I've created a lot of scenarios so far but never had this problem before:
While testing/playing my scenario in single- or multiplayer, the game just closes at a (how I think) random point, opening the error window: "Age of Mythology: Extended Edition has stopped working" (even other players' games crash in multiplayer).
Here's my scenario Data:
scenario name: open_fight
number of players: 8 (everyone has greek gods)
map size: 500x500 meters
average height: 0.00 meters \
minimum height: 0.00 meters \ it's just flat
maximum height: 0.00 meters \
mainly used floors:
BlackRock
CoralA
CoralC2
CityTileAtlantisCoral
CoralC
map type: blank
seed: 0
The thing that's different from other maps I created is that there are a lot of triggers (66 in total).
Most of them are executed instantly at the start, providing the players with age 4 (3 triggers), a lot of upgrades for walls and towers (20 triggers), allowing and forbidding to build, research and train specific buildings, techs and units (24 Triggers), and one that removes all godpowers. And one trigger that quadruple invokes plenty in the middle of the map, creating four vaults close to eachother.
Further there's one trigger that provides the players with 10 of all resources per second as there are no sources on the map. This is the only trigger with max priority, all others are normal. And finally some triggers that set a maximum of 10 villagers for all players (16 triggers).
So these are a lot of triggers, but note that 49 triggers get activated only once at the start and that always worked perfect so far. For the other triggers: I actually have some other scenarios that use the same triggers and work just fine, so idk if the error has something to do with triggers at all.
Which brings us to other possibilities: As mentioned above everyone starts in age 4. The map is basically a round arena with eight circles of trojan walls (one for each player). Inside those walls, everyone has four villages, eight towers and one titan gate (because the ai doesn't research them). The gates work, they get built randomly by the ai villagers that finish another building nearby. Since I have the titan gates, the game NEVER crahed before any titans were freed. But BEFORE I added the gates, the scenario crahed aswell.
So that's my problem right now. If anyone has a clue, I'd be very happy
Thany you!
While testing/playing my scenario in single- or multiplayer, the game just closes at a (how I think) random point, opening the error window: "Age of Mythology: Extended Edition has stopped working" (even other players' games crash in multiplayer).
Here's my scenario Data:
scenario name: open_fight
number of players: 8 (everyone has greek gods)
map size: 500x500 meters
average height: 0.00 meters \
minimum height: 0.00 meters \ it's just flat
maximum height: 0.00 meters \
mainly used floors:
BlackRock
CoralA
CoralC2
CityTileAtlantisCoral
CoralC
map type: blank
seed: 0
The thing that's different from other maps I created is that there are a lot of triggers (66 in total).
Most of them are executed instantly at the start, providing the players with age 4 (3 triggers), a lot of upgrades for walls and towers (20 triggers), allowing and forbidding to build, research and train specific buildings, techs and units (24 Triggers), and one that removes all godpowers. And one trigger that quadruple invokes plenty in the middle of the map, creating four vaults close to eachother.
Further there's one trigger that provides the players with 10 of all resources per second as there are no sources on the map. This is the only trigger with max priority, all others are normal. And finally some triggers that set a maximum of 10 villagers for all players (16 triggers).
So these are a lot of triggers, but note that 49 triggers get activated only once at the start and that always worked perfect so far. For the other triggers: I actually have some other scenarios that use the same triggers and work just fine, so idk if the error has something to do with triggers at all.
Which brings us to other possibilities: As mentioned above everyone starts in age 4. The map is basically a round arena with eight circles of trojan walls (one for each player). Inside those walls, everyone has four villages, eight towers and one titan gate (because the ai doesn't research them). The gates work, they get built randomly by the ai villagers that finish another building nearby. Since I have the titan gates, the game NEVER crahed before any titans were freed. But BEFORE I added the gates, the scenario crahed aswell.
So that's my problem right now. If anyone has a clue, I'd be very happy
Thany you!
[This message has been edited by Niley (edited 10-21-2017 @ 11:35 AM).]