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Topic Subject: What do you think about a Re-make of Age of Empires 2?
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posted 05-13-06 04:20 PM EDT (US)   
So, Age of Empires 2 was truly a very good game. I personally think that a remake for it is a must, specially considering the quantity and quality of the new civilizations (Along with the old) that could be added.

So, the normal set up would have to be as usual. Basically the same gameplay, with better graphics, and of course new civilizations. Remember that according to Sandy, with his design team he could have easily made the same type of game style of AoK but with even a whole bunch of more civilizations.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

On the Age of Kings, civs. and UU:

I'm thinking each civilization could now have one more unique unit. The concept of there being minor tribes and such could also be used, although I don't know how. And the concept of using Home cities could also be used.


-Teutons = Teutonic Knight(Infantry) and Teutonic Knight(Cavalry).

-Franks = Throwing Axeman and Royal Paladin.

-Britons = Longbowman and Aumabellu.

-Saracens = Mameluke and Berber Raider.

-Turks = Jannisary (Looks more like AoE3) and Sipahi.

-Chinese = Chu-Ko-Nu and Fire Junk.

-Persia = War Elephants and ...

-Mongols = Mangudai and ...

-Japanese = Samurai and Ninja.

-Celts = Woad Raider and Gaelic Levy.

-Byzantines = Cataphract and Legionare and Stradiota.

-Vikings = Berserk and Longship and Huskarl.

New civilizations (4 more, I'm guessing so as to there will be 18):

-Russians (By King_Ali and Lord Iraune)= Muscovite Polki and Bogatyr and Druzhina.

-Hungary (By Ghostic)= Magyar Hussar and ....

-Poland (By Lord Iarune)= Winged Hussar and Strzelcy.

-Venetia (By Custergrant)= Ragusan Ships and Italian Gendarm.

-Crusader Kingdoms (By Yamato Take) = Temple Guard and Temple Cavalry and Hospitaller Chaplain.

-Lithuania (By Lord Iarune)= Boyar and Voyevoda.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

On the Conquerors expansion, Civs. and UU:

I'm guessing it's going to be 5 - 14 civilizations.

All of the Civilizations (Except the African and American) receive missionaries.

-Spain = Conquistador and Almogavar and Lancer.

-Aztecs = Jaguar Warrior and Eagle Warrior and Teotecuhtli.

-Mayans = Plumed Archer and Holcan Spearman.

-Koreans = Turtle Ship and War Wagon and Hwacha.

-Incas (By Novoa20)= Axeman and Maceman and Huaminca (all
have "Royal" upgrades).

-Taino (By Lord Iarune)= Macana Raider and War Canoe.

-Toltec (By Yamato Take)= Dawn Knight and Coyote Warrior and Dart Thrower.

-Mali (By Yamato Take)= Iron Rider and Assigiri.

-Ghana (By Yamato Take)= Ambusher and Sahelian Kwarbai.

-Shongai (By Yamato Take)= Gulham and Tuareg Mauraders.

-Serbia (By Lord Iarune)= Vlastela and Wallachian Mercenary Cavalry and Moldavian Curteni.

-Munhumutapa Empire/Great Zimbabwe = Zimbabwe Fanatic and Architect and Laborer.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Art Sets: By Yamato Take

*West European: Britons, Celts, Franks, and Spanish.

*North-east European: Teutons, Vikings, Knights Templar, Venetia

*Middle Eastern: Byzantines, Persians, Saracens, Turks.

*Far Eastern: Chinese, Japanese, Mongols, Koreans.

*Meso-American/South American: Mayans, Aztecs, Taino, and Toltecs; Incas are appearing here, but for Castle and Imperial age they are having different sets, or maybe just Imperial.

*African Art Set: Mali, Ghana, Shongai, and Great Zimbabwe.

*Eastern Europe: Russia, Hungary, Polish-Lithuanian Commonwealth, and Serbia.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other Possible Ideas for civilizations and other things.

By Lord Iraune:

Moldavians

UU: Curteni, Rustici Macemen, Rustici Scythe Wielder

-Curteni: A strong Moldvavian archer unit.

-Rustici Macemen: A warrior recruited from peasents wielding a mace.

-Rustici Scythe Wielder: Another peasent recruited soldier wielding a lethal scythe.

Timucua
UU: Tatooed Bowman, Alligator Hunter

-Tatooed Bowman: A Timucua warrior with many tatooes, wielding a strong bow.

-Alligator Hunter: A Timucua skill, Alligator Hunters were very strong and could take down an alligator with poles and bare hands. Their strength also works against other soldiers. They are bonused against wild animals.

Saxons

UU: Thegn- A wealthy Saxon warrior with a shield and a sword and chainmail.

Gebur Bowman- A cheap, light, fast-moving Saxon archer.

Note: Saxons have a special type of villager, the Ceol, that gathers faster and moves a bit faster than normal villagers.

Inuit

UU: Elk Skin Hunter- A hunter clad in an elk skin that uses a native bow.

Harpoon Thrower- A warrior that throws two harpoons. It can also build a Fishing Canoe, in which it, and only it, can go into and harpoon fish from.

