Allahan
Race: Killoren
Class: 5th level Scout
Character Level: 6th
Character Languages: Sylvan, Common, Elven, Terran
Alignment: Chaotic Good Deity: Silvanus
Abilities:
Strength: 16 (+3)
Dexterity: 16 (+3)
Constitution: 13 (+1)
Intelligence: 14 (+2)
Wisdom: 16 (+3)
Charisma: 10 (+0)
HP: 48 (9x4 + 6x2)
AC: 20 (10 natural + 5 armor + 3 dex + 2 deflection)
Saves:
Fortitude: +4 (2 class + 1 cloak + 1 con)
Reflex: +9 (5 class + 3 dex + 1 cloak)
Will: +6 (2 class + 3 wis + 1 cloak)
Feats:
Combat Expertise
Improved Trip
Dodge
Mobility
Equipment:
+1 Frost Shortsword, +1 Longsword, Amulet of Health +2, Masterwork Composite (+2) Longbow, +2 Studded Leather, Periapt of Wisdom +2, Ring of Protection +2, Cloak of Resistance +1, Gauntlets of Ogre Power, Quiver of 20 arrows, 2 torches, flint and steel, 50 feet of silk rope, 10 potions of shield, 11 potions of cure light wounds, 1 gem worth 200 gp apeice, potion of invisibility, potion of darkvision, least crystal of truedeath, +1 Heavy Mace of Disruption (8 lb).
Arrows: 30
Carried Weight: 50 lbs (light up to 58, this includes 100 gp)
Gold: 112 gp, 5 sp
XP Total: 18151 (next level at 21000)
Attack Bonus:
+1 Frost Shortsword: +8 (4 base + 3 str + 1 Magic)
+1 Light Mace of Disruption: +8 (4 base + 3 str + 1 Magic)
Masterwork Composite (+2) Longbow: +8 (4 base + 3 dex + 1 Masterwork)
Damage:
+1 Frost Shortsword: 1d6+5+1d6
[cold] (4 str wielded two-handed + 1 magic + 1d6 frost), also 1d6 vs Undead with crystal.
+1 Light mace of Disruption: 1d6+4+1d6 vs Undead (3 str + 1 magic + 1d6 vs Undead from crystal, plus an undead hit must make a DC 14 Will save or be destroyed)
Composite Longbow: 1d8+2 (2 str)
Skills:
Balance (d20+7) [2 skill points + 2 synergy + 3 dex)
Climb (d20+11) [8 skill points + 3 str]
Escape Artist (d20+8) [5 skill points + 3 dex)
Hide (d20+11) [8 skill points + 3 dex]
Jump (d20+14) [5 skill points + 3 str + 2 synergy + 4 speed]
Knowledge Nature (d20+10) [6 skill points + 2 synergy + 2 int]
Listen (d20+11) [8 skill points + 3 wis]
Move Silently (d20+11) [8 skill points + 3 dex]
Search (d20+10) [8 skill points + 2 int]
Sense Motive (d20+10) [7 skill points + 3 wis]
Spot (d20+11) [8 skill points + 3 wis]
Survival (d20+10) [5 skill points + 3 wis + 2 race]
Swim (d20+5) [2 skill points + 3 str]
Tumble (d20+13) [8 skill points + 3 dex + 2 synergy]
Use Rope (d20+5) [2 skill points + 3 dex]
Speed:
Base Speed (move action) 40 feet
Double Move (full round action) 80 feet
Charge (full round action, ends with attack, straight line, +2 attack –2 AC) 80 feet
Run (move action, straight line, no dex bonus to AC) 80 feet
Run (full round action, straight line, no dex bonus to AC) 160 feet
Special Abilities:
Race (Killoren):
Immunity to sleep
+2 saving throws against enchantment spells or effects
Low-light vision
Fey Subtype
Cold Iron Anathema (-2 on attack rolls with cold iron weapons)
Manifest Nature’s Might (once per day, manifest chosen type):
Aspect of the Ancient: Bonus to Knowledge (nature) equal to HD, additional +2 vs enchantments.
Aspect of the Destroyer: Gain smite attack 1/day, + HD in damage vs enemy of nature
Aspect of the Hunter: +2 to Hide, Listen, Move Silently, Spot, and Initiative.
Class (Scout):
Skirmish (+2d6 damage, +1 AC after moving 10 feet)
Trapfinding
Uncanny Dodge
Trackless Step
Evasion
Flawless Stride (no longer affected by difficult terrain)
Background:
Little is known about Allahan. His age is undetermined, but he could easily be thousands of years old. At any rate, he more or less recently ventured out of his forest for the first time and generally didn't like what he saw. His personality varied depending on the aspect of nature he embodied, but he had a natural deep hate for things such as undead.
Always working together with others (mainly elves or others of his race), Allahan developed talents as a scout, moving ahead and gathering essential information as to the success of a future battle. The climax of his adventures to this point was a large battle against a necromancer and his hoarde of undead, in which all his companions were slain, leaving him on his own.
Now convinced of the evil around him and not wanting to see other lives be senselessly wasted, Allahan seeks to destroy evil as he perceives it--any threat to nature is evil, whether that threat be through undead or humans alike.
Eros Estot in the Giant Trilogy, the DM and Kaiden in Red Hand of Doom, and Seraph in Staff of the Emerald Enclave.
I'm happy to play any d20 game you can throw at me, and have tried most of them.[This message has been edited by that one Elf (edited 05-05-2009 @ 03:09 PM).]