I decided to repost it here. It's basically the same concept as the Never-Dying Units:
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Quote:
Making 1 or 2 Units Appear at Its Side (Summoning Units)
Example: Anubite Dies.
What Happens: It comes back to life with two more anubites at it's side!
In simple English, when it dies, it becomes a Promethean for a split-second, gets killed, then revives, and a Change Units in Area effect changes the Promethean Offspring into two more anubites!
But it has to be one or two. If you want more, use a combination of killing it again and getting 2 more units or changing it to a titan - using the same method as getting two units.
Here's the layout:
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Trigger1
Active, Loop, Run Immediately, Highest Priority
Condition: Is Dead
Effect:
Change Unit Type to Titan (1 Unit)/Promethean (2 Units)
Damage Percent 100
Fire Trigger2
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Trigger2
Run Immediately, Highest Priority
Condition: Always
Effect:
Change Unit Type to what you want it when revived
Damage Percent -100
Change Units in Area: Player 1 to Player 1, Titan Gate Dead (1 Unit)/Promethean Small (2 Units) to New Units you want.
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Quote: We'll call what GETS SUMMONED, the "Summoned Unit". Change Unit Type ("Summoning Unit" changed to "Titan Atlantean" The best part is that the Summoning Unit retains its original HP. This also works great as special attacks (Mummies summoning minions at its side). [This message has been edited by pftq (edited 02-14-2005 @ 04:10 AM).]
Let's call the unit we summon units around the "Summoning Unit".
Change Units in Area (Center Unit is Summoning Unit. Change Titan Gate into your choice of the Summoned Unit.)
Change Unit Type ("Summoning Unit" back to what it was originally).
AOE3 Maps: Fort Wars, Castle Blood, AOE3Racer, Cannon Fodder, No Rush Maps, Observer Maps
More AoM/E3 Stuff: Fort Wars Ladder, Castle Blood Ladder, Advanced Triggers Set
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