This Mod contains 24 new conditions and 64 new effects for TT (Expansion "The Titans"), which are additionally available for a TT scenario (scx). They are saved in a scenario, so that these are always implemented (even if this SNXT file is not installed).
GAIA is selectable at all respective triggers.
All triggers with an object selection are also present as "By Name" triggers, you can write in the object-info name or the scen-name of a new created object.
Some examples of New Effects:
"Army Immediate Garrison"
"Army Change Name" => change the names of all units of an army
"Army Damage"=> damage all units of an army
"Army Set Current HP": =>This can be used to heal or restory the army, or to damage buildings or units in an army.
"Camera Cut Object": =>Type in the textfield the ID-No. (Object-Info) of an object, the camera will cut. With loop the camera will trace the object. "Disable Trigger" set the loop off. So You can trace an unit without a Camera Track.
"Unit Set Stance": =>A selected single unit will change their stance.
"Units Create Multi" (by TwentyOneScore): =>Modification of the effect "Unit Create Multi", effect without the Original`s bug (the original effect doesn`t work).
"Set Water": => cover the terrain with water, you can flood the map ingame
also included the NEWTRIGGER by Enrique Orduno "Set Current HP"
also included the XS USER DEFINED conditions and effects by TwentyOneScore
also included Oddy's QV (Quest Var) Effects/Conditions.
References: Thanks to Larmir, Alexandergreat3 and TwentyOneScore for creating some effects.
Special thank to TwentyOneScore for the discovery of the XS USER DEFINED Triggers and create the working effect "Units Create Multi".
Special thank also to Oddy for creating the QV (Quest Var) Conditions and Effects.
ATTENTION:
If the new triggers in the editor should do not become indicated, then the files "typetest.XMB" in the /trigger and /trigger 2 folders are to be removed !!!!
I'm having trouble installing it. Can you give a step-by-step set of instructions on it?
reyk File Author
Posted on 12/24/03 @ 01:39 PM
Run the EXE and look for Your Age Of Mythology path on Your PC, if its not the default path!
Skarni
Posted on 12/30/03 @ 04:32 PM
Hello, I downloaded and installed the NewXTriggers2 but I don't see any new triggers in the editor. Please help! - thanks
reyk File Author
Posted on 01/04/04 @ 05:39 AM
Then set the path of Your Own Files/Age Of Mythology folder and install the SNXT.
Signifer123
Posted on 03/13/04 @ 03:48 AM
ya know what i didn't get the new triggers till i opened up the typetest.xml and saved then i got the triggers
antisback
Posted on 04/06/04 @ 12:46 PM
how do you uninstall it???
RoN_Fan
Posted on 06/12/04 @ 03:59 PM
Once i Saved "typetest"that came with
the triggers as the Age of Mythology
"typetest" and there were no Triggers!!!!
I Had to Reinstall Age of Mythology to Fix it!!! Tell Me How to Install It Plz!!!!
P.S. Tell me if the "Create Unit Muilti"
is good for Muiltiplayer...
pharao
Posted on 07/07/04 @ 01:55 PM
Reinstalling aom for a wrong typetest file is stupid;the file is also on your cd.Just copy it to the 'trigger2' folder and rename it typetest.
[Edited on 07/07/04 @ 01:55 PM]
reyk File Author
Posted on 09/18/04 @ 10:45 AM
If anybody have trouble with the new triggers to show in the editor, please remove the file "typetest.XMB" from the /trigger and /trigger2 folder.
BALedZep
Posted on 04/08/05 @ 11:31 AM
Rating
5.0
Rating: 5
Nice Triggers
Additional Comments: It's good, the triggers work alright, and they are very helpful for scenarios.