Right, to make this a bit cleaner and more easier to join, I'll start this new topic instead of using this.
The game is a Co-op, with the map being played called Troubled Lands, by Jeff Pinard. You can find his work within the archiveshere. Go to the letters M-T, look for 'Pinard, Jeff', click his name, and look for the map called 'Troubled Lands'.
Of course, I'll provide the storyline he posted right here:here
Main Info(Updated Regularly)
These are the races that are available to play:
*Halflings-Mawgan Porth, ridgewayrambler@aol.com
*Elves-Lord Naismith, joenaismith@hotmail.com (I'll take the Elves, unless someone else requests it )
*Humans-Enginerd, mjschuck@fidnet.com
*Highmen-Deroman, Ragederoman@luukku.com
*Dwarves-CrazySlyHawk, emacfallon@hotmail.com
Frostlings-Free
Lizards-disenchanted, disenchanted.aow@gmail.com
Azracs-themak3, themak3@hotmail.com
Races with "*" are ones that are mandatory to fill up first. If one of these races are not take, please choose one of them before considering the others.
"*" When these races are filled up, I shall give an additional three days for any other people to pick up the remaining races to join this epic fight, and then after that, we shall start. I shall send the first turn, and I will make a separate topic for a turn-log.
I would like all of you who are considering joining this grand battle to post your email, and one of the races that you want to be. Make sure you pick one of the "*" races if they are not filled up already. We need those minimum filled before we can move out.
And prepare yourselves, I am estimating this will be one of the longest battles in Co-op I've ever done (I've barely done two games XD) All races not picked by any player will be assigned to CPU Knight, and let free to do as they will as AI's.
Overview
A brief overview for some of the races that you may want to consider if you join.
Dwarves-Start underground and are decently far from any allies. Prepare for an underground war and many overwhelming battles with the advantage going to the enemy.
Halflings-You are in the middle of the conflict, I mean it. Consider yourselves the front line of defense, as almost any attempt to attack by the evil races will have to go through you and your Elven buddy beside you.
Elves-Expect the same, you guys are definitely going to be seeing many battles, and if we don't have a human player pick up the Lizard race to your east flank, prepare for battle on another front.
Humans, Highmen- If you chose these two races, I think judging from the map, prepare to play a supporting role in the this epic battle. Your starting area seems pretty far behind allied lines, and you'll probably be reinforcing the Halfling and Elven lines.
Frostlings and Lizards-You guys are are at the very east flanks of this map, and if we get enough people that you guys can pick one of these races, prepare yourself to act as the flankers and also supporting roles for this battle against the might of evil.
Azracs-You guys are at the bottom left corner of this map, and only thing I would fear is being cut off by the Orc's early before you can make friendly contact and support from the only nearby ally, the Lizards.
Rules:
Undead, DarkElves, Goblins and Orcs are unplayable. They are the enemy we will all be working against.
This is an allied battle. No changing of alliances between the players. Diplomacy with the neutral AI allowed. Diplomacy with the Undead, Orcs, DarkElves, Goblins forbidden. They are the enemy.
Please, respect the rules of the game, and the proper etiquette here:
http://aow.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=4,629
Also check this out if you want some more background info on PBEM's:
http://aow.heavengames.com/strategy/pbemtips.shtml
And when you roleplay in your turn log, please, skim over this site to remind yourself or learn how to Roleplay a bit better.
http://www.grey-company.org/Circle/rpelf/etiquette.html
The game is a Co-op, with the map being played called Troubled Lands, by Jeff Pinard. You can find his work within the archives
Of course, I'll provide the storyline he posted right here:
The link to download the map is
************************************************************
Jeff Pinard - Troubled Lands
The Undead are swarming the ancient borders of the Land. It has been said they will try to take over the Land in its entirety. In their Evil quest, they have already threatened the Orcs and Dark Elves into an uneasy alliance. Can the Forces of Good and Neutrality put aside their differences to rise up and save the Land from this most fearsome enemy? Differences in climate separate the Lizards, Azracs, and Frostlings from realizing peace. Racial tensions separate the Frostlings from their relatives, the Goblins. To make matters worse, the rivalry between the Elves and Dark Elves will certainly turn into war.
Another unfortunate side of this terrible turn of events, is the peaceful vale between the Halfling Kingdom and the Land of the Undead. This beautiful and peaceful valley had just been settled, and cannot hope to defend itself. Many had sought the quiet peace the vale had offered, and now they may be left with nothing.
There may be help though, in the form of ancient tales, which speak of magical treasure that can aid in the fight against One's enemies. The ancient writings speak of several places deep under the Earth. These areas - once inhabited by the magic of old - left their legacy behind. These same tales speak of magical pools that reflect these ancient magics. Watch these mirrored pools carefully. They can reveal the darkness as it spreads.
A strong word of caution: Sources say the Undead Generals have been training for years in advance of this war. They have been patiently waiting for their enemies weakest moment to begin their terror. Be very cautious of these dangerous Undead Heroes. May the forces of Good aid you in your Quest.
12 races - 7 spheres of magic - 5 heroes - Aggressive - Large
************************************************************
These are the races that are available to play:
*
*
*
*
*
Races with "*" are ones that are mandatory to fill up first. If one of these races are not take, please choose one of them before considering the others.
"*" When these races are filled up, I shall give an additional three days for any other people to pick up the remaining races to join this epic fight, and then after that, we shall start. I shall send the first turn, and I will make a separate topic for a turn-log.
I would like all of you who are considering joining this grand battle to post your email, and one of the races that you want to be. Make sure you pick one of the "*" races if they are not filled up already. We need those minimum filled before we can move out.
And prepare yourselves, I am estimating this will be one of the longest battles in Co-op I've ever done (I've barely done two games XD) All races not picked by any player will be assigned to CPU Knight, and let free to do as they will as AI's.
A brief overview for some of the races that you may want to consider if you join.
Dwarves-Start underground and are decently far from any allies. Prepare for an underground war and many overwhelming battles with the advantage going to the enemy.
Halflings-You are in the middle of the conflict, I mean it. Consider yourselves the front line of defense, as almost any attempt to attack by the evil races will have to go through you and your Elven buddy beside you.
Elves-Expect the same, you guys are definitely going to be seeing many battles, and if we don't have a human player pick up the Lizard race to your east flank, prepare for battle on another front.
Humans, Highmen- If you chose these two races, I think judging from the map, prepare to play a supporting role in the this epic battle. Your starting area seems pretty far behind allied lines, and you'll probably be reinforcing the Halfling and Elven lines.
Frostlings and Lizards-You guys are are at the very east flanks of this map, and if we get enough people that you guys can pick one of these races, prepare yourself to act as the flankers and also supporting roles for this battle against the might of evil.
Azracs-You guys are at the bottom left corner of this map, and only thing I would fear is being cut off by the Orc's early before you can make friendly contact and support from the only nearby ally, the Lizards.
Undead, DarkElves, Goblins and Orcs are unplayable. They are the enemy we will all be working against.
This is an allied battle. No changing of alliances between the players. Diplomacy with the neutral AI allowed. Diplomacy with the Undead, Orcs, DarkElves, Goblins forbidden. They are the enemy.
Please, respect the rules of the game, and the proper etiquette here:
Also check this out if you want some more background info on PBEM's:
And when you roleplay in your turn log, please, skim over this site to remind yourself or learn how to Roleplay a bit better.
[This message has been edited by Lord Naismith (edited 07-24-2007 @ 00:09 AM).]