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Topic Subject: Orcs, Night Elves And Undead
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posted 31 March 2005 06:22 AM EDT (US)   
I am starting to make a civ for Orcs Night Elves Undead one of them so i need some people to help me. They are
1.Experience texture artist(Units Textures)
2.Experienced artist(Icons,God Minor Portraits ect)
3.An Experienced Moddler

Note: The Textures If can be done by one its better

This Civ is from Warcraft 3 Reign Of Chaos

I am going to put a vote of these three I dont want to keep it like skystriders votes so I will stop the votes on Next Saturday my countries date

Orcs - 1
Night Elves - 3
Undead -

Note: I will have to create custom units and change the modpack name. The changing of the modpack name might be somrtimes since W3C doesent have enough units because they dont have ages


Have a happy day
Night Elves project is currently made, want to help just post a comment in the Civ Mod Forum
Credits to people that help me

[This message has been edited by Hyper Hyrer (edited 04-07-2005 @ 03:20 AM).]

Replies:
posted 31 March 2005 08:24 AM EDT (US)     1 / 33  
I don't really know WC3, but I vote for... umm... ... The Night Elves. Sounds mythic .
posted 31 March 2005 03:09 PM EDT (US)     2 / 33  
I vote Night Elves (having played WC3)
posted 31 March 2005 09:09 PM EDT (US)     3 / 33  
I vote Orcs (having played WC3 too)

STAR WARS

EMERGENCE OF DARKNESS

MODPACK

=================
posted 01 April 2005 05:56 AM EDT (US)     4 / 33  
I need help expesially textureing
I have heard some people mention a moddleng guide called Extictions moddeling guide. Where can I download it

Have a happy day
Night Elves project is currently made, want to help just post a comment in the Civ Mod Forum
Credits to people that help me
posted 01 April 2005 06:08 AM EDT (US)     5 / 33  
Ehm, why make a new civ thats from WC3?? Why don't you just play WC3?

Leader of Liquid Fire. Animator Seb C.

One does not simply leave HG
posted 01 April 2005 06:31 AM EDT (US)     6 / 33  
I have played it. So I thought I will make a civ

Have a happy day
Night Elves project is currently made, want to help just post a comment in the Civ Mod Forum
Credits to people that help me
posted 01 April 2005 09:02 AM EDT (US)     7 / 33  

Quote:

Where can I download it


Here at AoMH. Search before you ask .
posted 03 April 2005 01:35 PM EDT (US)     8 / 33  
Just from the standpoint of the fun you can have with the undead modding wise, I'd go with them. You could have all kinds of funny stuff (like the death animations; heads rolling, arms falling off, surprise...knowing Blizzard, they probably put all of that in there anyway). Haven't played WC3, though.

Practice safe foruming by not posting tired.
On my todo list of mods (meaning stuff I really want to do but can't get around to yet):

Editor Modpack of some sort
Project Excelsior
Always keep in mind, all my posts are a stream of consciousness, so don't take anything I say too literally.
posted 03 April 2005 04:09 PM EDT (US)     9 / 33  
(Sorry double-post)

--I am pointless--

[This message has been edited by Pointless (edited 04-03-2005 @ 04:13 PM).]

posted 03 April 2005 04:11 PM EDT (US)     10 / 33  
I vote for Night Elves

Orcs

Undead


--I am pointless--

[This message has been edited by Pointless (edited 04-03-2005 @ 04:12 PM).]

posted 04 April 2005 09:43 AM EDT (US)     11 / 33  
I good place to find Portraits for Minor Gods is aowmaps.com. That is were I got most of the portraits for the age of celts.
posted 07 April 2005 03:58 AM EDT (US)     12 / 33  
Well here is the gods and minor gods chain

Cenarius-God(the one with the horns)
Shallas Tyrande
Hyte Illidan
Neriol Formorian

Anyway there will be changes but I am not sure

IF I GET NIGHT ELVES THIS WILL BE THE IDEA
AND IT WILL BE REALLY HARD ESPESSIALY THE BUILDINGS BECAUSE MOST OF THEM ARE TREES

For houses you will get moon wells.
For villages you will get wisps. Wisps are really easy because I only need to take an sfx model.


Night Elves Modd Details

Night Elves are excellent archers so there will be lots of archers. The night elves have hand attack units also. The game doesent have ages so there should be more custom units.
I will make flying units. well here are somethings I remember wich might be missing from the game. They will be hero abilities, the grypton can pick archers up but in the modd I dont think they will be able to pick the archers up

Trigger Required Activations

Well this is for the invincibility of the night elves. Some night elves can hide themselves during the night(NIGHT ONLY)
so that should be done buy triggers

[This message has been edited by Hyper Hyrer (edited 04-07-2005 @ 10:50 PM).]

posted 07 April 2005 03:18 PM EDT (US)     13 / 33  
For the tree building problem, you could theoretically use the "socket" logic that allows you to place TCs on top of Settlements. The XML code for it is specific to the unit and the unit it is builot on, so you could most likely make it so you can build the buildings in trees. You'd have to add "Great Trees" to all the RMs, thouh, and (maybe) have variation logic to match the different great trees with the buildings.

