What I meant for that remark on Hejaz was that in super7700's CtW, several scripted events were suggested: for instance, taking Mecca, Islam's holiest city, will have different implications - Muslims will discover they have a source of income, Asians will discover that the Muslims are more willing to negotiate, while the Christians that occupy Hejaz will realise that the Muslims will be antagonistic until their beloved Mecca is under the control of someone else who deeply cares for them....
(strange it may be for the Chinese to have Muslim friends by controlling Mecca, but by 800AD Muslims were in high places in Tang-controlled China.)
Well, for your CtW:
- in your CtW you mentioned the effects of resources running out (perhaps due to war and environmental damage). We could suggest the following:
- as in the Cold War, you can gain tribute solely from the total level of all your provinces. So, for instance, if I were playing as the Empire of the Rising Sun, and controlled the cantonments of Tokyo, Hokkaido and the Kurils, and all of them were set at level 3 each, I would receive tribute.
- I suggest also that at some point, you will start suffering from diminishing returns. If your CtW campaign lasts for 24 turns, the amount of resources you get will be reduced via the following formula:
Tribute earned = y/t, where
y = total level of all your cantonments
t = number of turns elapsed.
This will simulate the effect of an environment being pushed to its limits.
Also:
- For the Atlantic Federation, unrest in your cities will begin the moment your tribute score is zero. Cantonments below a certain level will start rebelling, so you will be forced to place troops to control the riots.
- For Bolivaria and Jihadia: If your starting tribute is less than 1, you will face a coup d'etat at home, something like a Waterloo scenario in Napoleon. You will have to survive the coup, or else you will lose the game.
I can also suggest the following CtW resources:
Natural gas (+20 oil production)
Unobtainum (not sure what this'd do)
And for more CtW fun, rebel states:
- for the Atlantic Federation, the main battle received from attacking rebel states are the "re-integration of communes and hippies" of environmentally concerned citizens back into your civilisation. You start off with some cities, but as time goes by, your peasants will start revolting. You must stop them from destroying your oil refineries and derricks; if they destroy all of them you lose the game.
- for the Bolivarian republic, the main battle received from attacking rebel states involves putting down your rival, General Alcatraz. Alcatraz has captured several cantonments and you must use force to recapture them.
- for Jihadia, the main battles received from attacking rebels involves negotiations. You will be fighting against several tribal leaders and groups who have seceded, and you will have to persuade them to return back to the fold.
These are just some of the ideas I can provide for the CtW. I know we haven't gotten that far enough to think of a CtW but I think that's a good starting point.
[This message has been edited by VelvetClaw (edited 02-21-2011 @ 07:41 PM).]