Complete List So Far:
* = Confirmed Possible
X = Impossible
? = Uncomfirmed whether possible or impossible
^ = Exists
Conditions:
- Army Casualties (counts how many units in an army has died) X
- Unit Work (if a unit is tasked on an object)*
Effects: Quote: It's like QV sort of. You give a name to the playlist and choose up to probably twelve music tracks (twelve "Browse" buttons). Expanding on this, we could include a loop button to make it loop when all tracks have been played. If there aren't enough Browse Buttons, we can simply make two triggers since the loop button by default should be off. Editor: [This message has been edited by pftq (edited 12-17-2004 @ 06:18 PM).]
- Teleport to Target X
- Player Change Name X
- Stop Active GPs (currently invoked) X
- Modify Protounit >
- Set Tech >
- Gaia Lush with Dropdown List X
- Modify Protounit >
- Move to nearest object (like Camera Cut) X
- Teleport Units in Area X
- QV Choice Dialogue (Edits QV Depending on Choice Dialogue) *
- Set Tech # of times. *
- Disable Trigger w/ dropdown list (like Fire Event)*
- Scale Units*
- Unit Stop *
? - Army Deploy/Unit Create with Center Unit
? - Playlist Music >
? - Unit is Garrisoned In (if you want to garrison a relic in a specific Temple)
? - Set Elevation:... radious:... area:... SetAreaBaseHeight:... SetAreaCoherence:
? - Set Terrain ... radious:... area:... terrain:
? - Edit Unit Height ... scale:
? - Camera Cut Multiplayer
? - Destroy Units in Area
- Restart Game ^(Load Scenario Effect in SNXT)^
- Army Deploy by Name ^(Use Army Change Name in SNXT)^
- Army Regroup/Units Regroup ^(Army/Unit Move)^
- Unit Set Stance ^(in SNXT)^
- Screenshot during Cinematics ^(Screenshot effect in SNXT)^
? - Change all current color text: Color:
? - Hide Trees (and other unit types). For example, if you placed an object associated with many triggers, but you want to place a cinematic block behind it, under it, or something, it'd be blocking your view right? Well, this feature would make the object invisible but it's still there.
? - Cinematic Animation Viewer. Same as Animation Viewer only it works for trigger-operated animations as well.
Hopefully some of these might be possible.