When I started designing, way back, I did so because I wanted to give my imagination a place. My fantasy is fertile, and I've always loved developing my own world. The first tons of crap I turned out were what I said: crap. However, as time progressed, I actually became good at it, and when I started with ATW I felt I had the right to say to myself that I was one of the best designers this forum had ever produced. Arrogant? Likely. Foolish? Perhaps. True? You decide.
In any case, work on ATW progressed steadily, and it actually impressed a lot of designers out there, which fed my ego and acknowledged my arrogant stance. And when I had the demo finished, I thought I knew I had processed an instant 5.0 best-of. A controversial demo in many ways, I was the first to add enough music to make a solid RPG cry - music that supported the various cut-scenes which made up for the story.
Boy, was I proven wrong. I ended up at a 4.6... Place yourself in my shoes, and try to understand the blow I received after reading Tanneur's review (which is, certainly after his later correction, more than fair - this to make sure I won't get German hate-mail sooner or later For those of you who don't know what ATW is, you can find it here Peace out, folks.
Now why did I bold that paragraph? Simple, really... I dare to bet that at least 50% of the designers out there have suffered from the same, and quit designing as a result.
Today's lesson:
[This message has been edited by Luke (edited 05-17-2003 @ 04:44 PM).]