The game can be either FFA or co-op. There's a WINGAME event which is to find the Idol to Cthulhu and put it in a specific location.
In original map, the wizard tower is level 2, I modified it to level 1 to avoid overlap. In the PBEM version, most of Area guards underground or on the surface are set to guards. They are either put to key passage so that you will have to confront them to continue or guards some structures that might give you good use (healing site; income structures). There are still one or two important locations where I set area guards to average/strong, but not overpowered as being area guard. It means if you can make your way to that location, you will be able to deal with them with ease.
The guards' strength has also been tweaked to be less strong with the purpose of encouraging players' exploration desire. You will miss a great party of fun in the map if you confront each other right at the very first days.
=================Rules==============
* Upatch 1.4 installed
* All house rules applied
* Teleportation gate is disabled.
* Outpost disabled.
* No item teleportation.
* Since there are no archon cities on the map, thus no use of Saints on the map. Limit the resurrect ability (if you have it), cause there are some units in the map are meant to be killed so that you are able to continue.
=================Rules==============
I recommend you all add to address book/safe list of your webmail the e-mail address of the player who plays before you so that the game will not be lost among spams/junks.
First turn is played by me. Second in line is NaecO
There are 8 races as you see in the image which are pretty well balance in starting forces. Wizards are all sphere specialists.
1. Arthas is death specialist, leads the undeads and will be played by rheno – pjvw at live dot nl
2. Jaina is water specialist, leads the humans and will be played by NaecO - nguyen.huyhai at gmail dot com
3. Tyrandy is life specialist, leads the elves and will be played by SMUki - uki at plesoholik dot si
4. Silvanas is death specialist, leads the undeads and will be played by Enginerd -mjschuck at fidnet dot com
5. Bronzebeard is earth specialist, leads the dwarves and will be played by Timelord- timelorddc at gmail dot com
6. General Marcus is fire specialist, leads the humans and will be played by Sleet -threekings at gmail dot com
7. Rizzle is air specialist, leads the goblins and will be played by Henrysix - henrysix at aol dot com
8. Thrall is fire specialist, leads the orcs and will be played by fromage67 - fromage67 at gmail dot com
The guards' strength has also been tweaked to be less strong with the purpose of encouraging players' exploration desire. You will miss a great party of fun in the map if you confront each other right at the very first days.
In original map, the wizard tower is level 2, I modified it to level 1 to avoid overlap. In the PBEM version, most of Area guards underground or on the surface are set to guards. They are either put to key passage so that you will have to confront them to continue or guards some structures that might give you good use (healing site; income structures). There are still one or two important locations where I set area guards to average/strong, but not overpowered as being area guard. It means if you can make your way to that location, you will be able to deal with them with ease.
The guards' strength has also been tweaked to be less strong with the purpose of encouraging players' exploration desire. You will miss a great party of fun in the map if you confront each other right at the very first days.
=================Rules==============
* Upatch 1.4 installed
* All house rules applied
* Teleportation gate is disabled.
* Outpost disabled.
* No item teleportation.
* Since there are no archon cities on the map, thus no use of Saints on the map. Limit the resurrect ability (if you have it), cause there are some units in the map are meant to be killed so that you are able to continue.
=================Rules==============
I recommend you all add to address book/safe list of your webmail the e-mail address of the player who plays before you so that the game will not be lost among spams/junks.
First turn is played by me. Second in line is NaecO
There are 8 races as you see in the image which are pretty well balance in starting forces. Wizards are all sphere specialists.
The guards' strength has also been tweaked to be less strong with the purpose of encouraging players' exploration desire. You will miss a great party of fun in the map if you confront each other right at the very first days.
color=purple Silvanas is leads the undeads: day
color=white General Marcus leads the humans: day
color=brown Rizzle is leads the goblins: day
color=green Tyrandy leads the elves: day
color=black Arthas leads the undeads: day
color=pink Bronzebeard leads the dwarves: day
color=blue Jaina leads the humans: day
color=red Thrall leads the orcs: day