Bridges have always bugged me a little bit in the AoK editor. They don't look great, but more importantly, they don't act like bridges! If you ask me, bridges should allow land units over them and boats under them - but in AoK they act like a physical barrier to boats. (I think this is to do with the terrain properties hard-coded in the game engine, but don't quote me on that.)
Anyway, I got thinking about the old walkable water trick (mainly thanks tothe wave tutorial by Alexandergreat3). I've already had success with making islands appear in the middle of lakes (try it, it's a nice effect) so I knew that you could change the appearance of the terrains in-game (to walkable water or desert using bridge middles or ends) but not the properties of the terrain. Not particularly useful, because neither walkable water nor desert is passable to ships. I also made a scenario which gave the physical appearance of ice breaking, sending units plummeting into a watery grave - again through use of a trigger-created bridge section.
Then I realised...Shallows are passable to boats as well as land units. So, after a bit of a play, I made this little gem of a tutorial which converts a "bridge" made out of shallows into what appears to be normal water (and nobody will know different if you ensure they can't walk land units onto that particular patch of water) and then replaces it with the bona fide stone bridge that we've all come to know and loathe.
Hopefully this is a new trick (I haven't seen it anywhere before) and hopefully someone will find a use for it!
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Anyway, I got thinking about the old walkable water trick (mainly thanks to
Then I realised...
Hopefully this is a new trick (I haven't seen it anywhere before) and hopefully someone will find a use for it!
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[This message has been edited by NowhereT (edited 11-18-2011 @ 11:32 AM).]