It's baaaaack! AoKH's unquestionably most popular contest is once again upon us, making it once again time to design your pretty towns. The premise is simple: design the most outstanding town or city map you can! Combat and gameplay are
Submit all entries to the Showcase Scenarios category in the
In addition, please keep in mind that this contest strictly follows the guidelines of how the PTC was previously run and judged to keep with the tradition and intended nature of the contest.
1. No cut-scenes are allowed, except for opening dialogue to set up the scenario. The player must gain access to their unit(s) within 1 minute of in game time.
2. No combat allowed. Player 1 must win the scenario without having to kill or attack anything.
3. One entry per person or per team only.
4. The use of Userpatch and AOK:HDare allowed.
5. The Use of The Forgotten Expansion, African Kingdoms, and Rise of the Rajas is permitted.
6. Graphical or data mods arenot allowed.
7. Any mapsize up to 255x255 is allowed.
8. There is no trigger limit. However, the use of extra triggers will not necessarily warrant a higher score. Be warned however, thateverything which is allowed can be used to increase your score.
9. The use of custom soundtracks and sound effects is permitted and encouraged.Everything which is allowed can be used to increase your score. If using custom sound files, please specify somewhere on which speed the scenario is to be played, as otherwise the soundtracks might overlap if the scenario is played on a speed other than what the designer intended, which will cause points to be deducted.
10. You must supply at least 1 unit that the judge can scout with. Any unit may be used, though the judges will deduct points for unnecessarily slow units which decrease the enjoyment of the scenario.
11. A story is encouraged to add further interest, however no 3,000 word epics please. Alternatively, you can have a short narrative, a journal from a traveller or a history of the land to get us, the tourist, into it all! Use whatever you like, but make sure to remember that this is a design-oriented contest. That said,everything which is allowed can be used to increase your score.
12. Please submit your scenario in campaign (.cpx) format.
2. No combat allowed. Player 1 must win the scenario without having to kill or attack anything.
3. One entry per person or per team only.
4. The use of Userpatch and AOK:HD
5. The Use of The Forgotten Expansion, African Kingdoms, and Rise of the Rajas is permitted.
6. Graphical or data mods are
7. Any mapsize up to 255x255 is allowed.
8. There is no trigger limit. However, the use of extra triggers will not necessarily warrant a higher score. Be warned however, that
9. The use of custom soundtracks and sound effects is permitted and encouraged.
10. You must supply at least 1 unit that the judge can scout with. Any unit may be used, though the judges will deduct points for unnecessarily slow units which decrease the enjoyment of the scenario.
11. A story is encouraged to add further interest, however no 3,000 word epics please. Alternatively, you can have a short narrative, a journal from a traveller or a history of the land to get us, the tourist, into it all! Use whatever you like, but make sure to remember that this is a design-oriented contest. That said,
12. Please submit your scenario in campaign (.cpx) format.
One final note.
All entries will be judged on how they look, however only what is seen will be judged. The categories are simple and are as follows:
Aesthetic (20) - Covers how the map looks and fits into the world in which it is set. Simply, how well does the design work? How real does the world feel? This criteria also takes into account the atmosphere of the scenario and the overall quality of the design.
Creativity (10) - Covers the creative elements you incorporate into your map and designs.
Layout (15) - Covers the layout of your map. How the different districts of your town connect with each other, layout of the countryside, landmarks, monuments, city design and structure, etc. This category is less concerned with the minute details of your map design and more with the overall arrangement of your town or city, and specifically your vision for the scenario map.
Attention to Detail (5) - Covers the clever little details that make your map stand out and the overall polish of your scenario. Judges will reward careful thought and object placement, renaming of objects, etc. Nothing is too insignificant to be overlooked. Marks may be deducted for mistakes such as 'floating objects', split cliffs, overlapping soundtracks, music or sound effects that are far too loud or too soft, etc.
(total of 50 possible points)
(total of 50 possible points)
1. HockeySam18
2. Devious Dev
3.
2. Devious Dev
3.
HockeySam18: 20 + 10 + 15 + 5 = 50/50
Devious Dev: 20 + 10 + 15 + 5 = 50/50
HockeySam18: 20 + 10 + 15 + 5 = 50/50
Devious Dev: 20 + 10 + 15 + 5 = 50/50
HockeySam18: 20 + 10 + 15 + 5 = 50/50
Devious Dev: 20 + 10 + 15 + 5 = 50/50
HockeySam18: 17 + 7 + 12 + 4 = 40/50
Devious Dev: 14 + 8 + 14 + 2 = 38/50
HockeySam18: 12 + 7 + 10 + 4 = 33/50
Devious Dev: 14 + 7 + 9 + 3 = 33/50
HockeySam18: 8 + 4 + 10 + 2 = 24/50
Devious Dev: 14 + 6 + 10 + 3 = 33/50
HockeySam18: 6 + 2 + 5 + 2 = 15/50
Devious Dev: 12 + 7 + 13 + 3 = 35/50
Congratulations to the winners and all contestants on a fine set of entries!
Storm on the Steppe | Galderton Hill RP | Proud member of Stormwind Studios
"Deyr fé, deyja frændr, deyr sjálfr it sama; ek veit einn at aldri deyr, dómr um dauðan hvern." - Hávamál 77.
[This message has been edited by HockeySam18 (edited 12-20-2019 @ 09:24 AM).]