Mercenary

-Saxon Thegn: A Saxon wealthy-man soldier equipped with armor and a sword.
-Gothic Warlord: A mercenary from deep Germany wielding a heavy axe. The Gothic Warlord is one of the strongest mercenaries in the game.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
By Calatrava Knight:

History: http://en.wikipedia.org/wiki/History_of_Ethiopia

Architectonic style: Middle-Eastern. Why not African? Well, Ethiopians were VERY influenced by Mediterranean civilizations like Egypt, Rome and mainly Byzantium and Pre-Islamic Arabia. In the XVI century they also receive some influences of the Portuguese.
Wonder: King Ezana’ Stele
http://www.homestead.com/wysinger/img0034.jpg

UU: Horse spearman, Elite horse spearman.
http://en.wikipedia.org/wiki/Image:Early_nineteenth_century_warriors_Colour.jpg
Cavalry unit with long range attack, he throws spears in manner of skirmishers. Good against archers, common skirmishers and monks, but bad against cavalry, catapults and onagers. This unit is ideal for fast raids in combination with horse archers, protecting them from the attack of foot archers and skirmishers.
Improvements: Same as horse archers (Archery + Stable).
Brief history: A big part of the History of Ethiopia is the History of the defence against Muslim invasions from all directions. In order to organize fast counter-attacks, Ethiopians trained vast amounts of soldiers, many of them armed with spears, cheaper and faster to construct than swords. The feudal warlords and the own emperor also had detachments of cavalrymen in their service that could move very fast in order to repel attacks in different regions. When Muslims weren’t attack, these riders played an important role in the conquest of other Black African groups that had not cavalry.

Second UU: ?

UT: Devotion to Emperor. Reduce 30% the cost of infantry.
Since ancient times, Ethiopian kings (later known as emperors) unified an original form of African Christian Church around them and claimed to be the direct descendants of King Solomon and the Queen of Sheba. This converted the emperor figure in a form of <<saint ruler>>. Playing this card, the Ethiopian monarchs had not problem to demand a great percentage of food production or call all their subjects to war. In fact, Ethiopians created one of the earliest systems of obligatory military recruitment, very useful to repel the constant Muslims invasions in the country during several centuries.

Team bonus: Foot spearmen, pikermen and halberdiers have +3 points of attack against camels.
+ Relics produce +20% of gold
+ Monks have +2 points of protection.
+ Barracks produce infantry units 15% faster.

On the bad side: They have few armoured cavalry, bad siege weapons and no gunpowder units aside of hand cannoners (introduced in Ethiopia by the Portuguese)

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

***********************************************************
Regional Units: King_Ali_Skahir

Europe:
Melee Infantry:
-Swordsman (Anti-Infantry unit)
-Pikeman (the best anti-cavalry unit, falls to swordman)
-Halberdier (Good vs cavalry, stands up to swordman better)

Ranged Infantry:
-Crossbowman (More of a siege unit than combat, slow ROF)
-Archer (Good vs non ranged infantry)
-Skirmisher (Good vs Archers, and Crossbowmen)
-Arquebus (short range, powrful attack)

Cavalry:
-Knight (Good vs range infantry, Swordsmen and siege), falls to arquebuser)
-Cavalry Archer (Good vs cavalry)

Siege:
-Catapult (Good vs all infantry and buildings)
-Balista (Good vs infantry, not so good vs buildings)
-Trebuchet (Like a mortar, only good at siege, cannot attack units except ships)
-Battering Ram (good vs buildings, particulary gates and walls cannot attack units)

Middle East:

-Saber/Scimitar swordsmen (Anti-Infantry unit)
-Axeman (Good vs cavalry, stands up to swordman better, replaces halberdier)
-Pikeman

Range Infantry:
-Bowmen (longer range than archer, same purpose)
-Skirmisher
-Crossbowman
-Arquebus

Cavalry:
-Knight
-Camel Rider (a light cavalry unit, better than knight at taking out range infantry)
-Cavalry Archer

Siege:
-Catapult
-Balista
-Trebuchet
-Battering Ram

Eastern Asia:

melee infantry:
-Halberdier
-Short Swordsman (Good vs Infantry, faster than swordsman)
-Pikeman

Range Infantry:
-Crossbowman
-Bowman
-Arquebuser
-Skirmisher

Cavalry:
-Mounted Spearman (faster and less hp than knights, however the long spear lets it beat halberdiers)
-Horse Archer (faster than cavalry archer)

Siege:
-Siege Crossbow (Takes the same role as trebuchet, but firs balistas at a longer range, making it able to take out infantry as well)
-Battering Ram
-Catapult

Meso America/ Caribean:

Melee infantry:
-Obsidian Swordsman (faster and more lightly armored than regulr swordsman, stands up better to Heavy cavalry.
-Spearman (faster version of the pikeman)
-Stone Axeman (less attack, more speed good vs cavalry, stands up better to swordsmen)

Ranged Infantry:
-Plumed Archer (Faster with lower attack higher range than even bowman)
-Atl Atl (Longer range than Skirmisher, good vs ranged infantry)
-Slinger (Powerful attack, short range good vs cavalry)

Cavalry:
Monks have capture ability allowing them to convert enemy cavalry only, however no matter what cavalry unit you convert you will recieve a:
-Javelineer (mounted skirmisher, good vs cavalry and ranged infantry)

Siege:
-Pipil Stone thrower (I have no idea how this works)
-Ram (Battering ram type unit held by 2 men)

