Name:Jisanne Amakiir
Race: Sicar Elf
Class: Ninja 9
Character Languages: Common, Hylarian Elven, Sicaran Elven, Orc
Alignment: CG / Deity: Varda, Yavanna, and Este like all Hylar
Speed: 30 ft
Low-light vision
Abilities
Strength: 14 (+2)
Dexterity: 20 (+5)
Constitution: 12 (+1)
Intelligence: 12 (+1)
Wisdom: 20 (+5)
Charisma: 10 (+0)
AC: 27 (10 +5 dex +5 wis +1 class + 3 armor +1 defl +1 nat +1 dodge)
HP: 62 (8+8d8+9 con+9 favored class)
CMD: 26 (10+6 base +5 dex+2 str+ 1 defl+ 1 dodge +1 class)
Saves
Fortitude: 6 (3 class + 1 con +2 resistance)
Reflex: 13 (6 class+ 5 dex +2 resistance)
Will: 10 (5 wis +2 resistance +3 class)-- +2 class as long as I have 1 ki pt
+2 vs enchantments
Attacks ---+5d6 sudden strike
Nunchaku: +14 (6 base + 5 dex + 1 feat + 2 enh); 1d6+4 (2 str +2 enh) +1d6 acid dmg
Full Round: +14/+9
Bow: +12 (6 base+5 dex+1 mwk), 1d8+2 (str) dmg
CMB: +8 (6 base+2 str)
Skills
Acrobatics: 24 (9 ranks+5 dex +3 trained +2 class+5 item)--+4 to jump (no running start)
Disable Device: 13 (9 ranks+1 int +3 trained)
Escape Artist: 17 (5 dex+9 ranks +3 trained)
Stealth: 17 (5 dex +9 ranks +3 trained)
Perception: 19 (5 wis +2 race+9 ranks +3 trained)--+4 to find traps
Climb: 16 (2 str +9 ranks +3 trained +2 class)*
Disguise: 12 (0 cha +9 ranks +3 trained)
Feats
Background: Dodge
1-Weapon Focus (nunchaku)
3-Step Up (5-ft step as immediate if someone 5ft steps away—-5 ft on next turn)
5-Improved Unarmed Strike
7-Deflect Arrows (can deflect first ranged attack that would normally hit me)
9-Wind Stance (as long as I move 5 ft, get 20% concealment vs. 1 round of ranged attacks
Equipment
+2 Nunchaku, Bracers of Armor +3, Ring of Protection +1, Amulet of Natural Armor +1, Cloak of Resistance +2, Belt of Dex +2, Headband of Wisdom +2, Lesser Crystal of Acid Assault, Masterwork Composite (+2 Str) Longbow, quiver of 20 arrows, Boots of Elvenkind, backpack containing: bedroll, chalk, fishhook, flint and steel, ink, inkpen, 3 sheets of parchment, clay tankard, iron pot, 50 ft of silk rope, 3 sunrods, 2 hunks of cheese
Poisons/Consumables:
3 Purple Worm Poison (d3 str dmg once/round for 6 rounds; 2 saves Fort 24 cures)
2 Dark Reaver (injest, onset 10 mins, d3 Con +1 str 1/min for 6 mins, 2 saves @ 18 Fort)
2 Elixir of hiding (+10 stealth for 1 hour)
2 Elixir of tumbling (+10 to acrobatics for 1 hour)
Salve of Slipperiness (+20 escape artist/+10 to avoid grapples or use as a grease trap)
Dust of Tracelessness (+20 to DC to track me, or make a room look unused)
2 Universal Solvent
Camouflage kit (10 uses for +2 hide check; need 1 minute to apply; 50 gp)
Disguise kit (10 uses +2 disguise check; 8lbs, 50 gp, d3x10 minutes)
Gold: 1866 gp
Special Abilities
+5d6 sudden strike (as sneak attack)—when flanking, flat-footed, or they don’t get Dex to AC,
won’t work if I can’t reach the vitals
Trapfinding (can find all traps DC20, add ½ lvl to Perception to find traps)
Poison Use (can’t accidentally poison myself when using them)
Great Leap: make long jumps without a running start and a +4 bonus on the jump
Acrobatics: +2 to jump, climb, and tumble checks
*Speed Climb: can climb my speed as long as I start and stop on a horizontal surface
Improved Poison Use: can apply poison to a weapon as a move action (doesn’t provoke)
Ki points: 9/day
Ghost Step: spend 1 ki pt as a swift action to become invisible for 1 round
Ki Dodge: spend 1 ki pt as a swift to get concealment (20% miss chance)
Ghost Strike: spend 1 ki pt as a move action to strike incorporeal or ethereal creatures as
normal
Immunity to sleep
Appearance: She has long wavy blonde hair and amber eyes. Her normal attire is practical clothing for a desert-like environment, mostly linen and cotton to keep her cool in the heat. Because of the desert winds constantly blowing up dust and sand, her nose and mouth are usually covered. She favors white and tan, but unlike many of her people, is not afraid to experiment with a little color here and there, particularly blue. ((Just think of Sheik from the Legend of Zelda games and you have her appearance to a T)).
A little about her:
Jisanne hates her father. She was mistreated by him when she was young, and she joined the army at the earliest possibly opportunity. However, her upbringing made her not submit to authority very well, and so she didn’t distinguish herself very much. She thought about doing something else, but was not very driven, so she stayed. Eventually, she got the opportunity to learn the ways of the ninja. Once at her training academy, she finally found something she excelled at. For the first time in her life, she was happy. She had the freedom to work the ops in the way she felt best, as her commanders were more interested in results than methods.
She generally doesn’t like people, finding them boring and dull. But in the past few years, she has grown a bit more disgruntled with her life, losing the easy peace she had felt before. She doesn’t realize it, but she’s lonely. Being ‘forced’ to work with a group of adventurers, therefore, will be excellent for her, and she will end up finding that she likes it.
Jisanne is bad with animals, and hates birds.
"'I quite agree with you,' said the Duchess; `and the moral of that is--"Be what you would seem to be"--or if you'd like it put more simply--"Never imagine yourself not to be otherwise than what it might appear to others that what you were or might have been was not otherwise than what you had been would have appeared to them to be otherwise."'"' --the Duchess from Alice in Wonderland[This message has been edited by BeNotConformed (edited 02-25-2012 @ 10:31 PM).]