The story is like this: I introduced GeniED2 to my Chinese team (Hawk) and we started to try, translate and research on the programme. The aforementioned element is one of the results.
Our experiments show that the following stat can be "saved" through a saved game: -Hitpoint However, the method is a double-edged sword. Some disadvantages of it are: -The lost of intro map/screen. [This message has been edited by scenario_t_c (edited 01-05-2005 @ 12:44 PM).]
-Attack point
-Name (Language ID)
-Icon ID (
-Line of sight (
-Garrison capacity (
-Movement Speed (
-Attack range (
-Reload time (
-Armour
-Projectile unit ID (
-Blast radius
-No more multi-scenario campaign.
-Players have to reselect the computer players in chat window(Alt+T) if Taunt-Ai is used. (not really a drawback but still annoying)
-Ai files are not included. (unauthenticated)
-Bigger file size. (still a problem)
-Walkable Cliff/Buildings set before the saving time will be disabled. (a well-known issue)
-Messed recent hitpoint for Gaia hitpoint-altered units. (doesn't really matter
-Dead Unit ID cannot be "saved". (which will disable many interesting tricks
-Game Version Issue (1.0, 1.0b or 1.0c?)