I've started work (again) on this project. At one time I had a neat little Iframe powered website made for this, but when transferring servers it screwed up and it was out of date and I didn't feel like changing it and I didn't care at the time. So no website. This is the description I wrote for the website: Quote: "The Manuscripts" is set in the English colony of New Chaseford during 1730. OK, so here's the statistics (you know, trigger count, the MOST IMPORTANT THING IN SCENARIO EDITING!!1onehundredeleven). Edit: I completely forgot to add the screenshots I meticulously prepared. [This message has been edited by Colo the Great (edited 05-31-2006 @ 01:33 PM).]
Take on the role of the English captain William Marbury as you are summoned from your home by the English governor of New Chaseford. Soon, you will embark upon a mysterious journey to find a lost treasure greater than most kings' ransoms. Fight pirates, smugglers and natives, captain ships and explore the entire island. Set out on a great journey complete with several side quests, dynamic characters and a soundtrack from Akella's Pirates of the Caribbean also featuring snippets from Master and Commander: The Far Side of the World. A unique story unfolds from the Age of Kings engine with this scenario. "The Manuscripts" is one of the few pirate-themed scenarios for Age of Kings: The Conquerors. I hope you will enjoy the campaign.
- Four 18th century towns and villages to explore.
- Large main quest and a few side quests, but nothing too ridiculous.
- Music and sounds from Akella's
- An item system powered by a custom AI. Actually I just copied the Immobile Units AI GOLD and added a few taunt functions.
- You can buy a ship to sail to your destinations or skip it entirely and go on foot.
- Ranking system. You gain naval ranks for killing things and such. Powered by a simple kill count system, so it's really just a gimmick.
- Fight pirates, natives, satanists, homosexuals and smugglers.
- A decent sized map that will probably take a bit of time to explore.
- A store system in New Chaseford (the British colony).
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For now the only things available for testing are the Prologue scenario and the New Chaseford Exhibition scenario, so if you playtest, download those and reply with some feedback.
Thanks.