Hello everyone
This is the third topic of the idea of the civilisation.
This will show you all the major and minor gods, their bonuses, upgrades, god powers and myth units.
There are also this two other topics (main presentation and mesopotamian tables)
tables
main
GOD DESCRIPTION
Note: we tried to respect the most possible the Mesopotamian mythology and history, but for the myth units, it is clear that we can’t change the visuals. That’s why we made them without considering the real myth units of Mesopotamian culture. We just know that they had a lot of different chimeras, so we tried to give some. For the upgrades, we thought about gods. We chose the god with a lot of care and then we made upgrades with the field of action of the gods, but at first to be interesting to play, original and balanced.
3 MAJOR GODS
ENLIL is the god of wind and life
Bonuses:
♦All build limit of buildings are increased
♦Begins the game with a free sacrifice sheep
♦All buildings, units and myth units have +1 range
UPGRADE Wind of Enlil (100F 5Fa 30s) in temple:
Fishing ships have +25% speed
POWER Nap of Enlil (90s):
Have more food at the end than at the beginning of the power to gain favor!
MINOR GODS: Enkimdu, Dumutzi; Dagan, Kishar; Adad, Ninurta
ISHTAR is the goddess of strategy, maternity and desire
Bonuses:
♦+5% human/heroes speed, +10% myth speed
♦Villagers build faster
UPGRADE Prospecting (50G 5Fa 20) in temple:
Reveal all gold mines and fish on the map
POWER Bull of Ishtar:
You construct the statue of the bull of Ishtar (so you get some favor). It helps in defending your city and is very solid (2500 HP). It consists in a statue where appears the bull of Ishtar when enemies come, this bull expulses all enemies he touch and offers at his death some food to gather. He can appear every 30 seconds.
MINOR GODS: Dumutzi, Ninsu; Nergal, Kishar; Shamash, Ninurta
ENKI is the god of inventions
Bonuses:
♦Buildings have more HP and you get more favor for their construction
♦Changing villagers costs 80% less
♦More pierce and crush armor for siege weapons
UPGRADE Hands of Enki (50W 5Fa 50s) In temple:
Villagers, caravans, fishing ships are trained 5% faster
POWER Enki care (60s):
Give a huge armor to your villager but lower their attack
MINOR GODS: Enkimdu, Ninsu; Dagan, Nergal; Shamash, Adad
AGE 2
♦Train infantry in barracks, cavalry in market (caravanserai) that heal cavalry and caravans
♦Nash Qashti (chu ko nu) is a fast and low ranged peltast
♦Muurnishkum Enu (halberdier) is a cav counter throwing axeman
♦Assaru (hippikon) is a slow, low ranged chariot archer that inflicts in area and at range (more informations in the mesopotamian tables)
♦Train sacrifice sheeps in altars (Stables chineses)
Meteors need 2 sacrifices, deal 50 hack, 50 pierce, 400 crush (*0.25 against villagers)
♦Shars have now their area attack.
ENKIMDU is the god of Agriculture
POWER Water source:
This source makes farms around more productive but can be controlled by other players.
