LMAO!!!
This rules! Inspired me to get making a lil game again!
2 things though! 1 funny the other just a bit annoying.. actually 3, but I duno if its related to this or not...
1.
I have a villager to start walking around as my main char, but if I click him on a sheep (Shepard) oops!! he has a little sex change!!! XD
2.
I cant place a portable barracks on the map with triggers (under buildings right?) that’s annoying cos it means I cant for example 'build one' with a trigger ect..
3.
Not sure if its to do with this expansion or not.. but I did something to train units from the stable to become even stronger. It works just a bit wired like..
It goes a little like this
Object in area = knight
Create: Elite knight
Object in area = Cavalry
Create: Elite Cavalry
Object in area = Paladin
Create: Elite paladin
Note all units are horses from the stable upgraded
Placed on the map these units work fine a knight will make a elite knight cavalry make elite cavalry and paladins ect..
In play units from the stable seam to ALL be treated as a knight?
This makes me wonder on about things like players 2’s knights and player 3’s paladins changing ownership to a player after being created at a stable then later asking the knights to go 1 way and paladins to go the other when all mixed up together using area effects or something similar..
I cant find a work around for this other than having 3 separate areas or a way to manly turn off the knight trigger and turning it into the cavalry trigger ect as I cant make it trigger something on learning the unit upgrade
Anyone have any ideas?
thanks