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After much consideration, I realised that Rise of Nations is a rather poor platform. Don't get me wrong, I do love the game still, and it excels in many areas. Yet, there are several things which make me miffed, in particular the inability to add proper barbarian factions in CtW without causing problems.
I have decided to discontinue all development on Rise of the Moderns, and have chosen to port them over to the Spring engine. In place of Rise of the Moderns, we now have a trilogy of games named the "Time of War" series:
Time of War: Rise of the Moderns - this covers the original concept, with five new nations: the Zulu, the Poles, the Lakota, and the Ashanti
Time of War: 1800 - a mod which concentrates exclusively on the 19th century, and contains over 50 factions, and is envisioned to be the basis of all Time of War games.
Time of War: Rise of Kings 2 - a rehash of Rise of Kings by Super7700, now dropping the Dark Ages and including the Early Modern Era.
After much consideration, I realised that Rise of Nations is a rather poor platform. Don't get me wrong, I do love the game still, and it excels in many areas. Yet, there are several things which make me miffed, in particular the inability to add proper barbarian factions in CtW without causing problems.
I have decided to discontinue all development on Rise of the Moderns, and have chosen to port them over to the Spring engine. In place of Rise of the Moderns, we now have a trilogy of games named the "Time of War" series:
Time of War: Rise of the Moderns - this covers the original concept, with five new nations: the Zulu, the Poles, the Lakota, and the Ashanti
Time of War: 1800 - a mod which concentrates exclusively on the 19th century, and contains over 50 factions, and is envisioned to be the basis of all Time of War games.
Time of War: Rise of Kings 2 - a rehash of Rise of Kings by Super7700, now dropping the Dark Ages and including the Early Modern Era.
[This message has been edited by VelvetClaw (edited 11-21-2012 @ 09:32 PM).]