This is a large map generated randomly and heavily tweaked for six players. The wizards positions are not symmetrical but I did certain modifications for a better balance. Some of you may find yourselves close to each other but as long as you don't want to go for war at once, there're many other options to expand your empire.
The underground is heavily modified as the original random map blanked most of it. If you are blocked from each other on the surface by river or mountains, underground will be a large battle field. I have a feeling that most of the combats will take place down here.
As I want the map to have a strategic style, there are many strategic points on the map (both surface and underground) where one single stack can defense many stacks of the enemies.
Although, I took balance to be the first priority, the map is pretty much made from random map generator with only few hours of tweaking and it was not play tested. Therefore I can not guarantee a perfect balance.
The map is epic with many structures. However, I still give each wizard a pioneer at start. Build outpost is on, so feel free to amass them if you think you need to.
Feedback and comments on the map are welcome.
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Game options:
Build Outpost: On
Surrender: Off
Item Forge: Off
Allied victory: Off
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Turn order:
1.Bluebaby: Archons with Scholar (redhaven12 at googlemail.com)
2.Inkognito: Halflings with Explorer and Decadence (t_zobbe at yahoo dot dk)
3.Charx: Undead with Conqueror (charx at gmx dot net)
4.Unnapu: Tigrans with Expander (unnapu at gmail dot com)
5.albinscott : Dragonians with Scholar ( albinscott at gmail dot com)
6.Rheno: Orcs with Constructor (pjvw at live dot nl) ibobs .... (ibobs at hotmail dot com naecO : nguyen dot huyhai at gmail dot com
***Note: I forgot to fill Rheno's address during ame setup, albinscott should send his turn to Rheno's e-mail address, not mine. Thanks !
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I'd advise all the players to add your fellow players email address to your mail contacts. This will prevent your game turn from falling into spam folder or being blocked by your mail provider.
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Good luck and enjoy !
Edit: Edited by Unnapu, with naecO's permission, to update Charx's entrance.
Edit: ibobs replaced Rheno on August 7th 2009
Edit: naecO replaced ibobs on August 24th 2009
The underground is heavily modified as the original random map blanked most of it. If you are blocked from each other on the surface by river or mountains, underground will be a large battle field. I have a feeling that most of the combats will take place down here.
As I want the map to have a strategic style, there are many strategic points on the map (both surface and underground) where one single stack can defense many stacks of the enemies.
Although, I took balance to be the first priority, the map is pretty much made from random map generator with only few hours of tweaking and it was not play tested. Therefore I can not guarantee a perfect balance.
The map is epic with many structures. However, I still give each wizard a pioneer at start. Build outpost is on, so feel free to amass them if you think you need to.
Feedback and comments on the map are welcome.
================
Game options:
Build Outpost: On
Surrender: Off
Item Forge: Off
Allied victory: Off
================
Turn order:
1.Bluebaby: Archons with Scholar (redhaven12 at googlemail.com)
3.Charx: Undead with Conqueror (charx at gmx dot net)
5.albinscott : Dragonians with Scholar ( albinscott at gmail dot com)
6.
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================
Good luck and enjoy !
Edit: Edited by Unnapu, with naecO's permission, to update Charx's entrance.
Edit: ibobs replaced Rheno on August 7th 2009
Edit: naecO replaced ibobs on August 24th 2009
[This message has been edited by naecO (edited 08-24-2009 @ 04:37 AM).]