… and it feels better than ever !
After six long months of silence, the Modderf*ckers Team is back on the tracks, and our mod project A Wrong Turn is close to completion ! For the last few weeks, we have been reworking everything, and the mod has gained in ambition and awesomeness, to become one of the deepest modifications ever to Rise of Nations – Thrones and Patriots.
So, for those of you who missed the first season, what is A Wrong Turn ? Long story short, it is an alternate history mod, introducing eight warring civilizations, each of them based on a strong archetype, from the communist Russian to the Arab religious extremist, the Nazi German or the American imperialist, fighting endlessly in a collapsing world, sometime in the 1980's.
Here is the link to the original A Wrong Turn topic
Main features :
- An intricate and immersive alternate history background.
- Eight playable civilizations, each having its own eight unique units :
-The Worker's Republic of Vidalia
-The Great Reich of Salviatia
-The Atlantic Federation
-The New Golden Horde
-The Celestial Empire of the Eternal Rising Sun
-The Caliphate of Jihadia
-The Bolivarian Republic
-The Transsahelian United Kingdom
- More than four hundred new skins and buildings ! Every civilization has been given its own architectural set and unit set, no shared skins or units whatsoever.
- More than five hundred new sounds ! Almost every unit is voice-acted and speaks in its native language. New guns, artillery and ambient sounds give to every battle an intense cinema-like feeling : tank formation clash, jet fighters dogfight, giant battleships unleash hell, ground attack planes dive from the skies, and rocket artillery shrieks above endless waves of infantry.
- Over twenty new 3D models, so that not a single tank or plane will be used by more than one civilization.
- A new wonder system : every civilization enjoys its own 17 unique wonders, for a grand total of 136, mixing actual real-world ones, such as the World Trade Center, the Cristo Redentor, the Pentagon, or the Dome of the Rock and imaginary ones, such as the Black Obelisk of Kronstadt, the World Dragon, or the infamous Castle Wolfenstein.
- A new unit type in the airport, the Ground Attack Plane, fulfilling the role of a tactical bomber.
- A new interface, with a more modern look.
- A new soundtrack, more fit to the A Wrong Turn universe.
FAQ :
When was this project started ?
The concept for A Wrong Turn is now more than three years old, although its actual development as a mod for Rise of Nations began about a year and a half ago.
Why such a break in the last six months ?
There are actually a lot of reasons : exams, team separating for the summer holidays, creating a virtual aerobatics crew on Il-2 Sturmovik, going outside and talking to people, getting fed up with skinning buildings.
Why do you come back now ?
We came across some old emails from VelvetClaw and it made us feel guilty. Plus, it's boring in Russia.
So, if this is a modern combat mod, how is it different from Uthum's World in Conflict ?
Unlike WiC, AWT does not alter deeply the original Rise of Nations gameplay. We added a few units, removed some others, banned the four future technologies since we find them to be balance-breaking and raised the pop limit to 500, but other than that, our motto is : why change the already great ?
So are you saying it's better than World in Conflict ?
No ! It aims at a different goal : WiC transforms the Rise of Nations experience, AWT deepens it. Actually, the two mods are complementary, and you should install and play them both. We do.
Will A Wrong Turn alter my original Rise of Nations installation ?
Yes. Once A Wrong Turn will be installed, you will not be able to play the original Rise of Nations anymore. Hence, we recommend that you perform a copy the entire game folder before installing AWT.
When will A Wrong Turn be released ?
We became cautious about deadlines, but we hope to be ready for a 1.0 release by the winter holidays.
What is the meaning of life ?
42.
After six long months of silence, the Modderf*ckers Team is back on the tracks, and our mod project A Wrong Turn is close to completion ! For the last few weeks, we have been reworking everything, and the mod has gained in ambition and awesomeness, to become one of the deepest modifications ever to Rise of Nations – Thrones and Patriots.
So, for those of you who missed the first season, what is A Wrong Turn ? Long story short, it is an alternate history mod, introducing eight warring civilizations, each of them based on a strong archetype, from the communist Russian to the Arab religious extremist, the Nazi German or the American imperialist, fighting endlessly in a collapsing world, sometime in the 1980's.
- An intricate and immersive alternate history background.
- Eight playable civilizations, each having its own eight unique units :
-The Worker's Republic of Vidalia
-The Great Reich of Salviatia
-The Atlantic Federation
-The New Golden Horde
-The Celestial Empire of the Eternal Rising Sun
-The Caliphate of Jihadia
-The Bolivarian Republic
-The Transsahelian United Kingdom
- More than four hundred new skins and buildings ! Every civilization has been given its own architectural set and unit set, no shared skins or units whatsoever.
- More than five hundred new sounds ! Almost every unit is voice-acted and speaks in its native language. New guns, artillery and ambient sounds give to every battle an intense cinema-like feeling : tank formation clash, jet fighters dogfight, giant battleships unleash hell, ground attack planes dive from the skies, and rocket artillery shrieks above endless waves of infantry.
- Over twenty new 3D models, so that not a single tank or plane will be used by more than one civilization.
- A new wonder system : every civilization enjoys its own 17 unique wonders, for a grand total of 136, mixing actual real-world ones, such as the World Trade Center, the Cristo Redentor, the Pentagon, or the Dome of the Rock and imaginary ones, such as the Black Obelisk of Kronstadt, the World Dragon, or the infamous Castle Wolfenstein.
- A new unit type in the airport, the Ground Attack Plane, fulfilling the role of a tactical bomber.
- A new interface, with a more modern look.
- A new soundtrack, more fit to the A Wrong Turn universe.
The concept for A Wrong Turn is now more than three years old, although its actual development as a mod for Rise of Nations began about a year and a half ago.
There are actually a lot of reasons : exams, team separating for the summer holidays, creating a virtual aerobatics crew on Il-2 Sturmovik, going outside and talking to people, getting fed up with skinning buildings.
We came across some old emails from VelvetClaw and it made us feel guilty. Plus, it's boring in Russia.
Unlike WiC, AWT does not alter deeply the original Rise of Nations gameplay. We added a few units, removed some others, banned the four future technologies since we find them to be balance-breaking and raised the pop limit to 500, but other than that, our motto is : why change the already great ?
No ! It aims at a different goal : WiC transforms the Rise of Nations experience, AWT deepens it. Actually, the two mods are complementary, and you should install and play them both. We do.
Yes. Once A Wrong Turn will be installed, you will not be able to play the original Rise of Nations anymore. Hence, we recommend that you perform a copy the entire game folder before installing AWT.
We became cautious about deadlines, but we hope to be ready for a 1.0 release by the winter holidays.
42.
[This message has been edited by ColonelMolotov (edited 11-17-2011 @ 09:43 AM).]