Fast Colonial with Uber Bank, "Holy Grail" Edition
This strategy is now updated for Vanilla 1.12 and TWC 1.04, it does not work for TAD because dutch lost a vil and skirmishers are now evenlower in the colonial food chain.
Deck and rec links dont work anymore because I have taken them off my webspace, but deck is simple enough, just the normal res cards, 3 vil card, militery cards.
One major advantage of this strat is that it can be pulled off on a very low level TC, DUN requires more high level cards.
* 3 on gold min, 1 hunt towards town, 3 on gold crates.
* ship 3 vils, make 6, age with 16 vils, to 400w.
*
* at about 3:40 you should have enough wood and food, build a bank.
* keep 10 vils on gold and rest on food, you should get 100g just as you hit colonial, queue 1 vil.
Build forward barrack and 2 houses with the 400 wood, send 3 hussars. Keep making skirmisher and villagers -
Start rush as soon as you have 5 skirmishers, don’t bother siege anything, just kill whatever he has, keep hussars out from TC range, use skirmishers if you have to kill vils inside TC range, they are replaceable.
Your skirm + hussar should be able to handle any colonial shipment he has, and as long as he is not producing hussars locally, you should be OK.
Next shipment can be 8 pikes or 700wood. Use 8 pikes if he is turtling instead of fighting it this rush, or if he is relying on a TP for his shipment. To accommodate 8 pikes and vill growth you will need to chop wood and make 2 more houses.
700w should be used most of the time, build 3 more houses. If he is retaliating with LI, make stable and start making hussars; if he is making stable and making hussars, you should use this wood making pikes and also shift some vils to wood,
From that point you just ship whatever shipment you need the most, build whatever troop you need the most.
when you have too much res that you can’t spend, start building more banks, then TP and do stagecoach.
If he is relying on shipment to fight your rush, he will run out around 12~15 minute mark. But your eco is ever growing.
Build 2nd bank with the 400 wood, ship 700 wood and build 2 more, between 4:10 to 7:30 you make 8 vils, togather with the 16 you started with you have 24 vils, ship either 700f or 700g as 3rd shipment, depending on which one you need, click aging up at 7:30.
That is a 42 vils FF with using only 3 shipments.
You should have the 4th shipment ready at about 6:30~7:00, you can use it on either 4 vil shipment to push vil count to 28 (which i dont recommend), or 600 wood for foundry/barrack/stable, or save for fortress.
Send schooner as first age2 card and make 2 docks with your 400 wood.
Having 1 bank means you only need 3 vils on gold to keep constant vil production, rest 13 can all go to wood, resulting an explosive boom, I will do post more results once I have them.
this
i also have a rec of this strat being beaten by a fast dutch rush - 10 vil colonial without a bank, by the same player. but i won't bother post that as that was more of a failure of my gameplay rather than the strat
here is a
another recording of
here is recording of
Strategy by Ultimitsu
Guns and Biers
British Anti-FF explosion
For TWC only Ottoman FF on non-water non-TP maps
For Vanilla only Dutch Fast Colonial Uber Bank
[This message has been edited by ultimitsu (edited 04-03-2009 @ 08:07 PM).]