gus89
Member
posted 04-27-10 07:42 AM EDT (US)
I am trying to get F-16, Tornado's etc. to attack like Lancaster's and B-52's but it does not work properly.
I have copied over the animation lines of the bombers in the unit_graphics file to the fighters ones, yet when the fighters fire they 'lob' the bombs onto a singe point instead of carpet bombing. It is if they are firing the bombs like missiles....
Does anyone know how to get around this? It would be great if I could get some help on this for my mod
Wadis10
Member
posted 04-28-10 02:14 AM
EDT (US)
1 / 6
I'd also like to know this, for example when I give a nation more than one type of bomber, the secondary types 'lob' bombs like you described.
It works well for dive bombers but not for regular bombers.
gus89
Member
posted 04-29-10 01:28 AM
EDT (US)
3 / 6
I have seemed to have solved the issue......somewhat. I placed just the F-16 model and art line over the B-52's one in in the unit_graphics
(JUST: "STRATEGICBOMBER-DEFAULT-AGE0" model=".\art\jetfighter_f16.bh3" texture=".\art\jetfighter_f16.tga")
But what I need to do is to be able to do it to a whole lot of aircraft. I still need the B-52 and Backfire etc in game, but want Tornado's and some F-16's to be able to bomb like bombers. I need to keep the B52's unit_graphics entry. How do I replicate it? Has it something to do with the type name?
As I said before in the above post just copying another units animation and so on does not work, but copying over that model and art did make the change. BUT does anyone know how I can replicate this without having to get rid of the B-52 and so on. I need to be able to make some f-16's where some are fighters, and some are tactical bombers.
What do you think needs to be done?
Wadis10
Member
posted 05-01-10 02:20 AM
EDT (US)
6 / 6
The unit name in unitgraphics is the GRAPH in unitrules. The GRAPH is also used for the soundtypes.xml. Unlike unitrules, in unitgraphics you can add new entries.