South America:

Melee Infantry:
-Clubman (good against infantry, but has the low attack, high Hp)
-Spearman
-Bronze Axe/maceman (good vs cavalry, stands up better to swordsman)

Ranged Infantry:
-Blow Gunner (short ranged high attack, faster than Archer)
-Slinger
-Atl Atl

Cavalry:
-Javelineer

Siege:
-Siege Slinger
-ram

Africa

Melee Infantry:
-Spearman
-Ivory Swordman (Uses a Sword made from Elephant's Tusks, less attack, faster)
-Axeman

Ranged Infantry:
-Bowman
-Skirmisher
-Slinger

Cavalry:
-Mounted Spearman
-Camel Rider
-Javelineer

Siege:
-Catapult
-Ram


Note: All Bow and arrow units have good siege because of the use of Flaming arrows when attacking a building, flaming arrows ONLY appear when attacking a building.

<><><><><><><>< ­­­­­­­><><><><><><>& lt;­;­&­g­t;­;­<><><><><><& gt;&l­t;­&g­t;­<­;&­gt;
Minor Tribes: By Say1988

I would say keep Minor tribes, but in a different way, as minor allies that you can select along with your civ before the game. When playing you ca build a building which gives you access to a unit or two and some technology.

<><><><><><><>< ­­­­­­­><><><><><><>& lt;­;­&­g­t;­;­<><><><><><& gt;&l­t;­&g­t;­<­;&­gt;

Mercenaries: By King_Ali_Skahir and Yamato Take and Novoa20 and Lord Iarune.

European Mercs:
-Welsh Longbowman
-Highlanders (targe and swordman, good vs archers)
-Landesknecht (carries a Flamberge 2 handed sword good vs infantry)
-Swiss Pikeman (good vs cavalry)
-Hackapell (High attack low Hp, Good raider)
-Black Rider (carries primitive pistols Good vs cavalry)
-Detective (Has the ability to change colors and thus act as a spy)
-Pictish Painted Warrior (This strong soldier wields a blunt sword for crushing)


Middle East/Africa:
-War Elephant Heavy cavalry, slow, good vs infantry)
-Egyptian Slave Soldier (highest hp cavalry after elephant)
-Immortal Infantry (Sword and Arquebuss wielder)
-Immortal Cavalry (Arqebuss wielding cavalry, good vs cavalry)
-Hide Soldier (Good vs archer, carries a large shield made from Hippo/Rino/Elephant hide)
-Hornbow Archer (Uses bow made from A horn, short range big attack)
-Bantu Umpakati: A spearmen with a zebra hide shield from the Bantu tribe of Africa.

East Asia:
-Ronin (Good vs infantry,separate unit from samurai)
-Chinese Tigerman (Fast anit-cavalry unit, like a rodelero)
-Chinese Ironman (Slow anti-cavalry unit, high Armor)
-Rocket Wagon (Good vs infantry/buildings with area damage)
-Manchu (Fastest Anti cavalry unit)
-War Elephant
-Khamapa (Fast horsemen mauraders good against infantry, buildings, and villagers)
-Buddhist Monks (A special healing unit that can also hold its own in battle and is primarily effective against light infantry, knows Kung-Fu 'hiaya!')

Meso/South America/caribean
-Obsidian Archer (Low range high attack)
-PoisonArrow Bowman (Long range, leaves poisonous after effects)
-Beast Rider (captured spanish horses, uses a spear, good vs infantry)
-Thunder Maker (captured spanish guns, uses an arquebuss)
-Inca General (Attack advantage vs. siege units and monks/priests, heals itself slowly, can't be easily converted)
-Auca Sharpshooter (A blowgunner from the Auca tribe of the Amazon rainforest that shoots poison darts that slowly kill the enemy, doesn't have much range)
-Carib Cannibal Warrior (A barbaric Carib warrior with a primitive machete like weapon)
-Tupi Animal Tamer (Wields a short spear, can train up to 5 tame jaguars. When one dies, you can train it again; All for a cost of course)
-Sharktooth Clubman (A Fast clubman with a high attack, uses a club studed with Sharkteeth)
-Sharktooth bowman (powerful and fast, short ranged)
-Ritual Shaman (a strong fighting healer and converter, however comes in small numbers)
-Timucua Tatooed Bowman (An elite archer from the southern Florida Timucua tribe that is covered in native tatooes)

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

Maps

Vinland: Tall Canadian forests dominate the western half of the map. To the east is a white, sandy beach that forms the coast of frigid, icy waters in the east. This ocean is filled with plenty of fish. Wood is also plentiful. Some mines are hidden all over the map, whilst stone deposits lay near the shore. This map is unique, as it has an alliable native tribe, the Inuit. Not the Inuit of Alaska, but the Inuit of the far northern Eastern Coast. There are two Inuit settlements somewhere on the map that you can ally with. Use there unit, the Elk Skin Hunter, wisely.

Pripet Marshes: Low marshlands cover the map in various places, accompanied by tall trees native to northeastern Europe. There are low amounts of shore fish in the marshes but plenty of marsh bird huntables. The only problem with this map is that there is low fog.

