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Topic Subject: Archers On Top of a Realistic Castle Wall
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posted 08-29-03 11:09 AM CT (US)   
Greetings, Designers. Many people in the past have been wondering why we could never really place archers on top of walls to fire upon the enemy from. While creating a Helm's Deep template for someone, I managed to discover my own little trick on creating an illusion for this. Here is the process...

Step 1: Simply create a row of walls like you would for any other scenario. I prefer using the beta walls with map copy though. I feel it looks a bit better.

Step 2: Use the map copy tool to create a row of bridges behind the walls. This is supposed to represent the stone floor atop of the walls. Make sure you are using bridge ends, because using middle pieces will give you a row of water once the scenario starts.

Step 3: Place a row of stone walls along the back of the bridge. Then using a trigger, use the damage object effect to damage the row of stone walls by 1700. This will downsize them when the game starts.

Step 4: Using the cliff tool, place a straight line of cliff right through the beta walls, which should also cover about half of the bridge. Cliffs can go through anything, and the point of this is to baricade the archers from going right in front of the walls, and showing their outline. This will keep the archers "On Top" of the wall. The only downside to this is that melee units will not be able to attack the walls, because the cliff is in the way. Seige Weapons are more appropriate anyway, IMO. If any pieces of cliff are still showing, just use the rotation trick to hide them.

Step 5: Since units cannot be placed on bridges inside the editor, you will have to just use map copy to place them on the Stone Floor (Bridge). Just be careful you don't paste it right in the middle, or you might delete the bridge.

Here is an example...

[JPEG, (108.85 KB)]

Have fun!

[This message has been edited by Master Echuu (edited 08-29-2003 @ 11:13 AM).]

Replies:
posted 08-29-03 11:13 AM CT (US)     1 / 58  
Nice trick Echuu^^

BBut the bridges are a little bit ugly for that


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posted 08-29-03 11:15 AM CT (US)     2 / 58  
Yes, it would be better if they are darker, but it's really the best thing the editor has for that.
posted 08-29-03 11:16 AM CT (US)     3 / 58  
nice trick!

What something wrong with my sig?
posted 08-29-03 11:17 AM CT (US)     4 / 58  
Great finding!

Really like to see that in a scenario or a playable utility.

posted 08-29-03 11:32 AM CT (US)     5 / 58  
sweet trick

~ INNUEDO ALERT ~
posted 08-29-03 12:08 PM CT (US)     6 / 58  
Yes, I've known that you could do that with the bridges for a long time, but I never tried to use the broken walls to trick the eye. Nice finding!
posted 08-29-03 12:13 PM CT (US)     7 / 58  
Cool and insteresting trick!

CROPI2 - AGE OF KINGS DESIGNER
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posted 08-29-03 12:34 PM CT (US)     8 / 58  
WOW! *eyes go in and out* Very creative! I don't find any problem at all with the bridges or the wall! It looks so fantastic!!!!!!!
posted 08-29-03 01:03 PM CT (US)     9 / 58  
Looks good to me, Master Echuu! Very creative idea.

[This message has been edited by Ingo van Thiel (edited 08-29-2003 @ 01:05 PM).]

posted 08-29-03 01:32 PM CT (US)     10 / 58  
Very nice trick, Echuu.

» Your attractive master.
» "Because I before E is a LIE!!!"

[This message has been edited by Angel Aro (edited 08-29-2003 @ 01:32 PM).]

posted 08-29-03 02:51 PM CT (US)     11 / 58  
Nice eye-candy trick, Echuu.

-1
posted 08-29-03 03:56 PM CT (US)     12 / 58  
Waaaay coooool !!!!
posted 08-29-03 03:58 PM CT (US)     13 / 58  
That's pretty sweet.

CRYSTALCROWN

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posted 08-29-03 04:03 PM CT (US)     14 / 58  
*bows*

What a discovery!!

By the way, I think the sayin, "an image equals a thousand words" is very good.


"Especially awe-inspiring is the fact that any single brain is made up of atoms that were forged in the hearts of countless stars billions of years ago... These atoms now form a conglomerate – your brain – that can not only ponder the very stars that gave it birth but can also think about its own ability to think and wonder about its own ability to wonder. With the arrival of humans…the universe has suddenly become conscious of itself. This, truly, is the greatest mystery of all." - Rama
posted 08-29-03 04:07 PM CT (US)     15 / 58  
That's tight...It looks great.

