A rush isn't just a strategy where you attack fast. There are TYPES OF RUSHES.
Flush - Spears/Skirms in Feudal, and then adjusting to Scouts/Archers later. Please read the Flush thread that's Stickied.Grush - Water maps only. Hit Feudal fast, and start pumping Galleys from three to five Docks.
Krush - Knight Rush. Rarely used, but it uses an FC to Castle at around the 16 minute mark, and pumps a few Knights from one or two Stables.
Trush - Tower Rush. Not a bad strategy, but very fragile. Generally speaking, it Feudals faster than the Flush, and uses Towers to hit your opponent.
And so forth.
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Everybody i know always say that you should rush with Knights but knights can be easily countered by scorps and pikeman
It takes two Pikes to kill a Knight. Horrible. Scorps can't do anything to Knights in Castle. I also never told you to rush with Knights, I told you to pump Knights from a bunch of Stables after you hit Castle, after you've Flushed.
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and knights take almost 2 times as much time to take down a building than a champion.
Why are you comparing a Castle age unit to an Imp unit? Compare the Paladin to the Champ, and then you'll see.
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And there are few people who use british longbows to rush (like me) throw in some knights and monks and nothing can really stand in your way.
You can't rush with Longbows unless you are more or less able to Castle at 16 minutes, drop a Castle IMMEDIATELY on your opponent, and then make Longbows. Attacking with Longbows much, much later with Knights and Monks is far from a "rush".
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But then they counter with bloody bombard cannons and if they don't have that they place multiple castles in their base. So which is really the best Unit for rushing?
Like I said, it depends on the rush you're attempting, be it a Flush, Grush, etc. There is no general "rush" strategy, there are types of rushes. Attacking fast and early would be considered a "rush" (somewhat, depending on the units used), but not every attack is considered a "rush".