Congo: This steamy jungle is filled with many wonders. Winding all throughout the jungle is the Congo River, with some amounts of fish. The map is thick with forests and has a high layer of jungle mist. The trees are so tall, even you as the player cannot see the canopy in some areas. There are mines near your starting point and ones hidden in the jungle. Eye candy and ambient noises are plentiful in this mysterious place. If you are lucky, you can spot a rare okapi huntable, which gives you food and also a small amount of gold for its rarity.

Himalayas: Set in the midst of large imposing mountains, resources are scarce except for gold. Enemy's will be seperated by a valley and there are no real chances for open battle here, most of the rigorous paths and trail will require guerrilla warfare and skirmishes.
Philippines- The archepelago of the Philippines hosts random island combinations from a small chain of islands to one big island. Naval warfare is crucial here, and fishing is excellent, giving certain naval powers advantages against the others. The strategy for low power-naval civilizations to rush in to the enemy's island and defeat them on land.

Tartar Plains: the sparse open lands of the Tartars, enemies of the Mongolians and Russians. Resources are plenty and the nearly flat landscape provides many chances to engange in open battle.
-----------------------------------------------------------

As you see I need your help to figure things out.

Please post your comments, and if you could help it would be even better. As this section is complete, I'll go on to talk about unique technologies, housing, etc.


Special thanks to:

Lord Iarune for his Inuit, Korean, Byzantine, Polish-Lithuanian, Mapuche, Moldavian, Taino, and Serbian units and ideas.
Yamato Take for his African civilization, Aymara, Taino, Mapuche, and Toltec ideas, and his art sets.
Mythos_Ruler for sharing his ideas.
King_Ali_Skahir for his Russian ideas and his Unit thoughts.
Ghosthic for his Hungarian ideas.
Novoa20 for his Inca and Byzantine ideas.
Calatrava Knight for his suggestions and helpful ideas.
Say1988 for the good ideas.
Quinarvy for being a supportive person and helping in developing the latter part of this.
Custergrant for indirectly helping Venetia.

[This message has been edited by Novoa20 (edited 07-20-2006 @ 05:03 PM).]

Replies:
posted 05-13-06 06:10 PM EDT (US)     1 / 253  
Here's mine:

-Koreans

UU: Turtle Ships, War Wagons, and Hwacha

Hwacha: A unique siege unit, a type of fire-cart that firest many flaming arrows at the speed of an Organ Gun.

There's my Koreans.

-Inuit

UU: Dog Sled, Kayak

Dog Sled: An Inuit hunter on a dog sled, could use a spear or harpoon, that can easily take down weak infantry.

Kayak: A unique boat good for very fast scouting and has a low attack.

There's my Inuits.

You can add them, but ya gotta give me credit, lol


Oh yeah, and another South American like civ

-Auca

UU: Blowgunner, Rainforest Hunter

Blowgunner: An Auca warrior wielding a blowgun tipped with poison darts.

Rainforest Hunter: Another Auca warrior wielding two poison tipped spears, that can also fish shore fish with his two spears.

The Auca would also get a unique bonus. Whenever an enemy unit is wounded by an Auca unique unit, they slowly begin to die, because of their poisons.

There's my Aucas

Once again, credit

Wait, there's more!

Looks like I just claimed those, lol

I'll post up techs for them later.

Someone can claim the rest, I got mine

Here's more of my ideas:

~The Cavalry Civilizations~

These three factions that I have created are all based on cavalry. My favorite is the Polish, being where most of my heritage comes from. Of course I could list so many different Polish units its not even funny, but...I'll just list these.

-Poland
UU: Winged Hussar, Towarzysze, Strzelcy

Winged Hussar: A type of unique hussar only from Poland, with crafted wings on the back of their armor. They wield a long lance.

Towarzysze: A Polish knight, wielding a polearm type weapon. This unit is mounted.

Strzelcy: An elite Polish crossbowmen that is good for taking down infantry.

-Lithuanians
UU: Boyars, Retainers, Tatar Lancer

Boyars: Lithuanian heavy cavalry, wielding a light lance, called a spisa

Retainers: Retainers are like boyars, except lighter, and wield bows.

Tatar Lancer: The Tatar Lancer is another cavalry unit wielding a lance and is very affective against other cavalry.

-Serbians

UU: Vlastela, Wallachian
Mercenary Cavalry, Tatar Lancer

Vlastela: The mounted Serbian version of the knight.

Wallachian Mercenary Cavalry: Light cavalry wielding a shortbow.

Tatar Lancer: The Lithuanians and Serbians share the Tatar Lancer unit, and they are both the same unit, no different for both civilizations

Man, with all of my civilizations, I could make my own thread of this.

-Hussites
UU: Tabors, Shield-Carriers, Hand-Cannoneer

Tabor: A wagon unit that is mobile and has hand-cannoneers already inside when built. Can resist ranged attacks very well.

Shield-Carriers: A Hussite soldier carrying a large shield that gives defense bonus to all allied or your units around it.

Hand-Cannoneer: A soldier equipped with a hand-cannoneer that can pick off infantry or do heavy damage to buildings.

[This message has been edited by Lord Iarune (edited 05-13-2006 @ 11:52 PM).]

posted 05-13-06 09:39 PM EDT (US)     2 / 253  
Now, the only problem with this that I have is that you have natives from The Americas in the Middle ages. And the Zulu's time wouldn't come for a long time, I would say, add the three African kingdoms Mali, Ghana, and Songhay. Or the Knights Templar, but in any case, I'll have more ideas later.