MYTH UNIT: Shedu (Minotaur slower, better bonus against myth, less recharge time, less hack armor)
UPGRADES
♦Dry Farming (110G 10Fa 30s) in granary:
Allows farms near sea to product more favor
♦Shedu 1st (150W 5Fa 40s) Your Shedus gain 120 HP, 5 Hack Attack
♦Shedu 2nd (250W 20Fa 30s) Your Shedus gain 120 HP 5 Hack Attach 10 Crush Attack
♦Shedu 3rd (300W 15Fa 40s) Your Shedus gain +0.8 Speed, +0.25 hack armor, cost +50 food -2 Favor
DUMUTZI is the god of husbandry and healing
POWER: restoration from Athena
MYTH UNIT: Anubite weaker, faster, bigger jump, bigger hack armor and LOS, good in raiding
UPGRADE
♦Watch Dogs (150W 5Fa 30s) in storage pit :
Nomads have +30 HP
♦Myth upgrade (150W 5Fa 40s): Anubites get a 200% bonus against villagers
♦Aura of Dumutzi (180G 5Fa 30s) in temple:
+10 healing range and +33% healing rate for oracles
♦Herd of Sacrifice (150W 10Fa 30s) in temple:
Improve livestock gathering rate and sacrifices sheep cost -30F
NINSU goddess of divination
POWER Oracle of Ninsu (30s):
View all LOS of the player that owns the designed unit
MYTH UNIT: Ekimu (sphinx faster, no crush attack, cheaper)
UPGRADES
♦School of soothsayers (50G 10Fa 30s) in temple:
Oracles are trained 100 % faster
♦Auspices (180G 5Fa 30s) in temple:
Soothsayers warn you when enemies take a town center and when they begin to pass age
♦Third Eye (150W 10Fa 30s) in temple:
+5 LOS for Soothsayers, villagers, fishing ships and caravans
AGE 3
♦Train siege and elite in castles, caravans at caravanserai
♦Pethal Qurubte (Chariot archer) is a quite weak, cheaper but powerful chinese war chariot
♦Pirru is an anti-inf-and-archers prodromos
♦Tsaabu (camelry) is a cheap, fast inf with a bonus against cav and archers
♦Kalbanatu (War Elephant) is heavy anti-myth ballistae, with no minimum range
♦Units from age 2 gain +2Range
♦Kings now cost 400G 5F and do more damages in area
♦Meteors need 2 sheep, do 75H 75P 600C
DAGAN is the god of East, plow and death
POWER Random death:
Target a unit to kill randomly up to 15 units in a large zone around from enemies AND ALLIES
MYTH UNIT: Mountain giant that overuse his ability, faster, weaker, cheaper (0.4H 0.6P armor)
NAVAL MYTH: Dragon Turtle with a big crush attack but less hack attack and speed
UPGRADES
♦Pewter route (300F 30Fa 40s) in caravanserai:
-5% ALL (human soldiers, heroes, ships and villagers) pierce and hack vulnerability
♦Myth upgrade (300G 20Fa 40s): both myth unit recharge time and pierce armor improved
(-2.5s mountain giant -3s dragon turtle; +15% armor pierce both)
♦Wheel of Dagan (200F 30Fa 30s) in town center:
+20% Build Rate, +10% Assarus speed, +10% farm gathering rate
NERGAL is the goddess of dead:
POWER Statue of Nergal
Build a statue of Nergal. Then place an oracle at this statue if you want to lose 5F/second and give + 25 absolute HP for ALL protounits
MYTH UNIT: Stymphalian bird with more pierce armor that fires 15 projectiles (2 pierce) but can attack units and buildings only between 14 and 15 range
UPGRADES:
♦Eyes of Nergal (200G 15Fa 30s) in town center or temple
When you lose a unit, a small LOS remains for a long time
♦Ritual of Kispoum (200G 25Fa 40s) in town center and temple:
You gain favor for the amount of resources of units you lose
♦Myth upgrade (300W 20Fa 40s): Stymphalian birds fire now twice more projectiles, each doing twice less damages
KISHAR goddess of land
POWER Mud Pool (60s):
Kishar slow down all enemy units (-2 absolute speed)
MYTH UNIT: Lampades (150G 20Fa) without power but fires 2 projectiles with big crush attack (20 Crush 5 Pierce), does real damages when killed (50 Pierce 7 range)
UPGRADES:
♦Clay Brick (300W 20Fa 50s) in Town Center:
+25% HP of houses, silos, mining camp, bivouacs, caravanserais, farms, town centers, walls
♦Friendly Land (200F 30Fa 30s) in Town Center:
+10 % gathering rate for Farmers (gold and farm)→Divine Blood
♦Mud Shots (250W 20Fa 40s) in Armory and Migdol Stronghold:
-30% Wood Cost All Siege Weapons
AGE 4
♦construct gardens that are transformed into immobile Nimgallu (sitting tiger shennong (=area of damages) with more range, more attack, no pierce attack, more hitpoints but the armor of a building, no population cost (BL: 5))
♦Age 2/3 units gain +2 Range, Kalabanatus are improved by the tech “engineers” but the Nimgallu is described with his final stats.
