Friends, I present:
Age 3: The Admiral of the Ocean Sea. 1 Caravel and 400 wood. Enough wood for 2 houses, that is good as 2 villagers. And on water maps the Caravel can fish or ruin peoples economies. Also gives a transport in case you get stuck on caribean or amazonia. Age 4: The Tycoon. 1000 Gold. Gold is fun. My goal is once I am level 25 is to get some mercenary army cards. This will help. Once you build 3 more houses move all wood settlers to gold. My other strategies: Oh yeah, and grab a trading post at your convience. [This message has been edited by Jeffrey (edited 12-09-2005 @ 00:59 AM).]
Concept Stolen from TheGoodEvil
3 Settler Card.
5 Settler Card.
600 Gold.
Jaeger Division.
Jaegers.
Factory Card.
Robber Barons (second factory).
Age 2: The Governor. 1 Outpost wagon. 200 gold. Gold for faster age 3. And an outpost to protect from raids.
Reached age 2 in 4:44 with
Reached age 3 in 8:00 with
-Settlers 1-5: Collect food crates and hunt.
-Settler 6: Collect wood crates-build house-chop wood.
-All created villagers chop wood untill you can build 1 more house. Then move all settlers to food.
-First Card: 3 settlers.
-Continue vill production on food untill you can age up.
The Governor. 1 Outpost wagon. 200 gold.
5 settlers: hunt.
5 settlers: chop wood.
4-7 (varies): mine gold.
-Que up about 2 settlers and get the 5 settler card.
-All new settlers go to food. Once you have the gold (1000) move a bundle of settlers to food, but keep some on gold.
-Second card 600 gold (or you can get the 6 muskets or 6 longbow cards for defense. Depends on the need.)
The Admiral of the Ocean Sea. 1 Caravel and 400 wood.
You get one outpost wagon for reaching age 2, which is glorious to protect from raids and defend rushes. You have to decide what you are going to do with it. One option is move it to your second gold pile (you will have to use the second) and defend it. Another is defend your wood chopping area. You have to make the judgement call in game.
5 settlers: hunt.
9 settlers: chop wood.
10 settlers: mine gold.
-Boom from houses and save food for units and reaching age 4.
-Get the Jaeger cards and dominate enemies. Keep them alive though. Protect your investment. Getting both cards means you could have 27 jaegers by 12-14 minutes. That is an almost unbeatable army for age 2 or 3 units.
-Your third card in age three (first two being jaegers) can be a fortress card, or falconet card. With siege you can start tearing down their towncenter. With a fortress card you can defend. Duh.
-I have added the highlander card to my deck. Advantages is highlanders are like super muskets so they can handle calvary--a jaeger counter.
Age 4: The Tycoon. 1000 Gold.
-Continue to house boom.
-Get a second Towncenter up and boom from there.
-Construct military buildings and reinforce jaegers.
-First 2 cards get 2 factories and start pumping out rockets.
-Boom.
-Amass an army and smile, if you made it this far you have probably won the game.
-I went up to Age 2 with about 19, but thanks to house booming in transition I got there with 26.
-This strat will likely work best in team games, especially if you have pocket. It is a usuable 1 v 1 option, but strat is weak to the rush.
-Protect those Jaegers!! Please. Don't fight them under town center fire. Look to destroy straggling villagers, houses, military buildings, but keep them safe. At the same time don't be afraid to engage the enemy, but use smart tactics. Bumb and run against calvary. stay out of range of muskets.
-You don't have to follow this build order exactly. This is a suggested path. And a damn effective strategy if you ask me.
-Get the highlander merc card and use that as my third card in age 3. Actually maybe second. Get 15 jaegers, 11 highlanders, 12 jaegers. Makes more sense that way.
-Get an age 4 merc army to mix in with my mass production of rockets.
-Get the age 3 8 settler card to help the boom.
-Get the age 4 rocket cards.
-Get the age 3 2 falconet card.
-Obviously not a strat for 1 v 1, but if you have your teammates rush and raid hard you can get the cover needed to pull this strat off.
-As I boom 1 house built goes to gold, another to wood, another to food and I go in rotation.
-About the time of my third-fourth card in age 3 (depends) I have the resources to go industrial.
-Depending on the sitution my industrial age cards are: Factory, Estates, Factory if I need to boom harder. Factory, Factory, Estates if my economy is still untouched and I have plenty of resources.
-In age 4 I build some stables and start pumping out hussars. British get good ones, and hussars can take care of culverins. Another option is dragoons, they can defend your rockets well too.
-Benjamin Franklin