Cosmopolitan? Check.
posted 05-13-06 09:53 PM EDT (US)     3 / 253  
Mali, Ghana, and Songhay? How about Mali, Songhay, and Great Zimbabwe? Great Zimbabwe had its time in the Middle Ages.

EDIT: Took out the Hwarang for Koreans, they were past its time for this game. My Hwacha, however, fits fine.

[This message has been edited by Lord Iarune (edited 05-13-2006 @ 09:55 PM).]

posted 05-13-06 10:55 PM EDT (US)     4 / 253  
Mali

UUs: Iron Rider- heavily armored horse, yet lightly armored rider, slower cavalry, but with good hitpoints and attack'

Maceman- Close ranged anti-infantry infantry, that can hold ground with cavalry.

Ghana

UUs: Ambusher- Quick and easily massed archer that is weak, but cheap and good against infantry.

Mounted Javeliner- Camel cavlry that throws spears the take out siege weapons and light infatnry.

Shongai

UUs: Gulham- Horse archer that is good against infantry, and very fast.

Maurader: Bandit mercenaries paid by the wealthy Shongai Empire to fight in battle. Infantry with a curved shamir sword, good against cavalry.

Knights Templar

UUs: Temple Guard- Sword and shield infantry, slow and expensive, good against infantry and cavlry.

Temple Cavalry: Sword wielding cavalry specifically designed to rip through enemy archers.

I might change Shongai to Zimbabwe or do Tibet pretty soon.


Cosmopolitan? Check.

[This message has been edited by Yamato Take (edited 05-13-2006 @ 10:56 PM).]

posted 05-13-06 11:46 PM EDT (US)     5 / 253  
Nice civs Yamato. What do you think of the ones I posted?

EDIT: Changed Poland a bit and added the Hussites.

[This message has been edited by Lord Iarune (edited 05-13-2006 @ 11:52 PM).]

posted 05-14-06 01:48 AM EDT (US)     6 / 253  
I personally think the Huns should be taken out completely. They disappeared around the fall of Rome. If anything the Huns would make an appearance in an AOE1 Redux Expansion. What about the MOORS for a civ?
posted 05-14-06 02:55 AM EDT (US)     7 / 253  
All I can say guys is that I knew I could count on you.

Amazing information is what you've given me.

Ok, yes you're right, I've taken a tad too many civilizations I shouldn't have, but I was a bit tired when I wrote this so I didn't really check on the timelines.


Oh, the Moors were basically Saracens, but they were from Morocco and those areas around there. Perhaps the Saracens could receive a Moorish unit.


As I'm writing this, I'll make the changes to the outline as soon as possible and hopefully it will look somewhat like you want it to be (So it's basically you who are shaping how the remake would be).

About the Huns, you are true in saying they shouldn't appear, but several people have become accustomed to the Huns and wouldn't like for them to leave the game.

Then again, I'm not ES and they could basically not include them if that's what they want.


Also, what do you think about the Ninja for the Japanese?

What about the Legionare for the Byzatines?

Thanks again.

and please, don't stop helping. Like I said before, this is going to be a recollection of all of your ideas (Like the X-pack ideas I recollected for AoE3 and made into a solid nice little thing).

[This message has been edited by Novoa20 (edited 05-14-2006 @ 03:26 AM).]

posted 05-14-06 10:05 AM EDT (US)     8 / 253  
Ninja for Japanese is fine. A fast, scout, that can hold its own against infantry is just what I'd like for the ninja.

I like some of your ideas, Iarune, but the idea of Inuits and Auca as playable civilizations, doesn't seem right.

My guess if they included civs from Mesoamerica nd South America, would be to have these as the civs: Aztec, Inca, Maya, Toltec, and Taino. That's quite a lot of civs we're getting into though, escpecially by keeping all the old ones.


Cosmopolitan? Check.
posted 05-14-06 10:36 AM EDT (US)     9 / 253  
Remember what Sandy said.

The game wouldn't be too hard to remake. The only things that would change would be the graphics, perhaps some new little things such as new units and maybe even a homecity.

And of course, more campaigns (We'll get to that part later, for now we are still with civilizations and their unique units).

posted 05-14-06 10:45 AM EDT (US)     10 / 253  
Novoa, you changed one of my Polish units to Boyars? That's meant to be a Lithuanian unit only...and my Serbians should be added, as well as the Hussites.

And I think Lithuanian should stay its own civilization.

Lol, I'm also very impressed that I knew enough to make a Serbian civilization...being Polish and probably Lithuanian or Tatar. (my brother claims we have some Siberian because of really high cheekbones)

Has anyone ever though of that...A Siberian/Mongol type civilization?

Now I'm relying on Yamato to make a Great Zimbabwe civilization...

[This message has been edited by Lord Iarune (edited 05-14-2006 @ 10:57 AM).]

posted 05-14-06 11:14 AM EDT (US)     11 / 253  

Quote:

Novoa, you changed one of my Polish units to Boyars? That's meant to be a Lithuanian unit only

No, I didn't change your units, it's still part of what it is.

I decided to make them the Commonwealth since they were pretty strong during this time (Also during the AoE3 timeline, but since they didn't appear there...).