♦Kings cost now 500G 5F and do more damages in area
♦Meteors need 4 sheeps, do 100H 100P 1000C
SHAMASH is the god of justice and sun
POWER Justice by Sun (30s):
Make the sun shine so strong that your enemies will not be able to see their screen
MYTH UNIT: Apep (250G 30Fa 25)
(a beta unit like a sphinx), 900 HP, 4.2 Speed, 0.5 Hack 0.7 Pierce armor
Attacks Humans, Myths and siege weapons with 20 hack in area of 3, *3 Myth *0.5 Heroes.
Attacks Heroes and buildings with 20crush 20 Hack *0.5 heroes
FLYING MYTH: Phoenix faster, no egg, less attack
NAVAL MYTH: Leviathan faster, cheaper, weaker
UPGRADES :
Oasis (250F 25Fa 40s) in caravanserai:
Caravans gain +15% speed, +0.2 pierce armor
Ziggurat of Ebabbar (600W 30Fa 40s) in temple:
Temples have double HP and area damages, they train 100% faster and gain 10 LOS
Justice of Shamash (300G 25Fa 40s) in Town Center and Temple:
Soothsayers now damage 25% of the targeted myth units
ADAD is the god of thunder and divination
POWER Gilgamesh:
Transform one of your Shars into the legendary Gilgamesh
MYTH UNIT: chimera with 3 special upgrades (you choose between before training any chimera)
♦Choice 1 (300F 30Fa 10s): Chimeras are now azure dragons that can move on sea and be trained in docks. They are also less expensive (-15 Favor cost)
♦Choice 2 (300G 30Fa 10s): Chimeras gain an additional +2 bonus damage against myth and buildings, and gain also +0.10 hack/Pierce armor but cost +50G +5 Fa
♦Choice 3 (300W 30Fa 10s): Chimeras have now a very short recharge time but are weaker
UPGRADES:
♦Divine Punishment (250F 25Fa 40s) in temple:
Meteors inflict +25 Hack/Pierce, +100 Crush damages
Childs of Gilgamesh (300F 25Fa 40s) in Town Center:
Shars gain 1 Speed and 15/5s area damages for Shars
NINURTA is the god of war and irrigation
POWER Demonic submergence:
Spawn waves of demons from the fire
MYTH UNIT: Avenger with less attack but a bonus against buildings, (20 Hack *4 buildings) and -0.10 hack armor
UPGRADES:
♦Logistic of Ninurta (500G 40Fa 40s) in Migdol
+10% HP/Attack for all Human Soldiers
♦Myth upgrade: (300F 20Fa 40s) Avengers get +0.5 pierce armor
♦City under Siege (300W 30Fa 40s) in Town Center:
Villagers gain +100% HP, +1 Hand bonus against buildings and +4 against towers
♦South Wind (250 F 25Fa 30s)
Silos product 50% more wood
This idea of the mesopotamian civilisation has been made by Eine_Gurkensalat and Skiwiwi
This is the third topic of the idea of the civilisation.
This will show you all the major and minor gods, their bonuses, upgrades, god powers and myth units.
There are also this two other topics (main presentation and mesopotamian tables)
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Fishing ships have +25% speed
Have more food at the end than at the beginning of the power to gain favor!
MINOR GODS: Enkimdu, Dumutzi; Dagan, Kishar; Adad, Ninurta
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♦
UPGRADE Prospecting (50G 5Fa 20) in temple:
Reveal all gold mines and fish on the map
POWER Bull of Ishtar:
You construct the statue of the bull of Ishtar (so you get some favor). It helps in defending your city and is very solid (2500 HP). It consists in a statue where appears the bull of Ishtar when enemies come, this bull expulses all enemies he touch and offers at his death some food to gather. He can appear every 30 seconds.
MINOR GODS: Dumutzi, Ninsu; Nergal, Kishar; Shamash, Ninurta
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UPGRADE Hands of Enki (50W 5Fa 50s) In temple:
Villagers, caravans, fishing ships are trained 5% faster
POWER Enki care (60s):
Give a huge armor to your villager but lower their attack
MINOR GODS: Enkimdu, Ninsu; Dagan, Nergal; Shamash, Adad
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Meteors need 2 sacrifices, deal 50 hack, 50 pierce, 400 crush (*0.25 against villagers)
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POWER Water source:
This source makes farms around more productive but can be controlled by other players.
