1) It's not daltonism, it's Paint.net last update:
- Like any similar program, you select a color and paint a rectangle.
- With the last update, the last painted area stay "focused" and if you select another color it will re-paint that area immediately (in case you want to try other colors on the same area). You have to click "finish paint" to remove this "focus" and avoid automatic re-paint each time you select a new color.
Well, I don't always remember click "finish", and when I pain a rectangle I look for another one, which will surely require another color. So I select the new color (the last painted rectangle is still focused and switch to that color) then paint the new rectangle. You can imagine the consequences...
2) Note about dbFamily: it doesn't define attack multipliers, but defence multiplier: each multiplier is the damage TAKEN by a unit family/type/class. I discovered that by trying to lowering the damage taken by galleys (which are useless in EE, since despite their "advantage" against warships, each fight ends with a sunken warship, but a cheese like galley with few HP left. Now they fight well in my game).
3) About the citizens... maybe this happens because they share some relevant ID. If that's true, we can randomize the units spawned by buildings...
WHAT IS DONE, IS DONE