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Topic Subject: Quest Vars - Versão Numero 2
posted 19 July 2008 11:58 AM EDT (US)   
Soon - very soon, we'll be releasing the new version of Quest Vars for AoM Vanilla with a more advanced features.

This time, it will be AoT compatible. You might be asking, why would I want QVs if I already have TT?
Well, because you will sit there with just QVs while AoM Vanilla players will have:
  1. Fully equally functional default Quest Vars
  2. Quest Var Vectors
  3. Quest Var Strings
  4. Quest Var Armies
  5. Quest Arrays

Yes, finally, arrays made it to the triggers! . They are the spotlight of this version.

No one before had ever achieved such thing before so you better download it and be happy I'm here.

Although they are quite advanced, I'm positive that they can be applied in some maps. For those that don't really know what an array is, check the Wikipedia. This version will be integrated with the Trigger Loader - a tool that Mythic_Freak assembled.

Here it is as advertised:

Trigger Loader 2

-invent00r

My Work: 1 2 3 4 5 6 7 8 9 10

WIP: Master XS Battle Micro AI
Paused: AI (%4.247)
Os segredos são de quem os souber guardar.

[This message has been edited by invent00r (edited 08-06-2008 @ 04:22 PM).]

Replies:
posted 19 July 2008 12:09 PM EDT (US)     1 / 22  
*evil plan continued*

I'll continue to absorb every single piece of code I'll find of you, muhaha!

If we knew what it was we were doing, it would not be called research, would it? - Einstein, A.
Master XS - AoM Code Reference - Trigger Loader - Trigger Requests - Chess

Wow, I never thought that I would actually know something before nottud did... it's actually not all that satisfying ~ Steak

[This message has been edited by Mythic_Freak (edited 07-19-2008 @ 12:10 PM).]

posted 19 July 2008 12:32 PM EDT (US)     2 / 22  
Yay - arrays. Normal or multidimensional? I was wondering when you would release AOT compatible stuff.

When are you adding it to the trigger loader stuff?

The boy with the mad imagination
Prepare for the ultimate duel!
Learn to use all my triggers and what you can do with them. Visit here.
Find out and download the transform trigger here.
Play some minigames I have created outside AOM including some 3D games here.

[This message has been edited by nottud (edited 07-19-2008 @ 12:33 PM).]

posted 19 July 2008 12:53 PM EDT (US)     3 / 22  
At this point they are 1D. But I will be making it also 2D.

Either me or Mythic_Freak will be releasing the Trigger Loader with the new version of the QVs.
-invent00r

My Work: 1 2 3 4 5 6 7 8 9 10

WIP: Master XS Battle Micro AI
Paused: AI (%4.247)
Os segredos são de quem os souber guardar.
posted 19 July 2008 01:14 PM EDT (US)     4 / 22  
So... what are they and what do they do/make possible?

______________________________________ Yeebaagooon ______________________________________
____________________ AoMH Seraph ____________________
"You can't trust yeebaagooon to lead a rebelion, He would send everyone to steal mirrors so he could bask in his own brilliance." - Out Reach
"Yeebaagooon had never seen a more handsome man in all his life. He couldn't control himself, He needed to act. Gripping the mirror in his strong arms he kissed the figure before him..." - Out Reach
AoMH: Unfinished Scenarios|Singleplayer: Codename Ripto|Multiplayer: Minigames Z|CSC 7
Ex Seraphs Dictator, Spore Heaven Seraph
posted 19 July 2008 02:05 PM EDT (US)     5 / 22  
Nice. Those that knows the difference between arrays and teaspoons will surely benefit a lot from this.

Nah, I'm just making fun of my own ignorance. This sounds great.



Sweet baby maizes!
posted 19 July 2008 02:14 PM EDT (US)     6 / 22  
Arrays are an organized way to store variables. Think of them as a table.

