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Topic Subject: Castle Opposition II
posted 06-02-10 07:13 AM CT (US)   
Castle Opposition II
http://files.foraster.us/download.php?file=a470a5451d137326c500ca53f83c14ba
http://aok.heavengames.com/blacksmith/showfile.php?fileid=10437



Mapshot:
http://img188.imageshack.us/img188/9669/map000f.png


Players 6
Triggers 3586
Conditions 8245
Effects 17865

This is a multiplayer map that a friend and I made.
It's completely playable and finished.

Castle Opposition II:

DEFEAT THE THREE ENEMY CAPTAINS TO WIN THE GAME!

Captains that are still alive are shown to the North (or South) of your respective bases.

Gain kills, razings, and conversions to progress to more powerful units and technologies.

Units that say "Available in the Second Age" or something similar refer to the "World Ages". A combination of kills from all players, and time, will advance the age of the World. So no, camping your base, or not fighting, will not yeild rewards.

The "Droids" (Jannis) belong to the Fort, not to you. If you lose control of the Fort you created them at, they go to whomever takes control of it. So be cautious!

DO NOT DELETE FORTRESS BUILDINGS! You will first lose your Captain, and then your Army if you keep at it!

Your Market is a source of extensive income. Losing it is risky, as it is very expensive to rebuild. Trade Carts can be stolen, and brought to your own Market to gain resources! USE THIS TO YOUR ADVANTAGE!

Kills [10 Gold / 2 Stone per Kill]:
20 - Cartography
50 - 1,000 Gold / 100 Stone
70 - Town Watch / Feudal Age / Blacksmith Tech
100 - 2,000 Gold / 200 Stone / New Units in Base
130 - Town Patrol / Castle Age / Blacksmith Tech / Careening
200 - 4,000 Gold / 400 Stone / New Units in Base
210 - Imperial Age / Blacksmith Tech / Drydock
280 - 8,000 Gold / 800 Stone
320 - Thumb Ring / Bloodlines / Unique Techs
390 - 16,000 Gold / 1,600 Stone / Spies and Treason
450 - AP / HP bonus to units / Chemistry

Conversions [100 Gold / 20 Stone per Conversion]:
5 - Fervor
10 - Sanctity
15 - Block Printing
20 - Illumination
25 - 25% Price Reduction in Monks (NOT IMPLEMENTED)
30 - Faith
35 - Redemption
40 - Atonement
45 - Theocracy
50 - 50% Price Reduction in Monks (NOT IMPLEMENTED)
55 - Heresy

Razings [20 Gold / 100 Stone per Raze]:
1 - +1,000 HP to Walls / +1 AP and +250 HP to Towers
3 - 100 Stone / Treadmill Crane
5 - +1000 HP to Walls / Gold & Stone Mining / Masonry
7 - 200 Stone / Murder Holes / Guard Tower
9 - +1000 HP to Walls / +2 AP and +500 HP to Towers
11 - 400 Stone / Heated Shot
13 - +1000 HP to Walls / Gold & Stone Shaft Mining / Architecture
15 - 800 Stone / Bombard Towers / Keep
17 - +1000 HP to Walls / +4 AP and +1000 HP to Towers
19 - 1,600 Stone
21 - +1000 HP to Walls
23 - 3,200 Stone
25 - +1000 HP to Walls / +8 AP and +2000 HP to Towers

Resources:
- Docks! Control these with military units to receive shipments of Gold and Stone on a frequent, but periodic basis.

- Mines! Control these with military units to receive Gold and Stone, as well as a Mining Camp next to ample Stone and Gold mines.

- Quarries! Stand on the Sand with ONE (1) villager to receive Gold every 3 minutes. Quarries are just to the Northwest (South base) and Southeast (North base).

- Trade Carts! These come every 60 seconds, FOR AS LONG AS YOU HAVE A MARKET! Lose your market, you must rebuild it to get Trade Carts again. Careful, the Trade Carts start OUTSIDE of your base, and can be intercepted by a cunning enemy!

Previous thread:
http://aok.heavengames.com/cgi-bin/aokcgi/display.cgi?action=ct&f=4,38884,0,all

-illiterate/Donnieboy

[This message has been edited by illegitimate (edited 07-27-2010 @ 05:58 AM).]

Replies:
posted 06-02-10 06:09 PM CT (US)     1 / 2  
Played this on GameRanger a while back, was fun.
posted 07-23-10 09:01 PM CT (US)     2 / 2  
Would anyone want to playtest this?

-illiterate/Donnieboy
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