population that loves her, help her out a great deal. An appropriate Knowledge check (DC 25) will answer how she manages to foil her assassins who apparently succeed but only discover that they failed later, although a personal experience obviously trumps making a check. About a year ago, Aimienna married Garin the Valiant, who had proven himself a hero in a series of quests in various parts of the Empire, leading ultimately to the defeat of some evil in the mountains to the north that is now imprisoned. By marrying Aimienna, Garin became Prince, although it is obvious to all that he loves her, and would have married her title or no. Nonetheless, their marriage has become some of the gossip of Elendell, although in a loving, light-hearted way: most people are happy for Garin and Aimienna that they are married, and the salacious details of their relationship are gossiped about primarily because the gossipers like to imagine that the people they respect and admire have a happy and enjoyable marriage. Although married, the princess still likes to flirt, which again is common among elves. Within the Hylar, it is in fact not uncommon for men to [This message has been edited by Beren V (edited 12-30-2006 @ 04:20 PM).]
[This message has been edited by Beren V (edited 11-20-2008 @ 01:06 AM).]
Fortitude save: 10 = +1 Attack (handheld): =14/9 = 7 Single Attack: Trip: Weapons/Armor: Gear: Potions: Spent: 33,959 gp [This message has been edited by Trogg (edited 01-08-2007 @ 08:30 PM).]
muscle: 26 (+8)
fitness: 26 (+8)
agility: 20 (+5)
coordination: 20 (+5)
health: 20 (+5)
ruggedness: 20 (+5)
perception: 14 (+2)
devotion: 14 (+2)
insight: 10 (-)
memory: 16 (+3)
magnetism: 10 (-)
potential: 6 (-2)
Base speed: 50 feet
Double move or charge: 100 feet
Run: 200 feet
Touch AC: 14
Flat-footed: 16
Initiative modifier: 5 = +5
Reflex save: 13 = +4
Will save: 8 = +4
Attack (unarmed): =14/9 = 7
Attack (missile): =11/6= 7
Grapple check: =19/14 = 7
+1 Fire & Ice Dire Flail: 15 (+7 base +8 str +1 magic -1 size) 2d6+13+1d6(hot or cold) damage
MW Composite Longbow +8 Mighty: 12 (+7 base +5 dex +1 MW -1 large) 2d6+8 damage
MW Longsword: 15 (+7 base +8 str +1 MW -1 size) 2d6+8 damage
Full attack:
Main hand/off hand/main hand/hoof/hoof: +13/+13/+8/+9/+9, 2d6+8+1d6/2d6+4+1d6/2d6+8+1d6/1d6+4/1d6+4 damage
Bow: +12/+7, 2d6+8 damage each
Touch attack with Dire Flail: d20 +15 (+7 base +8 str +1 magic -1 size)
Str Check: d20 +16 (+8 str +4 size +4 improved trip)
Light load: 918 lb. or less
Medium load: 919-1839 lb.
Heavy load: 1840-2760 lb.
Lift over head: 2760 lb.
Lift off ground: 5520 lb.
Push or drag: 13800 lb.
Blind-fight
Combat Expertise
Endurance
Exotic Weapon Proficiency: Dire Flail
Improved Trip (Great Magic Item)
Track
Two-Weapon Fighting
Favored Enemy: Humanoid (orc +2)
Wild Empathy
Appraise: 0 = +0
Balance: 5 = +5
Bluff: 0 = +0
Climb: 8 = +8
Concentration: 2 = +2
Diplomacy: 0 = +0
Disguise: 0 = +0
Escape Artist: 5 = +5
Forgery: 0 = +0
Gather Information: 1 = +1
Handle Animal: 5 = +0 +5
Heal: 8 = +2 +6
Hide: 1 = +5 -4
Intimidate: 0 = +0
Jump: 8 = +8
Knowledge (geography): 5 = +0 +5
Knowledge (local): 2 = +0 +2
Knowledge (nature): 8 = +0 +8
Listen: 9 = +2 +7
Move Silently: 10 = +5 +5
Search: 0 = +0
Sense Motive: 2 = +2
Spellcraft: 5 = +0 +5
Spot: 9 = +2 +7
Survival: 7 = +2 +5
Swim: 8 = +8
Use Rope: 5 = +5
Magic Related:
Amulet of Health +2: 4,000 gp
Gloves of Dexterity +2: 4,000 gp
Belt of Strenth +2: 4,000 gp
Cloak of resistance +1: 1,000 gp
Ring of Improved Trip: Great Magic Item
+1 Large Fire & Ice Dire Flail: 780 +8,000/+8,000gp 20 lb
MW Large Lance: 320 gp 20 lb
MW Large Longsword: 330 gp 8 lb
+1 Studded Leather Centaur Barding: 1,250 gp 40 lb
MW Large Composite Longbow +8 Mighty: 1,300 gp 6 lb
40 Arrows: 4 gp 12 lb
Backpack: 4 gp 4 lb
Fishing Net: 4 gp 5 lb
Flint & Steel: 1 gp
4 Days Rations: 4 gp 16 lb
Silk Rope (50 ft): 10 gp 5 lb
Waterskin: 2 gp 16 lb
2 Tanglefoot bags: 100 gp 8 lb
2 Blur: 600 gp
3 Cure Light Wounds: 150 gp
2 Sheild of Faith +2: 100 gp
Weight: 160 lb
[/c]
NPCs:
Muldro: see bio.
Kezzryn: Twin Brother.
If there are any other characters (good or bad) from his past he keeps them well hidden. Although, Kezzyrn and possibly Muldro would know of them.
[This message has been edited by Kris Lighthawk (edited 06-09-2009 @ 07:11 AM).]
Race: Undead elf level ? Rogue/Spy/Assassin
Sex: Male
Physical appearance: About 1.86 meter tall and very slim, Hiul looks exactly like an elf, but if you look closer you can see his is to white for a elf. With a empty look in his eyes he looks pretty undead. At some places his hide is gone, his arms and legs are only bones. He has no hair, just plain hide.
Clothing: As most Assassins, he prefer to go hooded and in black. He wears a leahter black chest and legings. He wears his armor mostly to diquise his true identity.
Biography: In life, Hiul was a elf of the iënlëfil cult. A cult of elves that fighted for mony, you can call it a mercenary group. He had no friends, as he was almost never seen. Always in the shadow, he learned the arts of darkness. On his last few days of his live, he was sent on a mission to assassinate a dwarven highlord, Herob. Entering the dwarven fortress was easy, killing Herob was also easy, getting out of the fortress was also easy. Back in the Iënlëfil outpost, he saw it was abandoned. Nobody was there, he thought.
The assassin was assassinated..
-----
My skills will be chosen by Beren (i hope), because he promised!
[This message has been edited by Undead Teddy (edited 01-15-2007 @ 10:10 AM).]
[This message has been edited by Beren V (edited 01-12-2008 @ 01:50 AM).]
[This message has been edited by Wojek_Siren (edited 02-27-2008 @ 01:14 PM).]
[This message has been edited by Trogg (edited 03-13-2008 @ 07:08 AM).]
[This message has been edited by that one Elf (edited 05-02-2009 @ 06:58 PM).]
[This message has been edited by Daelon (edited 12-11-2008 @ 10:40 PM).]
[This message has been edited by Kris Lighthawk (edited 12-05-2008 @ 02:23 PM).]
[This message has been edited by Beren V (edited 12-10-2008 @ 02:00 PM).]
[This message has been edited by Rainbowdragon (edited 01-17-2009 @ 10:26 AM).]
[This message has been edited by CSWF_Leader (edited 04-30-2009 @ 01:57 AM).]
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