If I were to add both of them separately, it would just take too much space in the game, and thus with there being a mix between the 2 that is historically accurate; I think it would do fine as it is.

Quote:

Now I'm relying on Yamato to make a Great Zimbabwe civilization...

Hahaha.

Me too, but he's going to have to specify what civilization Great Zimbabwe is going to replace (There is usually 3 to a set, and 4 would just be a tad too many for an X-pack).

Oh, and here's a unit I found for the Britons:

Aumabellu:

Described by the early historians of Alba as 'among the finest spearmen in Britain', the Aumabellu use longspears and tight formations to absorb enemy charges and bring down cavalry with ease. Their superior armor compared to most spearmen allows them to stand and fight longer, and their experience ensures high morale and ability to withstand enemy attack for a long period of time.


What do you think?

[This message has been edited by Novoa20 (edited 05-14-2006 @ 11:47 AM).]

posted 05-14-06 11:57 AM EDT (US)     12 / 253  
Munhumutapa Empire/Great Zimbabwe

UUs: Zimbabwe Fanatic- infatnry that wield two swords, sacrificing defense for offense.

Architect- Unique villager that can only build

Laborer- Villager that gathers resources faster, but more expensive, and with less HP


Although if we look at the Art Sets we have: West European (Britons, Celts, Franks, Spanish); North-east European (Goths, Teutons, Vikings, Huns); Middle Eastern (Byzantines, Persians, Saracens, Turks); Far Eastern (Chinese, Japanese, Mongols, Koreans) and Meso-American (Mayans, Aztecs)

I say, add an African Art Set: Mali, Ghana, Shongai, and Great Zimbabwe

Eastern Europe: Russians, Hungary, Polish-Lithuanian Commonwealth, and Knights Templar

As for the Mesoamerican art set: (Aztecs, Mayans) Toltec, Taino, and mabey Incans.


Cosmopolitan? Check.

[This message has been edited by Yamato Take (edited 05-14-2006 @ 12:11 PM).]

posted 05-14-06 12:11 PM EDT (US)     13 / 253  
Nice, Yamato. You never fail to make a good civ.

Oh, Novoa, I guess it's fine to combine the Poles and Lithuanians. Since my Towarcysze unit was similar to my Winged Hussar unit (not in looks, just in attack) I guess it's fine to take them out and put the Lithuanian Boyar.

Anyway, I do think the Moors would be awesome. Give em some Berber units and they'll be nice.

Still, I really wish you could add my Serbian civ at least, I'm so impressed with it.

You could replace Huns with them...Huns were during the Roman time anyway. Serbians would be alot more unique then adding the Huns again.

For the Britons, with the two unique units they have already, why not add the Highlanders to them. Could be an elite unit only available in last age. Could wield a halberd, sword, or musket.

Lol, or maybe some bagpipes

Also the Teutons should be changed to the Teutonic Order. It's what they really went by and sounds much cooler.

I think Taino should get their own art set, using chickee like huts and such.

Byzantines should get Stradiota, basically the same as in AOE3, because I believe they ruled Greece and Albania, Stradiota coming from those two areas.

[This message has been edited by Lord Iarune (edited 05-14-2006 @ 12:31 PM).]

posted 05-14-06 12:44 PM EDT (US)     14 / 253  
Great guys. I'll update this as soon as possible.

Soon enough we are going to be able to move into the campaigns and technologies.

Thank you very much.


Quote:

For the Britons, with the two unique units they have already, why not add the Highlanders to them. Could be an elite unit only available in last age. Could wield a halberd, sword, or musket.

Maybe the Celts should get the Highlanders, considering they are the predecessor to the Scots.

Quote:

I say, add an African Art Set: Mali, Ghana, Shongai, and Great Zimbabwe

Great great. I'll add all of these ideas into the Topic, with this being recognized to you of course.

Quote:

Byzantines should get Stradiota, basically the same as in AOE3, because I believe they ruled Greece and Albania, Stradiota coming from those two areas.

Alright. The Byzantines will get 3 unique units, considering they were pretty strong.

Quote:

Still, I really wish you could add my Serbian civ at least, I'm so impressed with it.

Ok, I will add it, but in the X-pack.

posted 05-14-06 12:45 PM EDT (US)     15 / 253  
Lol thanks for adding my Serbians. Gotta love those Serbs.

Moldavians

UU: Curteni, Rustici Macemen, Rustici Scythe Wielder

Curteni: A strong Moldvavian archer unit.

Rustici Macemen: A warrior recruited from peasents wielding a mace.

Rustici Scythe Wielder: Another peasent recruited soldier wielding a lethal scythe.


Well, there's my Moldavians. I have so much material for these civilizations of Eastern Europe. If you don't add these, I'll edit my Serbians so they get some Moldavian Mercenary units or something, like I gave my Serbians the Wallachian Mercenary Cavalry. There are so many more Moldavian and Serbian units and Polish units it's so hard not to just burst. In Special Thanks, since you added my Serbians, could you pust down Serbians for my ideas and units and what not.

Thanks

[This message has been edited by Lord Iarune (edited 05-14-2006 @ 12:56 PM).]

posted 05-14-06 01:06 PM EDT (US)     16 / 253  
Well, it's extremely great that you are all helping, but I think there's enough civilizations for now.

