Me again, I hope it does not annoy you, but one thing answered, next comes up.
I am working my way through “course about scripting“ which does show some interesting possibilities.
I also hoped the “scripting course” would give me an idea on how to change the „script“ of a scenario, but it “only” explains the use of the existing editor.
But I would like to know if there is any way one can trigger „actions“ that do not exist – or dont seem to exist - in the editor.
In Mission 11 of the military campain, for example, crossbows become available at a certain date in the middle of the game... how can this be done? From the scenario editor you dont get a clue, as it seems to be simply an Autostop condition triggering “crossbows available” action.
I cant find out how to put that action in – no matter how many wolfs sleep or awake on my map ... where is the action “whatever available”?
Is it available to us? And are there more tutorials on scripting? Love this one, would like to learn more.
Thank you again for your time
Beatrice
I am working my way through “course about scripting“ which does show some interesting possibilities.
I also hoped the “scripting course” would give me an idea on how to change the „script“ of a scenario, but it “only” explains the use of the existing editor.
But I would like to know if there is any way one can trigger „actions“ that do not exist – or dont seem to exist - in the editor.
In Mission 11 of the military campain, for example, crossbows become available at a certain date in the middle of the game... how can this be done? From the scenario editor you dont get a clue, as it seems to be simply an Autostop condition triggering “crossbows available” action.
I cant find out how to put that action in – no matter how many wolfs sleep or awake on my map
Is it available to us? And are there more tutorials on scripting? Love this one, would like to learn more.
Thank you again for your time
Beatrice