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Topic Subject: Possible new effect?
posted 09 December 2004 08:44 AM EDT (US)   

Is it possible to create a "save progress" effect?

this will really come in handy, and it fits perfectly with the conditions.

For example in an RPG such as rashers, when the unit is distance to point progress is save automatically. I know some people may think this as useless since you can save manually. However, sometimes people forget to save or just dont want to.


Auron: || Aurons Site || Aurons AoM:TT Creations || MY POETRY WEBSITE ||
Replies:
posted 09 December 2004 08:48 AM EDT (US)     1 / 26  
or you could have a choice dialogue that pops up every set limit of time to remind people to save.

the fate of Rome lies in your hands
---------------------------
S . P . Q . R
---------------------------
comming soon
posted 09 December 2004 08:57 AM EDT (US)     2 / 26  
yes, yes you can as well as using the message effect reminding people to save. but does this mean the player will save? the point is to save the scenario automatically.

Auron: || Aurons Site || Aurons AoM:TT Creations || MY POETRY WEBSITE ||
posted 09 December 2004 09:00 AM EDT (US)     3 / 26  
no i meant if there was a save auto trigger you could use the choice dialogue to give them the option to click yes easily and save. autosave would be good but it might overright a place you wanted to return to later unless of course there was a seperate file caled "autosave" which all autosaves were saved to. Maybe treebeard could include this in his tirgger pack.

the fate of Rome lies in your hands
---------------------------
S . P . Q . R
---------------------------
comming soon
posted 09 December 2004 11:04 AM EDT (US)     4 / 26  
I don't mind having this effect (why didn't you just post in COndition/effect ideas?), but I'd just use message.

It's the player's choice whether he/she saves or not. If you give the player a message, well they had a warning.

posted 09 December 2004 11:23 AM EDT (US)     5 / 26  
hence why i said use choice dialogue trigger

the fate of Rome lies in your hands
---------------------------
S . P . Q . R
---------------------------
comming soon
posted 09 December 2004 11:27 AM EDT (US)     6 / 26  
Ta-daaa:

<Effect name="Save Game">
<Param name="Name" dispName="$$23784$$Name"varType="stringid">Name</Param>
<Command>saveGame("%Name%");</Command>
</Effect>

Praise me!

[This message has been edited by AoMPlayer000 (edited 12-09-2004 @ 11:27 AM).]

posted 09 December 2004 11:28 AM EDT (US)     7 / 26  
great! do you just copy that into the triggers sort of protox file thingy :s

the fate of Rome lies in your hands
---------------------------
S . P . Q . R
---------------------------
comming soon
posted 09 December 2004 11:39 AM EDT (US)     8 / 26  
Yes, in the effects section, then save the file with UTF-8 encoding. Now delete the XMB in the same folder, AoM will create a new one, and you'll be able to use the effect.
posted 09 December 2004 01:34 PM EDT (US)     9 / 26  
not quite sure what that means but i'm sure i'll figure it out

the fate of Rome lies in your hands
---------------------------
S . P . Q . R
---------------------------
comming soon
posted 09 December 2004 01:53 PM EDT (US)     10 / 26  
The file is called 'typetest.xml' BTW, it's in the 'trigger2' folder .
posted 09 December 2004 02:52 PM EDT (US)     11 / 26  
right on!

say, do you mind if i submit this as a new effect on the download section? or why dont you submit this new effect to the download section?


Auron: || Aurons Site || Aurons AoM:TT Creations || MY POETRY WEBSITE ||
posted 09 December 2004 02:59 PM EDT (US)     12 / 26  
Awesome!

Btw, could someone make a thread with Custom Effects requests, and in it a list of the ones said to be possible and the ones said to be impossible? I'd do it myself but I got stuff to do


[This message has been edited by Elpea (edited 12-09-2004 @ 03:03 PM).]

posted 09 December 2004 03:08 PM EDT (US)     13 / 26  
Didn't someone already make this? Auron, we should just gather new ideas and once we've enough we'll send them to reyk .
posted 09 December 2004 03:10 PM EDT (US)     14 / 26  
Does this save it as "QuickSave.svx" or can you choose what filename you want?

I think FOG.
posted 09 December 2004 03:11 PM EDT (US)     15 / 26  
On the effect he created you can set the name you want.

posted 09 December 2004 03:16 PM EDT (US)     16 / 26  
you are right aomplayer. it would be better to leave all these complicated stuff to da reyk.

i got another idea for reyk; how about a "displayer screenshot" effect? just like a sound file name effect it would have a browse box where the designer can locate the screenshot they want to appear while the game is playing. this effect could also fit perfectly with the conditions


Auron: || Aurons Site || Aurons AoM:TT Creations || MY POETRY WEBSITE ||
posted 09 December 2004 03:21 PM EDT (US)     17 / 26  
Isn't there already a "Show Image" or so effect?
posted 09 December 2004 03:22 PM EDT (US)     18 / 26  
Btw, the above code won't work, there's a missing space, fixed it:

<Effect name="Save Game">
<Param name="Name" dispName="$$23784$$Name" varType="stringid">Name</Param>
<Command>saveGame("%Name%");</Command>
</Effect>

[This message has been edited by Elpea (edited 12-09-2004 @ 03:38 PM).]

posted 09 December 2004 03:26 PM EDT (US)     19 / 26  
What? It works fine for me... Let's see, I'll look it up again:

<Effect name="Save Game">
<Param name="Name" dispName="$$23784$$Name" varType="stringid">Name</Param>
<Command>saveGame("%Name%");</Command>
</Effect>

Does it work now?

[This message has been edited by AoMPlayer000 (edited 12-09-2004 @ 03:27 PM).]

posted 09 December 2004 03:38 PM EDT (US)     20 / 26  
Name and Vartype were joined together on the last one, caused an error

posted 09 December 2004 03:41 PM EDT (US)     21 / 26  
Alright.
posted 09 December 2004 04:04 PM EDT (US)     22 / 26  
what about the condition "player is certain diplomacy with another player". would that work. And the screenshot idea is good as the show image command doesn't work.

the fate of Rome lies in your hands
---------------------------
S . P . Q . R
---------------------------
comming soon
posted 09 December 2004 06:18 PM EDT (US)     23 / 26  

Quote:

Btw, could someone make a thread with Custom Effects requests, and in it a list of the ones said to be possible and the ones said to be impossible? I'd do it myself but I got stuff to do


ARRGGGGGHHHH! This gets on my nerves so bad lol.

As my first post here said:

Quote:

I don't mind having this effect (why didn't you just post in COndition/effect ideas?), but I'd just use message.


And that thread is HERE

The entire thread is set up exactly the way you said as well.

posted 10 December 2004 00:32 AM EDT (US)     24 / 26  
Will adding effects screw up my game

If not, can you give me a code for modify protounit to allow changing regen rate


Stu_Alpha
./\ .|._.|_.._.
/--\||_)|.|(_|
.......|........
AoM Vanella: 1560?
TT: 1497 (But much better than that)
posted 10 December 2004 00:55 AM EDT (US)     25 / 26  
Not possible.

But no, new trigger parts will not screw up your game. They are included with scenario files.

posted 10 December 2004 08:39 AM EDT (US)     26 / 26  

Quote:

as the show image command doesn't work


It certainly works somehow, you'll have to place a *.ddt with the right format in the /textures folder.
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