I feel I need to give you a hand-clap Lord Iarune.

*Claps*

To Yamato, you get hand claps and your own name for one of the topics' subtopic.

*Claps*

Well, since the civilizations have been set, it's time for the units to be set. I'd appreciate any type of unit, don't think that the unit wouldn't work, for right now I'm taking anything to fill them in.


Once most of the unique units have been filled in, we are going to be able to move into the next section of this:

Campaigns.

posted 05-14-06 01:15 PM EDT (US)     17 / 253  
Wait, by units do you mean universal units or more unique units.

If it's for unique units that haven't been filled in, let's get them done fast.

Chinese: Cho Ko Nu and Fire Junk

Fire Junk- Ship that fires Chinese rockets.

Saracens: Mameluke and Berber Raider

Berber Raider- A Berber warrior wielding a skinny but deadly scimitar.

Turks: Janissary and Sipahi

Sipahi- Same as in AOE3

That's all I got for right now...


posted 05-14-06 01:26 PM EDT (US)     18 / 253  
Yes, I mean unique units.

I'll get to universal units much much later (Not really that important for now).

This is how I wan to set this up:

Unique units and Civilizations.

Art Sets.

Campaigns.

Unique Technologies.

Map types.

etc.


Well, for now I've got to leave (I have a very important appointment), so please keep posting more things about the Unique Units.

Also, add more about the Campaings. Don't put the scenarios, just tell me the character it should focus on or if it's just a battle then tell me the battle's name.


I'll update the page as soon as I get back.

Once again, thank you very much for all of those that have helped.

posted 05-14-06 01:55 PM EDT (US)     19 / 253  
Mapuche can have this unit

Quecha Slinger: A slinger that can throw stones quite a far range.

Taino
UU: Macana Raider, War Canoe (hint Yamato)

Macana Raider: A Taino warrior wielding a heavy macana, a type of Taino war club.

War Canoe: A long Taino canoe that fires flaming arrows at enemies.

Russians
UU: Cossacks and Bogatyr

Bogatyr: A mounted soldier wielding a thrusting spear.


That's all I got for now...

[This message has been edited by Lord Iarune (edited 05-14-2006 @ 04:19 PM).]

posted 05-14-06 04:43 PM EDT (US)     20 / 253  
I don't think there should be any universal units, instead the units are divided by region, let me explain
For european civs :there will be european universal units.
For asian civs :asian universal units
For Meso american civs: Meso universal units.
This way we can add diversity to the game Huh?

Another thing, will Unique Units replace the universal units with the same function? or will they both be in?
In AOK the mongols had Mangudai and Cavalry Archer, the only difference between the 2 was about 1 attack, but the price was like 20 more gold. How will this issue be adressed?

Ok These are my Universal Units divided by sections of the world. If I gave the description for one, and it's repeated I won't write it again.

Europe:
Melee Infantry:
-Swordsman (Anti-Infantry unit)
-Pikeman (the best anti-cavalry unit, falls to swordman)
-Halberdier (Good vs cavalry, stands up to swordman better)

Ranged Infantry:
-Crossbowman (More of a siege unit than combat, slow ROF)
-Archer (Good vs non ranged infantry)
-Skirmisher (Good vs Archers, and Crossbowmen)
-Arquebus (short range, powrful attack)

Cavalry:
-Knight (Good vs range infantry, Swordsmen and siege), falls to arquebuser)
-Cavalry Archer (Good vs cavalry)

Siege:
-Catapult (Good vs all infantry and buildings)
-Balista (Good vs infantry, not so good vs buildings)
-Trebuchet (Like a mortar, only good at siege, cannot attack units except ships)
-Battering Ram (good vs buildings, particulary gates and walls cannot attack units)

Middle East:

-Saber/Scimitar swordsmen (Anti-Infantry unit)
-Axeman (Good vs cavalry, stands up to swordman better, replaces halberdier)
-Pikeman

Range Infantry:
-Bowmen (longer range than archer, same purpose)
-Skirmisher
-Crossbowman
-Arquebus

Cavalry:
-Knight
-Camel Rider (a light cavalry unit, better than knight at taking out range infantry)
-Cavalry Archer

Siege:
-Catapult
-Balista
-Trebuchet
-Battering Ram

Eastern Asia:

melee infantry:
-Halberdier
-Short Swordsman (Good vs Infantry, faster than swordsman)
-Pikeman

Range Infantry:
-Crossbowman
-Bowman
-Arquebuser
-Skirmisher

Cavalry:
-Mounted Spearman (faster and less hp than knights, however the long spear lets it beat halberdiers)
-Horse Archer (faster than cavalry archer)

Siege:
-Siege Crossbow (Takes the same role as trebuchet, but firs balistas at a longer range, making it able to take out infantry as well)
-Battering Ram
-Catapult

Meso America/ carribean:

Melee infantry:
-Obsidian Swordsman (faster and more lightly armored than regulr swordsman, stands up better to Heavy cavalry.
-Spearman (faster version of the pikeman)
-Stone Axeman (less attack, more speed good vs cavalry, stands up better to swordsmen)

Ranged Infantry:
-Plumed Archer (Faster with lower attack higher range than even bowman)
-Atl Atl (Longer range than Skirmisher, good vs ranged infantry)
-Slinger (Powerful attack, short range good vs cavalry)

