Thoughts from myslef and others I have compiled:
The Norse have so many problems IMO,
Ox carts are so vulnerable first off, anyone can raid them and aim for the ox cart, due to its speed it will probably be dead by the time anyone arrives or it can be ushered back to safety. It is especially vulnerable in forward hunts because once it's dead, your villagers are basically useless until the slow lumbering ox cart can be created and walk to the hunters.
Ulfsark, the classical (age) backbone of the army, which should be compared to Hoplite and Murmillo are awful (comparably). While they may defeat the Egyptian spearmen, thats no feat as the egyptian classical backbone would probably be a Myth Unit or something. Some may say "Oh. no its not the ulfsark, it's the heresir". No, that's just plain worng. Compare the Hersir to other units liket he murmillo and hoplite
-It's not good against cavalry
-It has a slow train time
-It's not even similar in design, it has no shield or weapon even, they walk around carrying a hammer!
Other quick points:
The gatherer/dwarf system scares away beginners
Their scouting is poor, should the ulfsark be scouting or building? Do you really want to risk him being killed and have to make another one?
They can do NO pierce damage, besides the slow late game ballista, (which I'll admit I like) anything bad against archers is at an advantage.
Their buildings are weak, while they claim to be amazing at FB's when you think about, they are really pretty bad. The soldiers can build, ok that's fine, but what if you get attacked? Should you be building or fighting??
Discuss
-Ironclaw77
I R O N C L A W 7 7
Everything that shines ain't always
gonna be gold.
The Norse have so many problems IMO,
Ox carts are so vulnerable first off, anyone can raid them and aim for the ox cart, due to its speed it will probably be dead by the time anyone arrives or it can be ushered back to safety. It is especially vulnerable in forward hunts because once it's dead, your villagers are basically useless until the slow lumbering ox cart can be created and walk to the hunters.
Ulfsark, the classical (age) backbone of the army, which should be compared to Hoplite and Murmillo are awful (comparably). While they may defeat the Egyptian spearmen, thats no feat as the egyptian classical backbone would probably be a Myth Unit or something. Some may say "Oh. no its not the ulfsark, it's the heresir". No, that's just plain worng. Compare the Hersir to other units liket he murmillo and hoplite
-It's not good against cavalry
-It has a slow train time
-It's not even similar in design, it has no shield or weapon even, they walk around carrying a hammer!
The gatherer/dwarf system scares away beginners
Their scouting is poor, should the ulfsark be scouting or building? Do you really want to risk him being killed and have to make another one?
They can do NO pierce damage, besides the slow late game ballista, (which I'll admit I like) anything bad against archers is at an advantage.
Their buildings are weak, while they claim to be amazing at FB's when you think about, they are really pretty bad. The soldiers can build, ok that's fine, but what if you get attacked? Should you be building or fighting??
Discuss
Everything that shines ain't always
gonna be gold.