Normal Quest Vars can do the exact same thing if the Array has a fixed size.
Something like P1Food P2Food P3Food P4Food P1Wood P2Wood P3Wood P4Wood P1Gold P2Gold P3Gold P4Gold quest vars, could be put in a 4x3 Array named "Resources". Being 4 the number of players, and 3 the type of resource.

However, there are cases were a dynamic Array may be used.
For example, one could use Arrays to save the unit ID of all the villagers that one player has, and give them attributes such as Villager HP or Villager Task ID.
The array gets bigger as more villagers are created.

And you will also be able to sort the array. So you put the villager with the lowest HP in the first row. Or to find out wich player has the highest amount of wood...
-invent00r

My Work: 1 2 3 4 5 6 7 8 9 10

WIP: Master XS Battle Micro AI
Paused: AI (%4.247)
Os segredos são de quem os souber guardar.
posted 19 July 2008 03:27 PM EDT (US)     7 / 22  
it will be AoT compatible
It wasn't already? 29
This version will be integrated with the Trigger Loader
Any chance of making the trigger loader not trigger lock in Vanilla first?
And you will also be able to sort the array. So you put the villager with the lowest HP in the first row
Aha! Now I know why you were asking about arrays when I was showing you that map!


Sounds like great stuff, I can't wait.
posted 19 July 2008 06:06 PM EDT (US)     8 / 22  
I don't think it was... Well, I didn't support it so.
Quoted:
Any chance of making the trigger loader not trigger lock in Vanilla first?
Well naturally.. I've already fixed the bugs.

-invent00r

My Work: 1 2 3 4 5 6 7 8 9 10

WIP: Master XS Battle Micro AI
Paused: AI (%4.247)
Os segredos são de quem os souber guardar.
posted 19 July 2008 06:14 PM EDT (US)     9 / 22  
I passed the vanilla version to invent00r. My vanilla is really messed up, although I'm still sure it did load without problems the times I tested. But the functions share the same code as the TT ones, so I didn't run any tests on them specifically. I just checked if it would trigger block and it didn't.

Well, it seems invent00r still fixed a few errors. But now it works on his vanilla too, so it will be fully operational at the next release.

If we knew what it was we were doing, it would not be called research, would it? - Einstein, A.
Master XS - AoM Code Reference - Trigger Loader - Trigger Requests - Chess

Wow, I never thought that I would actually know something before nottud did... it's actually not all that satisfying ~ Steak

[This message has been edited by Mythic_Freak (edited 07-19-2008 @ 06:15 PM).]

posted 19 July 2008 09:08 PM EDT (US)     10 / 22  
Apparently it's only partially fixed.

It's been a long time since I've had to reboot my AoM so many times in one day 11

Come to think of it, last time that happened it was invent00r's fault too.

(:
posted 19 July 2008 09:29 PM EDT (US)     11 / 22  
Calm down HailToTheOboe, it's still being developed.

Naturally it might OoS at this stage - stop scaring people.
-invent00r

My Work: 1 2 3 4 5 6 7 8 9 10

WIP: Master XS Battle Micro AI
Paused: AI (%4.247)
Os segredos são de quem os souber guardar.
posted 19 July 2008 09:47 PM EDT (US)     12 / 22  
Arrays? Hm, I usedthem before when I used that GM program...
I used them to make a snake game and an inventory
posted 20 July 2008 03:30 AM EDT (US)     13 / 22  
It will be nice to do arrays. So far in terms of AOM I have only used it in wildrness escape in which I used a bool one to say whever a player is a hunter or a runner.

The boy with the mad imagination
Prepare for the ultimate duel!
Learn to use all my triggers and what you can do with them. Visit here.
Find out and download the transform trigger here.
Play some minigames I have created outside AOM including some 3D games here.
posted 20 July 2008 07:46 AM EDT (US)     14 / 22  
I assume you used the array method of Matei?
Apparently it's only partially fixed.
We haven't uploaded the new version on this site yet, so please be patient. We'll inform you as soon as a new version is available.