MYTH UNIT: Shedu (Minotaur slower, better bonus against myth, less recharge time, less hack armor)
UPGRADES
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Allows farms near sea to product more favor
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POWER: restoration from Athena
MYTH UNIT: Anubite weaker, faster, bigger jump, bigger hack armor and LOS, good in raiding
UPGRADE
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Nomads have +30 HP
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+10 healing range and +33% healing rate for oracles
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Improve livestock gathering rate and sacrifices sheep cost -30F
POWER Oracle of Ninsu (30s):
View all LOS of the player that owns the designed unit
MYTH UNIT: Ekimu (sphinx faster, no crush attack, cheaper)
UPGRADES
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Oracles are trained 100 % faster
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Soothsayers warn you when enemies take a town center and when they begin to pass age
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+5 LOS for Soothsayers, villagers, fishing ships and caravans
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POWER Random death:
Target a unit to kill randomly up to 15 units in a large zone around from enemies AND ALLIES
MYTH UNIT: Mountain giant that overuse his ability, faster, weaker, cheaper (0.4H 0.6P armor)
NAVAL MYTH: Dragon Turtle with a big crush attack but less hack attack and speed
UPGRADES
♦
-5% ALL (human soldiers, heroes, ships and villagers) pierce and hack vulnerability
♦
(-2.5s mountain giant -3s dragon turtle; +15% armor pierce both)
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+20% Build Rate, +10% Assarus speed, +10% farm gathering rate
POWER Statue of Nergal
Build a statue of Nergal. Then place an oracle at this statue if you want to lose 5F/second and give + 25 absolute HP for ALL protounits
MYTH UNIT: Stymphalian bird with more pierce armor that fires 15 projectiles (2 pierce) but can attack units and buildings only between 14 and 15 range
UPGRADES:
♦
When you lose a unit, a small LOS remains for a long time
♦
You gain favor for the amount of resources of units you lose
♦
POWER Mud Pool (60s):
Kishar slow down all enemy units (-2 absolute speed)
MYTH UNIT: Lampades (150G 20Fa) without power but fires 2 projectiles with big crush attack (20 Crush 5 Pierce), does real damages when killed (50 Pierce 7 range)
UPGRADES:
♦
+25% HP of houses, silos, mining camp, bivouacs, caravanserais, farms, town centers, walls
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+10 % gathering rate for Farmers (gold and farm)→
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-30% Wood Cost All Siege Weapons
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POWER Justice by Sun (30s):
Make the sun shine so strong that your enemies will not be able to see their screen
MYTH UNIT: Apep (250G 30Fa 25)
(a beta unit like a sphinx), 900 HP, 4.2 Speed, 0.5 Hack 0.7 Pierce armor
Attacks Humans, Myths and siege weapons with 20 hack in area of 3, *3 Myth *0.5 Heroes.
Attacks Heroes and buildings with 20crush 20 Hack *0.5 heroes
FLYING MYTH: Phoenix faster, no egg, less attack
NAVAL MYTH: Leviathan faster, cheaper, weaker
UPGRADES :
Caravans gain +15% speed, +0.2 pierce armor
Temples have double HP and area damages, they train 100% faster and gain 10 LOS
Soothsayers now damage 25% of the targeted myth units
POWER Gilgamesh:
Transform one of your Shars into the legendary Gilgamesh
MYTH UNIT: chimera with 3 special upgrades (you choose between before training any chimera)
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UPGRADES:
♦
Meteors inflict +25 Hack/Pierce, +100 Crush damages
Shars gain 1 Speed and 15/5s area damages for Shars
POWER Demonic submergence:
Spawn waves of demons from the fire
MYTH UNIT: Avenger with less attack but a bonus against buildings, (20 Hack *4 buildings) and -0.10 hack armor
UPGRADES:
♦
+10% HP/Attack for all Human Soldiers
♦
♦
Villagers gain +100% HP, +1 Hand bonus against buildings and +4 against towers
♦
Silos product 50% more wood
This idea of the mesopotamian civilisation has been made by Eine_Gurkensalat and Skiwiwi
[This message has been edited by eine_gurkensalad (edited 11-12-2017 @ 10:20 AM).]