Jan dc
Squire
(id: Den cekke)
posted 07-28-12 11:33 AM CT (US)
Cossacks and American conquest have a tool where you can draw your terrain in a new window. Almost like paint. And in trigger studios you can change the terrain also in the same way but it's just not very user friendly. So I was wondering if it could be done by programming. I myself am familiar with programming(mostly java) but I'm afraid I lack the knowledge to extract and import the data into .scx format.
Such a program would be really helpful to replace the hours spend on filling the map with different kinds of terrain like water.
Rambit
Squire
posted 07-28-12 04:42 PM
CT (US)
4 / 34
I tried convincing Impeached to make a paint-like editor for terrain but he had too many projects already unfortunately. Things like a circle tool etc would be quite useful for the multi player scene, i'm sure there would be similar tools useful for Single player too.
Jan dc
Squire
(id: Den cekke)
posted 07-28-12 05:18 PM
CT (US)
5 / 34
Impeached would be good at this. Most of the data in the .scx file is compressed so that will need to be decompressed too. Maybe I'll try to contact Digit and see if he can help answer some questions.
Rambit
Squire
posted 07-28-12 07:58 PM
CT (US)
7 / 34
Yeah it would be a good aokts add on, should be no need to make a separate program for it.
Jan dc
Squire
(id: Den cekke)
posted 07-28-12 08:15 PM
CT (US)
8 / 34
If Digit is still around and is prepared to implement this little add-on that would be great.
Rambit
Squire
posted 07-28-12 10:39 PM
CT (US)
9 / 34
It is open source so anyone can do it.
Jan dc
Squire
(id: Den cekke)
posted 07-29-12 06:29 AM
CT (US)
10 / 34
Don't think I know c++ well enough to write such an add on.
Rambit
Squire
posted 08-02-12 04:18 PM
CT (US)
17 / 34
I would have thought you would have made the same number of pixels as there is tiles. But if that method works well then that is cool.
Rambit
Squire
posted 08-02-12 07:50 PM
CT (US)
19 / 34
Oh wow, it looks like like a regular paint picture with that amount of pixels. But yeah enlarging that would probably make the tiles more obvious.
danielpereira
Squire
posted 08-02-12 08:03 PM
CT (US)
20 / 34
Great! This will help me a lot on a thing....
Jan dc
Squire
(id: Den cekke)
posted 08-12-12 08:03 AM
CT (US)
25 / 34
I won't have the time to continue to work on this project until september so the earliest release date would be October or November.
Jan dc
Squire
(id: Den cekke)
posted 08-12-12 04:11 PM
CT (US)
27 / 34
If there are other people with sufficient knowledge of Java I can make it open source and they can help finish it(the code needs a big cleanup too though, it's a mvc nightmare right now).
DJeronimo
Banned
posted 08-15-12 07:52 PM
CT (US)
32 / 34
please make available all terrain types...
Jan dc
Squire
(id: Den cekke)
posted 08-15-12 09:09 PM
CT (US)
33 / 34
Even farm1, farm2, old water, old grass, foundation, water, bridge, farm constr1, farm constr2, farm constr3, ice 2, snow foundation, ice beach, snow road 2 and KOH? Many of these use the same graphics as other terrains.
Basse
Squire
posted 08-16-12 04:50 AM
CT (US)
34 / 34
The ones placable with UserPatch would be nice. Then you can edit the same terrrains in game as in this program