If we knew what it was we were doing, it would not be called research, would it? - Einstein, A.
Master XS - AoM Code Reference - Trigger Loader - Trigger Requests - Chess

Wow, I never thought that I would actually know something before nottud did... it's actually not all that satisfying ~ Steak
posted 20 July 2008 12:47 PM EDT (US)     15 / 22  
posted 24 July 2008 11:01 AM EDT (US)     16 / 22  
Good news. The trigger loader is almost ready for public.

I've been working hard on perfecting the Arrays structure and making sure they work as expected.
It'll have include fundamental functions such as Swap, Find, and Sort.

Sorting arrays is really something. :|

Btw, pubby8, I also used GM but the long-not-updated-version 7 is worse than v6.
-invent00r

My Work: 1 2 3 4 5 6 7 8 9 10

WIP: Master XS Battle Micro AI
Paused: AI (%4.247)
Os segredos são de quem os souber guardar.
posted 24 July 2008 12:32 PM EDT (US)     17 / 22  
GM? I hate it when people use abbreviations in a forum unrelated to the subject. What is GM can I ask?

These triggers sound good though, may help some effects I want to achieve. It may be too complex to the design community at large though, some people get scared by QV Randomize... or Unit Modify even.

ROME: 78 BC | | | | | THE LOST RUINS
Rome in your hands | Of Ancient Mesoamerica

______________________________

AOMh Member since 2004
posted 24 July 2008 06:41 PM EDT (US)     18 / 22  
@:AnnoDominius
Not sure, but I assumed he refered to Game Maker. A computer tool that allows simple games to be created by drag-and-drop.

And yes I'm aware of the complexity. But the trigger Loader by itself is more aimed for programmers that are going to release new triggers sets. So even if it's a really advanced subject, and even if people don't know how to use arrays, they'll probably benefit from it in the future.
-invent00r

My Work: 1 2 3 4 5 6 7 8 9 10

WIP: Master XS Battle Micro AI
Paused: AI (%4.247)
Os segredos são de quem os souber guardar.
posted 06 August 2008 02:53 PM EDT (US)     19 / 22  
Ahem*. Mythic_Freak and I are proud to present (as soon as it gets accepted) Trigger Loader 2, bundled with the latest, most advanced QVs!


We ask everyone to download it and report us bugs, suggestions, things that are misleading, anything. Enjoy. .
-invent00r

By the way, this product also comes with...

My Work: 1 2 3 4 5 6 7 8 9 10

WIP: Master XS Battle Micro AI
Paused: AI (%4.247)
Os segredos são de quem os souber guardar.
posted 06 August 2008 03:49 PM EDT (US)     20 / 22  
I just updated the previous loader download, so we can ommit approval time. ^^

Anyway, check it out here: http://aom.heavengames.com/downloads/showfile.php?fileid=7609!

Request - Title Change:
"Quest Vars - Versão Numero 2 - Download now!"

Or can't I ask that..?

If we knew what it was we were doing, it would not be called research, would it? - Einstein, A.
Master XS - AoM Code Reference - Trigger Loader - Trigger Requests - Chess

Wow, I never thought that I would actually know something before nottud did... it's actually not all that satisfying ~ Steak

[This message has been edited by Mythic_Freak (edited 08-06-2008 @ 03:51 PM).]

posted 06 August 2008 04:15 PM EDT (US)     21 / 22  
Good. But I still think the file should be under Utilities... All the other triggers plus Editor changes are there.

-invent00r

P.S.: (ò.Ó)
Yes - surely you can ask. It's not like this thread is.. like.. mine.. or anything...

My Work: 1 2 3 4 5 6 7 8 9 10

WIP: Master XS Battle Micro AI
Paused: AI (%4.247)
Os segredos são de quem os souber guardar.

[This message has been edited by invent00r (edited 08-06-2008 @ 04:18 PM).]

posted 06 August 2008 10:16 PM EDT (US)     22 / 22  
Age of Mythology Heaven » Forums » Scenario Design » Quest Vars - Versão Numero 2
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