Practice safe foruming by not posting tired.
On my todo list of mods (meaning stuff I really want to do but can't get around to yet):

Editor Modpack of some sort
Project Excelsior
Always keep in mind, all my posts are a stream of consciousness, so don't take anything I say too literally.
posted 07 April 2005 11:05 PM EDT (US)     14 / 33  
I finished the moon well modd. To tell you all the truth there isnt much editing to do in it. It is very simple since the well of urd is there.

Well I had a look at w3c yesterday and I found out that there is only 2 buildings they are Moon wells and Hunters hall. I also forgot to write some advantages and disadvantages of the civ. Well here they are

Advanteges And Disadvantages Of The Night Elves Civ

The night elves can retreat with the buildings because all of them are trees and there are only 2 buildings(Moon wells and Hunters hall)so they can retreat, but they cannot get in ships(the trees)but this is typical because the buildings cannot get in ships.the athor advantage is the trees for the towers can attack in two differen ways while uprooted and rooted. throwing stones and hand attack(I am not sure when they hand attack and when they throw stones)

well I will get the final results tommorow. Then I will start doing the civ. It should be night elves I think. Anyone can wote have or havent played wc3


Have a happy day
Night Elves project is currently made, want to help just post a comment in the Civ Mod Forum
Credits to people that help me
posted 08 April 2005 02:40 AM EDT (US)     15 / 33  
Are these pics ok for minor gods

Hyterey


Ilidan


Have a happy day
Night Elves project is currently made, want to help just post a comment in the Civ Mod Forum
Credits to people that help me

[This message has been edited by Hyper Hyrer (edited 04-08-2005 @ 02:42 AM).]

posted 08 April 2005 07:22 PM EDT (US)     16 / 33  
the picture you picked for ilidan is the pic I used for Arawn in the Age of Celts, but that shouldn't be a problem.
posted 08 April 2005 11:30 PM EDT (US)     17 / 33  
STOP VOTING NOW PLEASE
please check I will update this forum daily

Have a happy day
Night Elves project is currently made, want to help just post a comment in the Civ Mod Forum
Credits to people that help me
posted 09 April 2005 06:24 AM EDT (US)     18 / 33  
Well I model Edited The Well Of Urd and edited the anim created the texture for the bottom only long time ago (about 2 days). Now when I insert the replace texture under the Visual telling to replace the well of urd ground texture with it. I run Aom the moon well is perfect but the ground doesent appear. Can anyone correct it or help me out. Credots will be given. Just post a comment I want to correct it and I will post it to you.

Have a happy day
Night Elves project is currently made, want to help just post a comment in the Civ Mod Forum
Credits to people that help me
posted 10 April 2005 10:43 AM EDT (US)     19 / 33  
I assume that what you are saying is that the ground texture for you unit is not right.

Suggest you look at:

a) is there a texture paint command in the protox that is affecting your ground texture; or

b) if the texture is part of your model, are you sure that texture is above ground level in relation to the model's pivot point?

posted 10 April 2005 11:38 PM EDT (US)     20 / 33  
When the model is imported to GMax the ground doesent appear

Have a happy day
Night Elves project is currently made, want to help just post a comment in the Civ Mod Forum
Credits to people that help me
posted 11 April 2005 11:42 PM EDT (US)     21 / 33  
Naredhel you helped skystrider in texturing so can you help me. Credits will be given to you.

Have a happy day
Night Elves project is currently made, want to help just post a comment in the Civ Mod Forum
Credits to people that help me
posted 12 April 2005 11:05 AM EDT (US)     22 / 33  
Hyper Hyrer: This is the sort of stuff that really annoys me, I asked two questions

Quote:

I assume that what you are saying is that the ground texture for you unit is not right.
Suggest you look at:

a) is there a texture paint command in the protox that is affecting your ground texture; or

b) if the texture is part of your model, are you sure that texture is above ground level in relation to the model's pivot point?

If you reply no, you are way of beam: fine. But why should I waste my time looking at your postings when your clearly do not care about solving modding problems?

If someone takes the time to respond to your moding questions, please have the decency to provide feedback.

