Hail, warlords!
We have given this much thought. Many barrels of ale perished during this period of contemplation, which means our thoughts are many but vague. We shall attempt to enscribe the best of them here.
We wish our virtual world had true battles upon the seas, the ability to capture advances from other Houses (an example being barbarians capturing a facility that produces hurlers of rock should be able to produce said hurlers themselves), and the Statskasse rule- if thou does capture the capital of a foe, the majority of his 'statskasse' (treasury) becomes thine. The ability to design thine own custom warbands would be nice, but not necessary. A definite overhaul of the functioning of Speakers of Words is a must. Being able to use the unmarried family members to seal bargains would be appreciated.
Likewise, the ability to plant thine own settlements in underpopulated wilderness and use them to accept overflowing populace from squalor-ridden burgs would be handy. And the ability to order peons from one burg to another without the need to recruit them into peasant warbands and then manually disband them elsewhere (can also be accomplished by setting recruit time for Peasants to 0 and price to 0). The settlements we so order constructed may never become the capital of the province, thus capturing the capital of the province will still give command of the province to the victor.
And finally, the ability to recruit generals, or at least allow captains to command the building of forts and towers. Why must a royal warrior be present to command such lowly construction? A warchief or captain is good enough- the man follows our orders anyway!
We have read many of the replies of our Peers, and disagree with some while agreeing with others. Methinks the naming of individual warbands would make the tracking and production of warbands unwieldy to the extreme (the named warband becomes a type and then can only be replenished at the burg of recruitment). Retirement of warbands after 30 years service is not feasible, as many units raised by the Great Caesar were not disbanded until either destroyed or replaced by those of the Later Empire. The men retired but were replaced, and the unit remained. Too many details to track will make the whole system unwieldy and unmanageable, thus we prefer the simplistic and general system now in use.
Prisoners exchanges would require the taking of prisoners, which in those days was not done. Captured enemies became slaves, not prisoners. In our virtual world, we kill the foe, and the escaping enemies flee- where can we take prisoners? Or would broken/routed warbands offer surrender on the spot? With the choice being thine to accept the surrender or simply slaughter the cowards. That is viable.
Special abilities for all units would not be welcomed in our world, as most warbands in those days did NOT have special abilities. Commanding the warriors to assume a custom formation- an example being the Mouse-trap the Great Alexandros used against the bladed wagons of the Rugmakers, however, would be welcomed.
[This message has been edited by Terikel706 (edited 02-15-2008 @ 12:55 PM).]