Adder |
"I would like to wonder if Adder always acts like a stuck up asshole?" - Coldviper
posted 08-29-03 04:20 PM CT (US)     16 / 58  
But wait, what if the enemy knocks down the outer wall? The rest of the "wall roof" might look somewhat bizarre.

CRYSTALCROWN

Play Online — Because you really can't gloat about beating the computer.
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posted 08-29-03 05:05 PM CT (US)     17 / 58  
I was thinking about that too, so I think the best thing to do with this is for cut scene scenarios, or RPGs when the units can't possibly tear it down without any seige weapons.
posted 08-29-03 05:27 PM CT (US)     18 / 58  
Nice Shot!

Fantastic exploitation of the 2D.

posted 08-29-03 05:56 PM CT (US)     19 / 58  
Excellent trick, Echuu!

Signed,
DaVe.
posted 08-29-03 06:25 PM CT (US)     20 / 58  
posted 08-29-03 06:43 PM CT (US)     21 / 58  
That's a class piece of eyecandy, Echuu. Let me be the 21st to congratulate you, or something.
posted 08-29-03 06:46 PM CT (US)     22 / 58  
Oh i had to take a look again - it looks very good.

BTW, it would be for sure not so difficult to make a Mod for the reduced(damaged) Walls .... ?
(i am no Modder at all, so i have no Idea how much Work that is)

Anyway, this looks very good to me - really nice Thing...
So a nice Siege Simulation is soon available ??
(Also do not know how it looks when the Walls get destroyed, but... is this my Problem?)

posted 08-29-03 07:30 PM CT (US)     23 / 58  
Hey hey, pretty cool.

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posted 08-29-03 10:43 PM CT (US)     24 / 58  

Quote:

But wait, what if the enemy knocks down the outer wall? The rest of the "wall roof" might look somewhat bizarre.

You can always use the kill object effect to kill the units and the bridge parts near the wall that's destroyed.


-1
posted 08-29-03 10:47 PM CT (US)     25 / 58  
But the problem still exist at the sides of the bridges, where the wall looks the weirdest (since it kills the illusion).

CRYSTALCROWN

Play Online — Because you really can't gloat about beating the computer.
Learn the Flush — So you don't lose every game in under 20 minutes.

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posted 08-29-03 11:06 PM CT (US)     26 / 58  
You can always make the walls invincible.

-1
posted 08-29-03 11:57 PM CT (US)     27 / 58  
That's a neat trick, I might use it in one of my scenarios (if I can find an acceptable way to have them be destroyed).

Credit will be given


ElfTheHunter [aka Shane Mackinnon]

-=Wildfire Games=-_{The Last Alliance}
------- Senior Game Designer, Lead Level Designer --------
Contact me: elfthehunter@tla.wildfiregames.com


posted 08-30-03 00:28 AM CT (US)     28 / 58  
Interesting indeed.

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posted 08-30-03 00:52 AM CT (US)     29 / 58  
Nice trick.

Exactly what I could have used for Helm's Deep.


No. Bad Jarl. Bad Bad Jarl. NO Penis ASCII.
-Andy.
posted 08-30-03 09:15 AM CT (US)     30 / 58  
Nicely done, Master Echuu.

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posted 08-30-03 10:20 AM CT (US)     31 / 58  
well done
some one should make it a utility? loads of people would use it

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posted 08-30-03 10:31 AM CT (US)     32 / 58  
Looks good! It seems to be better for cutscenes, however, as someone pointed out.

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posted 08-30-03 11:28 AM CT (US)     33 / 58  
Sweet idea!!

With the problem with the destroying the first wall, what you could do is make the walls owned by a player who is the same color but everyone's ally so no-one could attack it except with magonels.


gav1190
Just another random forumer.
posted 08-31-03 07:06 AM CT (US)     34 / 58  

Quoted from Master Echuu:

The only downside to this is that melee units will not be able to attack the walls, because the cliff is in the way. Seige Weapons are more appropriate anyway, IMO.

It would just make it more realistic that it's only siege weapons that can attack the wall's. It isn't very normal that melee unit's attack wall's anyway. Just think of that, back in the middle ages, people trying to hack down a wall with sword's.....

posted 08-31-03 07:11 AM CT (US)     35 / 58  
i suppose attacking walls with swords is hard back then

this idea will be used alot in helms deep scenarios


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