posted 13 April 2005 00:32 AM EDT (US)     23 / 33  
Sorry

a)I canot find any texture commands, but heres the proto

<unit id="580" name="Well of Urd">
<dbid>2549</dbid>
<displaynameid>19251</displaynameid>
<icon>god power underworld passage icon</icon>
<maxcontained>25</maxcontained>
<initialhitpoints>5000.0000</initialhitpoints>
<maxhitpoints>5000.0000</maxhitpoints>
<los>18.0000</los>
<portraiticon>god power underworld passage icon 64</portraiticon>
<obstructionradiusx>3.0000</obstructionradiusx>
<obstructionradiusz>3.0000</obstructionradiusz>
<maxvelocity>0.0000</maxvelocity>
<movementtype>land</movementtype>
<buildingworkrate>1.0000</buildingworkrate>
<allowedheightvariance>4.0000</allowedheightvariance>
<bounty resourcetype="Favor">2.1600</bounty>
<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
<rollovertextid>19252</rollovertextid>
<decay delay="0.0000" duration="1.0000"></decay>
<minimapcolor red="0.7500" blue="0.7500" green="0.7500"></minimapcolor>
<armor damagetype="Hack" percentflag="1">0.50</armor>
<armor damagetype="Pierce" percentflag="1">0.70</armor>
<armor damagetype="Crush" percentflag="1">0.20</armor>
<unittype>LogicalTypeAffectedByRestoration</unittyp e>
<unittype>LogicalTypeTornadoAttack</unittype>
<unittype>LogicalTypeConvertsHerds</unittype>
<unittype>LogicalTypeEarthquakeAttack</unittype>
<unittype>LogicalTypeSiegeAutoAttack</unittype>
<unittype>LogicalTypeNeededForVictory</unittype>
<unittype>LogicalTypeHandUnitsAutoAttack</unittype& gt;
<unittype>LogicalTypeBuildingsThatTrainMilitary</un ittype>
<unittype>LogicalTypeBuildingsNotWalls</unittype> ; ; ;
<unittype>LogicalTypeBuildingsNotHouses</unittype&g t;
<unittype>LogicalTypeRangedUnitsAutoAttack</unittyp e>
<unittype>LogicalTypeVillagersAttack</unittype>
<unittype>LogicalTypeHandUnitsAttack</unittype>
<unittype>LogicalTypeRamAttack</unittype>
<unittype>LogicalTypeRangedUnitsAttack</unittype> ; ; ;
<unittype>LogicalTypeValidForestFireTarget</unittyp e>
<unittype>LogicalTypeSeaSerpentAttack</unittype>
<unittype>LogicalTypeValidMeteorTarget</unittype> ; ; ;
<unittype>LogicalTypeMinimapFilterMilitary</unittyp e>
<unittype>EmbellishmentClass</unittype>
<unittype>MilitaryBuilding</unittype>
<unittype>Building</unittype>
<flag>AllowAutoGarrison</flag>
<flag>HasGatherPoint</flag>
<flag>DontFadeInOnBuild</flag>
<flag>NonAutoFormedUnit</flag>
<flag>Immoveable</flag>
<flag>SelectWithObstruction</flag>
<flag>HideGarrisonFlag</flag>
<flag>MeteredGarrison</flag>
<flag>InvalidTownBellLocation</flag>
<flag>DoNotCreateUnitGroupAutomatically</flag>
<flag>NoBloodOnDeath</flag>
<flag>CollidesWithProjectiles</flag>
<flag>Doppled</flag>
<flag>StartsAtFullEfficiency</flag>
<flag>ObscuresUnits</flag>
<flag>FlattenGround</flag>
<flag>NotDeleteable</flag>
<flag>Tracked</flag>
<contain>Unit</contain>
</unit>

Anim
//========================================================== ====================
// Well of Urd_anim.txt
//========================================================== ====================

define WellofUrdGlowA
{
set hotspot
{
version
{
Visualparticle sfx n well of urd water glow
}
}
}

//========================================================== ====================
define WellofUrdMistA
{
set hotspot
{
version
{
Visualparticle sfx n well of urd water mist
}
}
}

//========================================================== ====================
anim Idle
{
SetSelector
{
VariationLogic
set hotspot
{
version
{
Visual World N Well of Urd B
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag SpecificSoundSet 0.00 false CinematicWellOfUrd checkVisible
//-- end auto generated section
Connect LEFTFOOT WellofUrdGlowA hotspot
Connect LEFTEAR WellofUrdMistA hotspot
}
}
set hotspot
{
version
{
Visual World N Well of Urd
Connect LEFTFOOT WellofUrdGlowA hotspot
Connect LEFTEAR WellofUrdMistA hotspot
}
}
}
}

Here is the pic staitly imported from the model file (3ds)

Important Note: To view the anim properly please click on the edit message button. You can edit it but you cant submit it

[This message has been edited by Hyper Hyrer (edited 04-13-2005 @ 00:58 AM).]

posted 13 April 2005 03:18 PM EDT (US)     24 / 33  
Well, the floor of the Well of Urd model (the water, effects etc.) will not show up in Gmax: the ground, for one, is an attached decal (.DCL) file.

Practice safe foruming by not posting tired.
On my todo list of mods (meaning stuff I really want to do but can't get around to yet):

Editor Modpack of some sort
Project Excelsior
Always keep in mind, all my posts are a stream of consciousness, so don't take anything I say too literally.
posted 14 April 2005 01:29 AM EDT (US)     25 / 33  
How can I edit it then?

Have a happy day
Night Elves project is currently made, want to help just post a comment in the Civ Mod Forum
Credits to people that help me
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