This is your complete guide to making a worthwhile RPG campaign or senario. For starters, it must have a decent storyline that will keep players interested. You must develope the storyline through the gameplay. Your main character/characters should be thought out and developed. The senarios must be put together in a manner that players can understand what is going on. And, of course, good map design and triggerwork is required. Any RPG must have a story behind it. The story should be well thought out before undertaking the senario creation process. For your story, you must have an exposition, a conflict, the rising action, the climax, the falling action and the resolution as with any story. When creating the exposition, you should introduce your character(s). This part is best done in cutscene The rising action is really everything that happens until the biggest part of the story. This would probably be the characters journey or the problem getting worse and worse and the character trying to fight it. As this part continues, you can introduce more characters and develope more of the storyline. The climax is the big part. Say, for example, your character is fighting some sort of archenemy throughout the rising action. The climax would be when your main character confronts this archenemy and fights him. This is the one part that will get the most atention. The falling action is naturally everything that comes after the climax. The falling action shouldn't take to much of the story time as it is generally very short. Say you are cleaning up after confonting your enemy. The resolution would be, of course, when the conflict has ended. All the problems go away and every one lives happily ever after. Traditionally in an RPG, you control a single character. This character is generally elaborated on the most, although some RPG designers have made it so players control 2 or 3 or even more characters. your character needs personality, which must be reflected in the story telling. A main enemy character should also be established and developed just as well as your main character. Now that you've established your characters and storyline, now it is time for the designing stage. You need to chose a unit to use for your main character. Good choices for Jedi characters are: (R)Master Skywalker, (A)Mace Windu, (A)Anakin Skywalker, (N)Obi-Wan Kenobi, (A)Master Kenobi and (A)Gen. Echuu Shen-Jon. Good Bouty hunter characters are Quarren, (C)Jango Fett, (C)Zam Wessel, and the Aquilash. Good Smuggler/regular people are Rand Taylor, Han Solo, Dash Rendar, Kath Taylor, Zian Finnis and Twi'lek Male. Good Military command units are Moff Yittreas/Darcc, Colonel Veers, Lando Calrissian, General Jonn Dodanna, Bespin Security Guard and Captain Panaka. Introduction of the characters should follow the guidelines of the Stroy mentioned in the above section. A good introduction of a Jedi Character would be the Jedi confering with another Jedi about whatever your future conflict will be. A good Bouty Hunter job would be the character meeting with some other character receiving a job. a good Smuggler intro would be at some public place taking with some people who want something, therefore introducing a job like the bounty hunter. A good intro for a normal person would be a person going about their business when they are attacked or some other big thing happens. A good Military intro would be your character and other characters in some command center confering about battle plans against a new enemy. These aren't how it should be done, but they are ideas. Now your maps should be designed appropriately to your story. Space ports are generally ugly, disorganized places. The Jedi Temple is ver elegent and has numerous wandering Jedi. A street will have lots of regular people moving about it. Places where Bounty hunters get jobs should be very dark places, with few to no people around. See some of Admiral Piett's map design threads for extended information. Now, you are going to need to do some editing to the unit you choose. First off, to make the campaign entertaining, you cannot make your character Superman. what I mean by this is don't give him Supreme power over the enemy with +5000 health and +200 attack so that a single hit will wipe out any enemy. doing that will eliminate the challange. You should up his stats so that he isn't as weak as regular characters but not so much that he is impossible to beat. A good setting for any charcter is 400-600 HP and 7-9 attack. These characters are also important parts of your story. These should be characters that are tougher than you but have some sort of weakness. For example, in my campaign I am currently working on, you are a charcater with a baster pistol verses an AT-ST(Heavy Strike Mech) that has 2000 HP and 27 attack. The way you beat him is to stand and let him fire then run as soon as he shoots. Since it takes time for him to shoot again, you attack during this time. The End of your story should be a cutscene that should go in one of 2 directions: 1, the hero character(you) succeeds in his journey and lives happily ever after or 2, the hero character dies while commiting a heroic deed. It is sort of self explainitory. Well, feel free to ask questions
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