Cavalry:
Monks have capture ability allowing them to convert enemy cavalry only, however no matter what cavalry unit you convert you will recieve a:
-Javelineer (mounted skirmisher, good vs cavalry and ranged infantry)

Siege:
-Pipil Stone thrower (I have no idea how this works)
-Ram (Battering ram type unit held by 2 men)

South America:

Melee Infantry:
-Clubman (good against infantry, but has the low attack, high Hp)
-Spearman
-Bronze Axe/maceman (good vs cavalry, stands up better to swordsman)

Ranged Infantry:
-Blow Gunner (short ranged high attack, faster than Archer)
-Slinger
-Atl Atl

Cavalry:
-Javelineer

Siege:
-pipil stone thrower
-ram

Note: All Bow and arrow units have good siege because of the use of Flaming arrows when attacking a building, flaming arrows ONLY apear when attacking a building.

Sorry for the long post.



Please give me your opinion on the Fall Of Mankind!!! Ultimate Zidane Video

Glory To the revolution!!!

O=[[[[[[[]]]]]]]=-------,
Get Hooked

[This message has been edited by King_Ali_Skahir (edited 05-14-2006 @ 05:50 PM).]

posted 05-14-06 05:03 PM EDT (US)     21 / 253  

Quote:

Macana Raider: A Taino warrior wielding a heavy macana, a type of Taino war club.

Not exclusively Taino, but that is the Taino name. Usually studded with obsidian or other sharpened stone.

But still, I wonder about the idea of Inuit as a civilization. After all, they never were united, or even a nation, let alone imperialistic. Taino could be included in the Mesoamerican art set, but that's a stretch as they didn't have very many stone buildings. And although the Inca had differnet architecture then Mesoamerica , I think they could be put in the Mesoamerican art set.

Toltecs

UUs: Dawn Knight- Warrior dressed in cotton armor, and uses a short-spear in combat, good against cavalry.

Coyote Warrior- Fast scout, replaces Eagle Scout, that is good against archers.

Dart Thrower- an archer with an interesting Toltec invention, a dart launcher similar to a crossbow, good against infantry.

By the Way, nice Ideas Ali Skahir, but I don't know. It might be messing with the original AOK too much, after all this is a remake, not a tear down and start over.


Cosmopolitan? Check.

[This message has been edited by Yamato Take (edited 05-14-2006 @ 05:07 PM).]

posted 05-14-06 05:31 PM EDT (US)     22 / 253  
oh thanks Yamato, but Honestly, didn't my ideas sound a bit better than Aztecs getting steal armed champions? As the original AOK had.

ES has really uped their standards since AOK, and are becoming a lot more accurate when depicting civilizations.
I think that if they decide to remake AOK, they will do it more realisticly.


Please give me your opinion on the Fall Of Mankind!!! Ultimate Zidane Video

Glory To the revolution!!!

O=[[[[[[[]]]]]]]=-------,
Get Hooked

[This message has been edited by King_Ali_Skahir (edited 05-14-2006 @ 05:32 PM).]

posted 05-14-06 06:27 PM EDT (US)     23 / 253  
Ok, I'm back.

The appointement was extremely boring, so right now I'm up for getting entertained here.

Quoted from King_Ali_Skahir:

I don't think there should be any universal units, instead the units are divided by region

That's the most correct thing that could happen. Yet, as Yamato has said, the game isn't supposed to change by much for if it does, then there won't be as many civilizations as there could be (ES is going to take on the pretext that they had to make new units and thus the game was tougher to make and they're going to add only a few or basically the same civilizations they did on the old version).

Also, the thing about universal units is what makes AoK somehow more unique than the other age games so far.

Quote:

Another thing, will Unique Units replace the universal units with the same function? or will they both be in?
In AOK the mongols had Mangudai and Cavalry Archer, the only difference between the 2 was about 1 attack, but the price was like 20 more gold. How will this issue be adressed?

Well, having a cavalry archer and a Mangudai basically gives one an option to which to buy. Sure a Mangudai is stronger than the cavalry archer, but if one just doesn't have enough to buy one and yet has enough to buy a cavalry archer, I obviously don't think they should be replaced if they are going to be needed eventually.

Quoted from Yamato Take:

But still, I wonder about the idea of Inuit as a civilization. After all, they never were united, or even a nation, let alone imperialistic.


I know you are right Yamato, but somehow I think it would be really cool to have a civilization that has igloos for houses and other ice-looking buildings and such.

Then again, if you really don't think it could work, what other option is there?


Ok, now I'm going to update the topic.

Thanks for everything.

[This message has been edited by Novoa20 (edited 05-14-2006 @ 06:35 PM).]

posted 05-14-06 06:32 PM EDT (US)     24 / 253  
That minor tribe thing might work for Inuit.

Cosmopolitan? Check.
posted 05-14-06 07:50 PM EDT (US)     25 / 253  
Finally every ones back...since I'm pretty sure the Moldavians won't be added, I guess I might give my Serbians one of the Moldavian units. But then again...if ES does make this, I'd hope they'd go for more unique civilizations this time, including the Polish, Serbian, Moldavian, and the African Kingdoms, instead of the same old.

[This message has been edited by Lord Iarune (edited 05-14-2006 @ 08:00 PM).]

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