People think these are a lot weaker then they are because it displays just the A common misconception(in both of the siege guides) is that they do 9 pierce only. - Neither of these guides talks about this: They fire 4 of these arrows for 36 damage plus they deal more surrounding damage(see note at bottom). Upgraded, each ballista arrow (without the flaming arrow upgrade) does 11 pierce per arrow and ~5 crush(although the unit screen shows 6). Note: Upgraded they do 44 pierce damage and 20 plus crush damage.(apply flaming arrow upgrade for more crushing) All of this with the best range of ANY unit/structure in the game along with splash type damage. (They can singlehandly allow you to take back the sea's) These things with their huge range, low cost, pop effiency, The opponent can't ignore these because they will tear down their buildings or(see relevance) they will wreak terrific damage (I gather 6 or so of them to wreak ~200+ damage to unit piles a shot, or else I take said building down very quickly). Sure you might say something similar about the Petrobolus (5 x 3 pierce) or the Catapult (10 total pierce) -- These units both cost more, have less range, really have no sizable impact on troops and more important their I am curious on any comments regarding the effectiveness of the splash type damage(it seems to have a fire giant type of effect???) - any other useful or fun uses of this toy in games. Otherwise hopefully(is that word?) you look at the Ballista with more respect when its raining arrows on your nice little army